TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot
Fullscreen Screenshot
×
Screenshot
Fullscreen Screenshot
×
Screenshot
Fullscreen Screenshot
×
Screenshot
Fullscreen Screenshot
×
Screenshot
Fullscreen Screenshot
×
Screenshot
Fullscreen Screenshot
×
Simutrans is an open-source transportation simulation game available for Windows, Mac, and Linux. Your goal is to establish a successful transport company and build the necessary infrastructure to transport passengers, mail and goods between cities, factories and tourist attractions by land, air and water.

  • Establish a successful transport company
  • Transport passengers, mail and goods by land, air and water
  • Interconnect cities, districts, public buildings, industries and tourist attractions
  • Control and watch your finances and the traffic of your vehicles and goods
  • Lots of graphics packages to choose from
  • Play with people from anywhere in the world in online games

Multiple Choices

  • Graphics Packages (Paksets)

    In Simutrans you have multiple choices from the beginning to the end. Even before starting the game you have lots of graphics packages to choose from, every pakset giving you a different experience and play style.
  • Vehicles and Cargo

    The success of your company will depend on good planning, and we give you the tools for it. Simutrans can have buses, trucks, trains, trams, ships, airplanes, monorails, maglevs and any other vehicle that goes through air, land or water. Choose them wisely and transport the immense variety of cargo each pakset has to offer, from passengers and mail to raw materials and consumer products.

Dynamic and Intelligent

  • Cargo has Destinations

    Simutrans citizens and products don't simply jump in your vehicles and go to wherever you send them. They actually have individual destinations: people want to check out attractions, go shopping, or visit friends. Products also have their destinations - factories have contracts with each other and they won't sell or buy from anyone else. If you don't give them the possibility to go where they want, they simply won't use your transport company.
  • Complete the Chain

    Transporting products not only gives you money, but makes the economy roll. As you transport products between factories, they start producing and selling. Every factory receiving the materials it needs starts producing new goods letting you connect more and more factories across the region.
  • Influencing Cities

    Your transportation affects city growth. Every unit of anything you transport will affect the nearby cities making them grow and prosper. Sometimes cities will create new attractions and places of interest, which attract a lot more passengers. Or maybe your service may attract new industries, that give you even more opportunities. But not everything you do leads to good things - as cities grow more cars are on the roads, and you will end up trying to deal with the traffic. What you do shapes the future.

Control and Customize

  • Configure All or Nothing

    Simutrans has a lot of configurations that you can customize. If you're not a customization freak, don't worry, generally with a few options Simutrans will fit your play style. But if you are, you'll enjoy all the options and ways to change the game.
  • Build Your World

    When you create a new game, don't expect it to be a fixed world. You can shape the world to suit your needs, build roads, factories, houses, and buildings, raise and lower the terrain, create rivers, lakes, and seas, or beautify the world by planting trees.

How You Play

  • Multiplayer

    Tired of playing alone? Simutrans lets you play multiplayer. You can join a public server and compete and collaborate with people all around the world. You can also play with your friends creating a private online or LAN server.
  • Hardcore or Casual?

    You can challenge yourself in a normal game, trying to make your company successful and rich. Or you can just relax and have some fun playing with no hurry or money, just for your enjoyment and the satisfaction of transporting everything.

Cost

This game will be Free on Steam.

Languages

Simutrans offers a range of languages, translated on a volunteer basis. Languages will be listed on the steam page when they reach at least 80% translation of Base Texts, and 65% translation of pak128.

History of Simutrans

Simutrans is an Open Source game developed under the Artistic License.

This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
Simutrans
The Simutrans TeamDeveloper
Open Source PublishingPublisher
2016-05-24Release
🎹🖱️ Keyboard + Mouse
Mostly Positive (633 reviews)
VR Support
Public Linux Depots:
  • Simutrans Linux Depot [9.96 M]
  • Linux 64 Libraries [3.33 M]
Available DLCs:
  • Simutrans - Pak64
  • Simutrans - Pak128.Britain
  • Simutrans - Pak192.Comic
  • Simutrans - Pak128.German
  • Simutrans - Pak128.Japan
  • Simutrans - Workshop Tools
  • Simutrans - Pak64.German
Simutrans 122 released today!

