




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Thanks to everyone who took the time to share feedback, report bugs, and highlight confusing or incomplete sections. This really helps me improve and polish the game before the August release.
Line highlights will now match the color of the hints on that line. This should help with issue where on larger puzzles it was easy to miss hints that were not visible or far away from cursor. This can be turned off in settings and colors can be tweaked.
[img src="https://clan.cloudflare.steamstatic.com/images/45534414/fcbca5844de4bf559073ea71eba27a5cec723d83.png"][/img]
Updated tutorial. New chapter was added to focus on multi-color blocks, how they work and how to deal with them. Existing steps wording was updated to be a little more precise, some steps were removed. Hopefully tutorial is better now.
Camera zoom has been modified to be a little more dynamic. It will zoom in and out more often to make better use of the screenspace. This can be disabled on settings, look for "dynamic zoom" checkbox.
The currently selected tool is now shown at the top of the screen for easier tracking. This can also be toggled off in the settings.
"Next puzzle" button will now take next puzzle, relative to last played puzzle instead of first puzzle that wasn't completed in diorama.
Added buttons to reset input and color settings to default.
New HSV-style color picker, with a hex code input field for better color selection.
[img src="https://clan.cloudflare.steamstatic.com/images/45534414/e7edf50c55d23a32ffa8c2f63909cae649f29249.png"][/img]
Maximum camera zoom slightly decreased to prevent corner blocks from being obscured by the measurement tool or going off-screen.
Leaving a keyboard action unbound no longer breaks keyboard controls.
Changing color settings of blocks required game restart or block repainting.
In cases where block can be removed on multicolor line, both hints will now have move highlight instead of just one of them.
Vertical axis rotation now behaves consistently between gamepad and keyboard controls.
Few small fixes for translations,
Clicking on hidden layers was still registered as input and resulted in changes on block that was closest to the layer instead of rotating the puzzle.
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