Hello, it's Roboron again! It is my pleasure to announce that Simutrans 122 has been released today (just two days after 121 finally came to Steam) and right now is already available on Steam. No need to wait for months!
This new version comes with exciting changes, and one of them is that Steam version now ships a 64 bits Windows version (in addition to the 32 bits version). Let's see the list!
Key changes from 121 to 122
- Windows 64 bits version now available (32 bits also supported)
- MacOS version deployed, but untested (help still needed).
- Improved Touch Support
- Now you can drag the main bar if it doesn't fit the screen
- Larger buttons for windows (easier to tap on them)
- Map creation is now faster
- Map creation can now create much more realistic climate and tree distribution taking height and humidity into account.
- Added multi-tiled rotatable city buildings
- Better use of fixed monthly convoi costs
- New list of all existing vehicles
- New depot list
- Further improvement of the GUI
- New GUI themes.
- Rail support for scripted AI (still under optimisation).
- Stability improvements for servers
- Tons of fixes.
Paksets updated
The following paksets were also updated (only for Simutrans 122).
- pak64 (122.0)
- pak128.britain (1.8)
- pak128.german (2.0)
- pak192.comic (2021 Release Candidate 1)
Lastly there is a extended list of changes, if you really are into reading changelogs.
Full list of changes
[quote]FIX: Rotation of multi-tile buildings at street corners
ADD: different volumes for different sounds, realistic distance scaling (independent from screen size)
CHG: Fade sounds with one over square root distance, and remove the dependency from display and tile size
ADD: Depot list as dialog tool 32
FIX: city more strongly attempt to build double height bridges over navigable rivers
ADD: Vehicle list as dialog tool 33 (to see also upcoming vehicles)
ADD: goods waiting bar with now configurable: gui_waitingbar_width
ADD: button to copy the last 20 messages to the clipboard
CHG: factory smoke location now depended on factory. Four parameters smoketile[], smokeoffset[] (koord), and smokeuplift (16) and smokelifetime (2499)
FIX: several list stored wrong coordinates after map rotation
FIX: Too new pak file version check now enforced for all objects
FIX: airplane should stuck much less upon runway rebuilds
CHG: block reserver tool will also start a route search of any convoi on its tile (no matter the owner!)
ADD: timeline switches off after 2999 to prevent retiring of everything
ADD: new parameter for buildings "preservation_year" and "preservation_month" after that the building is excluded from renovation during town growth
ADD: if shift is pressed during road building then city roads or faster ways will not be overbuilt
ADD: more folders searched for fonts on non-windows systems
FIX: broken connection could kill (especially server) games on Linux
ADD: customisable loading bar colors with gui_color_loadingbar_inner and gui_color_loadingbar_progress
CHG: record messages and some status messages are now not saved, while stuck and full stations expire after a month on server chat to keep overview
ADD: new button in minimap to hide contour for higher contrast of other stuff
CHG: Option to show convoi name and line name as overlay
ADD: (inspired by Ranran) Option in city, curiosity, and factory lists to show only towns/factories already served by a player
ADD: two more theme colors: gui_color_obsolete, gui_color_empty for lines and server
ADD: (Yona-TNT) configurable offsets for player colors for gui elements
ADD: convois (in convoi list and schedule) also show their next stop with a posbutton to jump there
ADD: caseless matching in depots, lines, halt and convoi list dialogs even with umlaute
CHG: fixed vehicle costs are now booked as running costs at the begin of a month, also convoi details changed to accomodate
CHG: a server will pause without clients if '-pause' is set on the command line
ADD: freight type filter on line window
CHG: speedup of map generation by reorganising and multithreading lake code
ADD: defining overlapping climate height limits will generate maps with climate patches at these heights
FIX: (extremly old bug) after removing a house on a slope the world height grid was not restored
FIX: factory extension during city growth could no cope with more than one supplier for two goods
ADD: scripted tools (initial patch by THLeaderH)
ADD: Humidity based climates (originally from kireon green) Attention, winter snowline set temperature at sea level, so important!
ADD: (FrankP) happy signs for system fonts
ADD: (ranran) new GUI element routebar
FIX: space.w added in container not space.h for vertical distance
CHG: On consequeutive traffic lights, only the first is obeyed to allow turns on four traffic lights crossings
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I need some rest now, too many updates in too little time :-P
Enjoy the game!
[ 2020-10-11 23:01:35 CET ] [ Original post ]