Step into the world of Bayaya, a non-violent RPG adventure inspired by European folk tales. Explore a large, procedurally generated world filled with villages, forests, and diverse inhabitants—from farmers and bakers to woodcutters and merchants.
The game’s unique visual style brings a realistic rendering of polished wooden toys and puppets to life, creating a distinctive fairy-tale atmosphere.
Bayaya launches in early access, featuring the first chapters of the story: follow young Prince Bayaya as he sets out on his journey, disguising himself among common folk in search of a new beginning. Take on various jobs, such as woodcutting, farming, or even practicing swordplay as a noble prince.
Developed by a small indie team led by Ondrej "Suma" Španěl - former lead programmer of the critically acclaimed Operation Flashpoint, ArmA, and ArmA 2.
A Pilot Story
Hi everyone, wed like to share a bit about why we chose Bayaya as our first project
When we first started building the engine that now runs Bayaya, we didnt sit down with a list of the most profitable fairy tales. We werent asking ourselves, Which story will sell the most copies on Steam? Our thoughts were much simpler: What kind of story could serve as a good pilot something typical enough to show what the engine can really do?
Why Prince Bajaja
Thats why we chose Bayaya (known in Czech as Prince Bajaja). It is a very traditional fairy tale: a young prince in disguise, a magical horse, chores to do, and eventually a dragon to face. It has all the elements you expect from a folk story, and that makes it perfect as a demonstration. If the engine can handle a prince, a village, farming, swordplay, and a dragon it can handle a lot.
\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45529709/aa965f0f92f0c211973b6487c726f0c2ce140135.gif\"][/img]\n
More Than Just One Game
Of course, the real ambition has always been bigger. Bayaya is not the end goal, its just (hopefully, and with your help) the beginning. The point is not only to create one fairy tale, but to create a technology a framework that will let us (and hopefully others too) craft stories more easily in the future. Think of Bayaya as both a game and a proof of concept.
\n
The Worrying Part
Ill admit, I asked for that study not only out of curiosity, but also out of worry. More than once I heard that Bayaya has no chance, that its too strange or too quiet. And yes, even now the interest is very small. That can be discouraging.
\n
The Hoping Part
But then again who knows? Maybe Bayaya just needs more time. Maybe the wooden toy world and the idea of creating stories will slowly find their audience. Development is never a straight path, and doubt is part of it. Still, I believe Bayaya will carve out its little corner in the world.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45529709/004f1029b511f660b6aa1cbed63fe36e29bc62f3.jpg\"][/img]\n
Coming Soon
Within the next few weeks we hope to release a demo (fingers crossed). In the meantime, wishlist Bayaya on Steam, watch the videos, and get excited!
\n\n
Minimum Setup
- OS: Ubuntu
- Processor: Dual Core. Intel i3-2100 or AMD Phenom II X4 955Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Any graphics card with OpenGL 3.2 support
- Storage: 500 MB available space
Recommended Setup
- OS: Ubuntu
- Processor: Quad Core. Intel Core i7-6700 or AMD Ryzen 5 1600Memory: 8 GB RAM
- Graphics: ATI. nVidia with OpenGL 4.2 support
- Storage: 500 MB available space
[ 6357 ]
[ 5876 ]
[ 750 ]
[ 1993 ]
[ 1017 ]















