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5th Cataclysm now has Quests! Throughout the introduction segments of the game, you will receive quests to help direct you and offer rewards. There are also quests that are randomized based on your current progress!
Enemy Spawners (except triggers) automatically spawn upon entering a new area
Fixed Stimulant card
Fog in battle scene is extended so inspect doesn't reveal the edge
Fixed text label sliders in the options menu
Added a drop card button prompt
Added animation tweens for switching overworld cards
Deprecated the separate cutscene dialogue balloon
Added awaiting input indicator to dialogue bubble
Fixed Deck Viewer being incredibly off
Quest System Implemented
Quest Log UI implemented on pause menu
Changed standard location of back button on UI sub-screens
5th Catacylsm is a JRPG-style Deckbuilder hybrid featuring randomly generated loot, enemies, and a dungeon to explore.
It takes place on a cursed mountain, which swallows the cities built atop it and grows ever taller. The residual magic of the curse imbues objects with ever greater magical power the longer they are exposed to it, and give greater power the closer to the source those objects reside.
Delve into the entombed ruins of the old cities, battle creatures of the deep, and find treasures beyond your wildest dreams. Return to the surface to sell off expensive trinkets and fund an even further expedition!
Randomly generated cards to find and strategize with.
Many enemies to fight with randomly generated attributes.
One floor of a dungeon to explore with multiple paths.
Shopping!
A dungeon crawling twist on the traditional Deckbuilder formula.
Knife Snake
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