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no brake no gain
Make Good Games Developer
Make Good Games Publisher
2025 Release
Game News Posts: 4
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
The Demo is LIVE!!

The no brake no gain demo is officially out and available now for everyone!! Massive thanks to everyone who joined the playtest last month, your feedback directly shaped the demo and helped push the game to a much better state. Whats in the Demo?

  • Drive through the first three challenge areas.
  • Unlock the fourth area... if you've got the skills.
  • Test your limits against high-speed hazards, precise platforming, and punishing level design.
Found a bug? Have feedback? Im actively listening. Your input helps fine-tune the experience, so please share anything you find. Coming Soon: Minigames Update In just a few weeks, the demo will be updated with the Minigames game mode, which is perfect for those who want to challenge friends or dive into chaotic local-multiplayer driving. Until then Stay sharp on the road, and see you soon!


[ 2025-05-02 17:56:05 CET ] [ Original post ]

April 2025 Update

Playtest Feedback - Fixes and Improvements


The Playtest has been running for a full month now, and I want to give a big thank you to everyone who participated, submitted feedback, and broke the game in ways I hadnt even imagined. From Discord discussions to private DMs, your feedback has been invaluableand has already led to a wave of fixes and quality-of-life improvements:
  • Even Faster Challenge Starts: The intro sequences are now snappier, and hazards (like laser traps) are properly synced with player movement from the very first second. No more unfair early deaths!
  • Clearer Interactive Items: Jump pads, boost pads, and other special items now have visible meshes that match their trigger zones, making it way easier for players to predict interactions mid-run.
  • Improved Collision on Containers: Container colliders have been updated to prevent tires from getting stuck on gaps, smoothing out the platforming segments.
  • Garage and Leaderboard Fixes: Numerous backend tweaks and UI fixes to make customization and stat tracking more reliable and satisfying.
  • Instant Photo Mode Access: A dedicated button has been added to jump straight into Photo Mode anytime during gameplay. Perfect for capturing those glorious (or hilarious) moments.
Of course, a few stubborn bugs are still lurking, but theyre already on the hit list for upcoming patches.

New Challenges New Hazards, New Cars



Development on the singleplayer Challenges continued strong this month. Although I didnt hit full completion yet as I wanted, progress is still going steady. Two new major areas have been added, each introducing fresh gameplay twists:
  • New hazards such as wrecking balls that are timed to swing and timed gates that force players to either speed up or time their approach perfectly to avoid being crushed.
  • New cars as the SUV that you will be driving in the Wild West, or drifting your Sports Car in Ancient Japan.
As always, the handling, weight distribution, and unique physics quirks of each car will challenge players to adapt fast.

Optimizations for Low-End Hardware


I've been heavily optimizing the game to make sure it runs well not just on PC, but on lower-end devices like the Nintendo Switch. Some of the updates I have done are:
  • Texture Streaming and Compression: Improved asset loading and reduced memory footprint without sacrificing too much visual fidelity.
  • LOD Adjustments: Smarter Level of Detail (LOD) swapping for distant objects to improve framerate stability.
  • Mobile Test Builds: I even ran experimental mobile builds! While theyre functional and surprisingly fun, there are currently no plans for a mobile release, mostly due to the difficulty of finding a monetization model that fits the game's design without compromising the experience.
Still, its reassuring to know that scalability is there if needed for future expansions.

Minigames Mode A New Focus


Here's the big shift this month... instead of finishing all the singleplayer challenges first, I shifted gears (pun intended) and focused on setting up the Minigames game modes. Setting up the minigames has been way more complex than expected:
  • Custom Car Selection: Players can now pick their ride for specific minigames.
  • Cross-Level Compatibility: Ensuring all minigames work across every multiplayer level.
  • Balancing: Each mode needs to feel fair whether you're driving a lightweight coupe or a hulking pickup.
There are five distinct minigames planned, offering a big change of pace compared to the main challenges. While they arent ready to be shown yet, getting them into a working, testable state ismy new top priority. This is because...

Playtest Ends, Demo Incoming!


The playtest is dead! Long live the demo! Thanks to all the feedback, Ive decided to retire the playtest with a full public demo coming early May. The demo will include:
  • A slice of the Challenge mode.
  • Several vehicles to try.
  • (Hopefully) at least a couple of Minigames, if theyre ready in time.
If the minigames don't make the initial demo launch, theyll be added in a follow-up update shortly after. The goal is to give new players a real taste of the full games chaos, variety, and (sometimes painful) challenge.

Summary


While I didnt finish everything I set out to do (mainly due to shifting priorities), Im happy with the progress made and, more importantly, Im setting up the game for a strong public reveal next month. In May, I will be focusing on finalizing the first batch of minigames, wrapping up the remaining Challenges, and polishing the demo based on early feedback. Thank you again for your patience, support, and feedback. Its been amazing seeing players engage with the game alreadyand I cant wait to show you even more soon. Until next time, happy gaming!


[ 2025-04-30 16:58:51 CET ] [ Original post ]

March 2025 Update

Store Page


[previewyoutube=QD8GGQb1ZLE;full][/previewyoutube] A big milestone was achieved this month, with the Steam store page being officially live, and the game having been announced! Players can now wishlist the game and follow updates as I get closer to launch. Wishlisting is a huge help for smaller games like mine, so if youre excited to play, go ahead and hit that button!

Steam Deck



For all the Steam Deck users out there, good news: the game runs on Steam Deck! While there are still some minor optimizations to be made, the core gameplay works smoothly, making it possible to take on high-precision challenges from anywhere. Ill continue refining performance to make sure it feels just as tight and responsive on handheld as it does on a PC. If youre playing on Steam Deck, feel free to drop feedback - its always helpful to fine-tune the experience!

