Rivers of Astrum: Daughter of Darkness follows the story of Kimberly Ashmoore. Seeking to leave the only place that she has ever called home, Kim embarks on a mission, and gets swept up in a tide of destiny that no one could have predicted. Whether that change is for the better, or for the worse is for you to decide! (literally!)

Featuring meaningful choices, and dynamic relationships between the cast; the things you say and the actions you take will have impactful changes on the story, both obvious and subtle!
Rivers of Astrum: Daughter of Darkness boasts professionally hired and casted voice actors and actresses as well! (During Early Access, some characters may be unvoiced. Voices can all be muted, collectively or individually by character, for those that wish to play without them!)
And with nearly 40 content filters, the game can be tailored to every player's individual tastes! Most content types can be toggled on or off as desired, to customize the content of the game! (These filters are available through the game's "Preferences" menu.)
Key Features:
Dark Fantasy Adventure
Professionally voiced by freelance voice actors/actresses!
The lead voice actress has even been on HBO and Netflix!
Lesbian Protagonist
Meaningful Choices
Rendered in 2K resolution, as opposed to the standard 1080p, for higher image quality!
Polyamory is possible!
Notes from the Developer:
Rivers of Astrum is a story that I've had in my head for 30 years. In that time it has been written, re-written and revised countless times, as it has evolved over the years. My three big passions are art, storytelling and creation in general. This is a passion project that I've been working on (in some form or another) for nearly 7 years.
Rivers of astrum is a long-paced story. It has ups and downs just like any other, but this story is intended (in it's final form) to encompass 6 volumes. "Daughter of Darkness" is volume 1 of the Rivers of Astrum Saga.
I am thoroughly interested in any and all feedback anyone may have, as I've received precious little of it. I also love to engage with the players, so please - if you have any concerns or questions at all - feel free to reach out!
It is worth noting that I have a standing agreement with the lead voice actress in the game. She voices NSFW scenes at her own discretion, and stops wherever she chooses. This does lead to some partially voiced NSFW scenes, but I personally feel like that's an infinitesimally small price to pay for the talent and immersion that she brings to the project!
Hey guys!\n\nWe\'re almost there. If anyone has noticed within the last few hours, Steam Achievements for the game have been popping up. There will only be a handful for now, and none of them will be achievable until the public release of version 0.3.2, but they were the last step.\n\n[u]THE PUBLIC STEAM RELEASE OF VERSION 0.3.2 IS SCHEDULED FOR 14, NOVEMBER, 2025.[/u]\n\n[u]What Version 0.3.2 will Bring (The Changelog):[/u]
Added 9 animations, 501 renders, and approximately 3,600 words. Continuing the story.
[/*]Due to feedback, the font size was slightly increased, to account for the smaller natural size of the game\'s font.
[/*]Nonconsensual Content Returned for all future Steam releases, unless told otherwise by Steam.
[/*]Galleries facelifted, and new Character Screens added. Welcome our new heroes to the team!
[/*]Steam Achievements added! There are only a handful for now, they will be integrated as the story continues!.
[/*]Game now autosaves at the end of current update content, to avoid save file conflicts moving forward.
[/*]Official Credits Roll! I know, no one really watches credits. But if you happen to be someone who does, I\'d love feedback!
[/*]All characters\' names now have a small outline, to help them remain visible during certain scenes.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45529429/1745e3c61aca4dcb706107423e9da59ea6a09e58.jpg\"][/img]
[u]Known Issues(1):[/u]\n
\nThere is a version of Cara\'s scene where there are 3-4 lines that are not voiced. This was an oversight on my part, they were simply missed when I delivered the script to Claire, and a scheduling conflict prevented us from getting them voiced in time for the release.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45529429/d5ecc7b367226c782d2d6d06bb0fc29d07729611.jpg\"][/img]\n
[u]Planned Items:[/u]
The big planned item for now is Chinese translation. I\'ve entered into a contract with a translator, and work on that has begun. If it\'s ready in time to meet the public release date (and I can get it coded in without too many snags) then it will go live in 0.3.2. If not, then it will be included in the following release!\n\nOther languages are in the plan, but I\'m one guy. I gotta bring it in as I can afford to do so :)
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45529429/2edd6978b38486e7cc889ab3d0572307a2ac5156.jpg\"][/img]
Update news aside (and this is the last time I\'ll be bringing it up), I want to thank everyone for sticking with me. This dev cycle brought me a lot of heartache. I lost my dog, Cadie. Collective Shout tried to attack our livelihoods, and succeeded in a few cases. In the middle of that, I lost my cat, and best friend, Biscuit. So ... I was down for a while, and working much slower than usual for a longer while still. I\'m still recovering from Biscuit\'s loss. It still doesn\'t feel real yet. But the grief has largely passed, and i will be getting back to work at a normal pace now! :)\n\nI can\'t wait for you guys to continue the story! Some heavy plot drops in this one! steamhappy\n\n~ Paper Tiger\n\n \n\n
Minimum Setup
- OS: Ubuntu 16.04+
- Processor: 2.0 Ghz 64-bit Intel-compatibleMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0
- Storage: 2 GB available space
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