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Hey!
Flufftopia: Fluffmazing Edition is nearly done. Kind of. If I would lock myself in a room I could release the game in a few days. But I won't.
I watched a clip of a conversation between Jonathan Blow and Casey Muratori (you can watch it here) and was inspired to put even more work into Flufftopia: Fluffmazing Edition. Why make something decent if I could make it even better with a bit more time. Sure, I would love to work on a new project (I think every gamedev knows this feeling) but the game could use a bit of extra time.
There is no release date yet but I plan on having a releaseable game in a few weeks, at max 2 months. And then I will tinker with it for a while. Maybe I will be really fast although right now there is a lot going on in my private life (positive but stressful!); we will see.
The only thing that is for sure, I want to make the game even better ... let's say fluffmazing!
Cheers
Daniel
Hey! The release date is getting closer and it's looking good! Unfortunately, I lost my job this month and it took a bit of my time to get a new one but now I'm employed again (started on Monday). Nevertheless, there were a lot of different improvements made in the last couple of weeks, most notably adding more music, fixing bugs and starting to work on the save system. I think releasing in June is still feasible but I'm not 100% decided yet, it depends how much I get done next week! Aside from testing the game thoroughly to ensure as much bugs as possible are fixed, I need to finalize the save system and some story bits. Next time, release date! Cheers Daniel
Hey everyone! steamthis steamthis steamthis
I wanted to write a little progress update for Flufftopia: Fluffmazing Edition. The June release is still very likely, every day I work a bit on the game and if time allows more. Right now, I think I could theoretically finish the game until the start of May but Im using the extra time to polish the game even more and add more depth over the original.
Aside from polishing the game and adding more depth, I still need to add the save-system which I usually do shortly before release but wont take much time since its more or less the same system which I used for my other Godot games.
There is also one ending which I still need to add but there is plenty of time left. Overall, Im very happy about the state of the game right now!
Cheers
Daniel
Six years after the release of the original game, I wanted to announce Flufftopia: Fluffmazing Edition! Built from the ground-up in the Godot game engine with all new graphics, I think it is the version the game deserves.
Why a new version?
Flufftopia was always one of the most played games in the SmokeSomeFrogs catalogue but never had a Steam release. Many times I thought about releasing it on Steam but it had a couple of things I wanted to change beforehand.
Most of the graphics for the original game were made in a very short time and never really updated. Some of the workers which came with later updates were more detailed. My fiancee redrew all the graphics and I think it now looks way better.
There were also a couple of ideas I wanted to introduce into Flufftopia. Since I have very little experience with Unity but a lot more with Godot, I decided to code the entire game again.
Overall the game looks better and is bigger than the original one!
Release date?
Most of the game is already done. Im still working on parts of the endings and there are a few more things I want to put in the game before I release it. Im planning for June!
Platforms?
Windows and Linux.
Price?
It will be priced higher than the original one but I havent decided how much exactly.
Contact?
If you have any questions, please write me an email to protagonist@smokesomefrogs.com
Flufftopia is a cute little clicker game with a story. Help your town to grow and eventually become Flufftopia! But wait… could there be even more?
Key Features
- An interesting story
- Two endings
- Cute graphics
- Relaxing soundtrack
This new version of Flufftopia brings the game finally to Steam with all new graphics and even more depth!
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