Steam Playtest



Want to get hands-on with the game before release? The Steam Playtest is now live! This is an extra, extra early way to try the game, provide feedback, and help shape development.
  • How to join: Sign up via the Steam store page.
  • How it works: Players will be let in in batches so I can gather feedback, fix bugs, and improve gameplay step by step.
  • How long does it last? The Playtest will be running until the end of April, so theres plenty of time to jump in!
The goal of this Playtest is to gather feedback on core gameplay, physics, and challenge design. If youre into fast-paced precision driving and brutal obstacles, Id love to hear your thoughts!

New Challenges



More challenges have been added this month, expanding the range of environments, obstacles, and hazards players will have to conquer. New challenge areas also mean more vehicles to master, each bringing a unique handling style. While I didnt get as many challenges finished as I wanted, progress is steady. Balancing each challenge to feel fun, fair, and chaotic in the right way takes time, but the results are shaping up to be worth it.

Summary


March was a huge month with:
  • Store page being launched and the game officially announced
  • Steam Deck support confirmed
  • Steam Playtest opened for early players
  • New challenges and vehicles added
Next month, my focus is clear: more challenges. The goal is to make all singleplayer challenges playable to a certain extent. After that I will be focusing on making sure each challenge feels polished and exciting. If youre in the Steam Playtest, keep the feedback coming - its been incredibly helpful so far. And if you havent joined yet, theres still time! Until next time, happy gaming!


[ 2025-03-31 18:09:25 CET ] [ Original post ]

Playtest Sign Ups Open!!

Hello new drivers, Playtest sign-ups are now live! A huge thank you to everyone who has already joined - we're thrilled to have you on board.
We'll be rolling out access in batches very soon. While we cant give an exact date just yet, we're making sure everything is tuned up for the best experience possible. We cant wait to hear your feedback! Stay sharp on the road, and see you soon!


[ 2025-03-27 19:15:13 CET ] [ Original post ]

BUILD. CUSTOMIZE. DRIVE.

no brake no gain is an arcade precision-driving game where skill outshines speed. Navigate intense, obstacle-packed tracks where every dodge, drift, and turn demands ultimate control.

Take on a series of high-stakes driving challenges designed to push your reflexes and creativity to the limit. Complete tricky objectives, from speed-based sprints to navigating trap-laden courses. Whether you're dodging hazards or chasing perfection, every level demands mastery!

KEY FEATURES

ARCADE PRECISION DRIVING
Feel the thrill of tight, responsive controls that reward skill and creativity. Master each challenge with pinpoint accuracy as you weave through traps, perform daring maneuvers, and reach the mysterious idol in style.

GARAGE CUSTOMIZATION
Upgrade your cars to handle tougher challenges with confidence. Fine-tune speed and handling, and paint your vehicle to match your personal style as you prepare to conquer every challenge.

VERSUS MINIGAMES
Gather your friends for local multiplayer chaos! Compete in exciting game modes like Capture the Flag, Pass the Bomb, and Survival. May the best driver win!

DYNAMIC LEVELS
Conquer wild, unpredictable tracks filled with lasers, moving platforms, explosive barrels, and other inventive obstacles. Adapt, react, and push your skills to the limit!


MINIMAL SETUP
  • Processor: Intel Core i3 2.9 GHz or AMD equivalentMemory: 6 GB RAM
  • Memory: 6 GB RAM
  • Graphics: 4GB VRAM
  • Storage: 10 GB available space
RECOMMENDED SETUP
  • Processor: Intel Core i5 3.6 GHz or AMD equivalentMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: 6GB VRAM
  • Storage: 10 GB available space

GAMEBILLET

[ 6081 ]

16.79$ (16%)
3.93$ (21%)
7.07$ (12%)
12.42$ (17%)
13.30$ (11%)
19.59$ (22%)
26.65$ (11%)
8.85$ (11%)
9.33$ (38%)
49.77$ (17%)
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24.79$ (17%)
16.57$ (17%)
49.77$ (17%)
14.91$ (17%)
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31.10$ (11%)
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4.95$ (17%)
33.17$ (17%)
41.49$ (17%)
24.87$ (17%)
16.39$ (18%)
4.95$ (17%)
12.44$ (17%)
33.17$ (17%)
12.42$ (17%)
13.14$ (12%)
25.46$ (15%)
16.79$ (16%)
GAMERSGATE

[ 1507 ]

2.25$ (89%)
5.09$ (49%)
30.0$ (50%)
7.5$ (75%)
2.76$ (82%)
9.99$ (60%)
17.99$ (40%)
13.6$ (66%)
0.6$ (91%)
1.28$ (91%)
6.8$ (83%)
0.85$ (91%)
1.19$ (83%)
9.56$ (62%)
0.3$ (85%)
1.7$ (91%)
0.89$ (87%)
10.2$ (66%)
3.83$ (74%)
0.85$ (91%)
3.48$ (83%)
3.4$ (91%)
2.55$ (91%)
4.08$ (66%)
8.5$ (83%)
4.5$ (77%)
0.64$ (87%)
4.5$ (77%)
1.7$ (91%)
4.46$ (70%)
MacGamestore

[ 1999 ]

49.99$ (17%)
1.49$ (85%)
4.24$ (79%)
1.24$ (75%)
1.19$ (88%)
13.96$ (30%)
3.59$ (80%)
43.99$ (27%)
6.49$ (84%)
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1.19$ (88%)
21.99$ (12%)
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3.99$ (90%)
4.99$ (83%)
38.99$ (13%)
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25.49$ (15%)
1.19$ (91%)
2.48$ (75%)
3.99$ (80%)
15.99$ (20%)
67.19$ (16%)
1.19$ (40%)
2.48$ (75%)
1.19$ (94%)

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