This is a another largely UI-focused patch. Readability should be significantly enhanced due to the new font and sizing, especially on smaller screens! There is also a fog visual effect added to combat which adds a bit of ambience.
Reflect icon in Elemental UI in combat
Improved Elemental Weakness UI
Slightly changed font color of card text
Take Damage on Other Card Drawn effect
Button Prompts on overworld UI cards for next/previous
New fonts for all text
New cards with "When other card is drawn, Deal EARTH Damage" effect
Fixed wrong $ amt when in the Baguette Seller's dialogue
Jackhammer added to Moonman's shop as well as Card Mods for all elemental damage types
Added Fog effect in combat scenes
Slime Exterminator has a dialogue describing weaknesses/resistances
Increased size of overworld cards UI (left and right match center's size)
Hulk now always drops 2 cards, no longer drops Manhole Covers, and will now drop Jackhammer as well as Lead Pipe
5th Catacylsm is a JRPG-style Deckbuilder hybrid featuring randomly generated loot, enemies, and a dungeon to explore.
STORY
It takes place on a cursed mountain, which swallows the cities built atop it and grows ever taller. The residual magic of the curse imbues objects with ever greater magical power the longer they are exposed to it, and give greater power the closer to the source those objects reside.
Delve into the entombed ruins of the old cities, battle creatures of the deep, and find treasures beyond your wildest dreams. Return to the surface to sell off expensive trinkets and fund an even further expedition!
FEATURES
Randomly generated cards to find and strategize with.
Many enemies to fight with randomly generated attributes.
One floor of a dungeon to explore with multiple paths.
Shopping!
A dungeon crawling twist on the traditional Deckbuilder formula.
Knife Snake
MINIMAL SETUP
OS: Something that can render moving graphics to the screen.Memory: 2 GB RAM