ALERT - ALERT - ALERT
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Massive, unknown, hostile, fae-type entities are coming.
To defeat a "fairy", you have to learn the rune corresponding to its name.
To defeat a fae kaiju, you write the rune across entire city blocks.
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Sayonara Sigil Sentry is a short boss rush game merging bullet hell with "connect the dots". No longer will you be able to idle in a safe spot shooting the enemy. You will have to keep moving to draw the indicated rune, while your bizarre adversaries keep evolving with every completed rune.
Positioning and quick thinking will be integral to your survival.
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Face 10 bosses with unique patterns each.
Uncover a strange analog horror-inspired story about Celtic runes, poorly-interpreted Costa Rican folklore and the evils of big tech companies.
A haunting ambient soundtrack created by Unoperator.
Unlock alternative color palettes by playing previous ApeHardware games.
All for the price of 0€.
Since this is my most popular game, it makes sense to use it to promote any upcoming stuff.
Anyways, here\'s a little gift to begin 2026 with a good dose of surreal horror...
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45534925/1603af299f8838eb616675d2cc491a10ad094fa6.png\"][/img]
\"Kuentame\", a bizarre, top-down, bullet hell platformer about someone who doesn\'t desire connection, in a world in which everything is connected.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45534925/2775e19d88d545ce3fa847e91fa94ccc375c710d.png\"][/img]
This one is a big deal for me since I\'ve decided to try out a pre-rendered 3D artstyle instead of relying on edited stock images/photos. Don\'t worry, it still has that Apehardware trademark... style... mood... thing... it looks weird but kinda cool.
The demo is out now on a separate Steam page, consider wishlisting and leaving a review:
[dynamiclink href=\"https://store.steampowered.com/app/4225600/Kuentame_Demo/\"][/dynamiclink]
To promote the release of Odiumfloreo\'s Steam version, S3 now has 2 new color palettes based on the exploration and boss sections:\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45534925/7da59d2bbf04d0ddb093ab282ae647781dd03431.png\"][/img][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45534925/f63bb405022f49ec44d602858e6bb098f7f4018c.png\"][/img]\n\nThese will be unlocked once you buy and open the game. The already existing Odiumfloreo palette will remain linked to the free jam version.\n[dynamiclink href=\"https://store.steampowered.com/app/3956560/Odiumfloreo/\"][/dynamiclink]
The S3 Steam release went fairly well, so I\'ve been considering making another updated version of a jam project. After plenty of doubts, the chosen one was \"Odiumfloreo\".
[dynamiclink href=\"https://store.steampowered.com/app/3956560/Odiumfloreo\"][/dynamiclink]
This game started out from the remarkably dumb idea of \"How would a fusion of FNaF and Enviro Bear 2000\" be like? I eventually got to implement this concept for a game jam, with the result being this short sit-and-survive experience in which you fend off surreal monsters by throwing physics-based objects.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45534925/c4f9320e15220fb5bce7cb77f6ad347f6f87d2e4.png\"][/img]
After coming back to it, I noticed the base idea was easy to expand into wacky mechanics, so I got to work on a Steam version. Whereas game jam Odiumfloreo was only 5 levels long, Steam Odiumfloreo will have 18 levels (15 of which are already finished by the time of writing this), featuring new mechanics and dangers.
Not only that, but this new version will have brand new \"point-and-click\" segments between the normal levels. The original\'s almost non-existent plot will be expanded greatly upon, adding more surrealism, paganism, satanism and satire of the current state of the Internet.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45534925/a32db8365ad6afb268a082db050472d55ab4bb31.png\"][/img]
[strike]I\'m aiming for a Halloween release, let\'s hope Murphy\'s law doesn\'t show up.[/strike]
Added 2 new color palettes for free jam projects made after the game.
T: (M, E, A) : an apolitical coordinate-determined turn-based rpg about decolonising the Sakha Republic with shamanism and abstract violence.

DESTROZALTRI : an apolitical bullet hell boss rush about destroying the Altri company and burning down their pulp factory project in Galicia, with links to a real protest movement.

Fixed a bug that caused the player to move left if they tried backing into a wall during the final level.
"Sayonara Sigil Sentry" can now be played in French and Galician. Both languages can be selected in the opcions menu.
Huge thanks to Aurlien Folley for handling the French translation.

- Added D-Pad support for movement controls.
- (Hopefully) Fixed the palette menu not unlocking earlier games.
- Changed the trigger warning text to make clear that the game mentions generative AI, but does not use it.
[b]ITS BEEN RELEASED.
THE LAST WEAPON.
AGAINST COLD DEAD EARTH.
GIVEN A MOCKERY OF LIFE.
STANDING ATOP THE RUINS OF MONSTERS.
PILES UPON PILES OF DISTORTED BODIES.
GO INSIDE.
ITS TIME.
TO FINISH THE MISSION.[/b]

Minimum Setup
- OS: 20
- Processor: Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz 3.60 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: AMD Radeon R7 200 series
- Storage: 256 MB available space
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