Hello, it's Roboron again! It is my pleasure to announce that Simutrans 122 has been released today (just two days after 121 finally came to Steam) and right now is already available on Steam. No need to wait for months!

This new version comes with exciting changes, and one of them is that Steam version now ships a 64 bits Windows version (in addition to the 32 bits version). Let's see the list!

Key changes from 121 to 122

  • Windows 64 bits version now available (32 bits also supported)
  • MacOS version deployed, but untested (help still needed).
  • Improved Touch Support
  • Now you can drag the main bar if it doesn't fit the screen
  • Larger buttons for windows (easier to tap on them)
  • Map creation is now faster
  • Map creation can now create much more realistic climate and tree distribution taking height and humidity into account.
  • Added multi-tiled rotatable city buildings
  • Better use of fixed monthly convoi costs
  • New list of all existing vehicles
  • New depot list
  • Further improvement of the GUI
  • New GUI themes.
  • Rail support for scripted AI (still under optimisation).
  • Stability improvements for servers
  • Tons of fixes.

Paksets updated

The following paksets were also updated (only for Simutrans 122).
  • pak64 (122.0)
  • pak128.britain (1.8)
  • pak128.german (2.0)
  • pak192.comic (2021 Release Candidate 1)

Lastly there is a extended list of changes, if you really are into reading changelogs.

Full list of changes

FIX: Rotation of multi-tile buildings at street corners
ADD: different volumes for different sounds, realistic distance scaling (independent from screen size)
CHG: Fade sounds with one over square root distance, and remove the dependency from display and tile size
ADD: Depot list as dialog tool 32
FIX: city more strongly attempt to build double height bridges over navigable rivers
ADD: Vehicle list as dialog tool 33 (to see also upcoming vehicles)
ADD: goods waiting bar with now configurable: gui_waitingbar_width
ADD: button to copy the last 20 messages to the clipboard
CHG: factory smoke location now depended on factory. Four parameters smoketile[], smokeoffset[] (koord), and smokeuplift (16) and smokelifetime (2499)
FIX: several list stored wrong coordinates after map rotation
FIX: Too new pak file version check now enforced for all objects
FIX: airplane should stuck much less upon runway rebuilds
CHG: block reserver tool will also start a route search of any convoi on its tile (no matter the owner!)
ADD: timeline switches off after 2999 to prevent retiring of everything
ADD: new parameter for buildings "preservation_year" and "preservation_month" after that the building is excluded from renovation during town growth
ADD: if shift is pressed during road building then city roads or faster ways will not be overbuilt
ADD: more folders searched for fonts on non-windows systems
FIX: broken connection could kill (especially server) games on Linux
ADD: customisable loading bar colors with gui_color_loadingbar_inner and gui_color_loadingbar_progress
CHG: record messages and some status messages are now not saved, while stuck and full stations expire after a month on server chat to keep overview
ADD: new button in minimap to hide contour for higher contrast of other stuff
CHG: Option to show convoi name and line name as overlay
ADD: (inspired by Ranran) Option in city, curiosity, and factory lists to show only towns/factories already served by a player
ADD: two more theme colors: gui_color_obsolete, gui_color_empty for lines and server
ADD: (Yona-TNT) configurable offsets for player colors for gui elements
ADD: convois (in convoi list and schedule) also show their next stop with a posbutton to jump there
ADD: caseless matching in depots, lines, halt and convoi list dialogs even with umlaute
CHG: fixed vehicle costs are now booked as running costs at the begin of a month, also convoi details changed to accomodate
CHG: a server will pause without clients if '-pause' is set on the command line
ADD: freight type filter on line window
CHG: speedup of map generation by reorganising and multithreading lake code
ADD: defining overlapping climate height limits will generate maps with climate patches at these heights
FIX: (extremly old bug) after removing a house on a slope the world height grid was not restored
FIX: factory extension during city growth could no cope with more than one supplier for two goods
ADD: scripted tools (initial patch by THLeaderH)
ADD: Humidity based climates (originally from kireon green) Attention, winter snowline set temperature at sea level, so important!
ADD: (FrankP) happy signs for system fonts
ADD: (ranran) new GUI element routebar
FIX: space.w added in container not space.h for vertical distance
CHG: On consequeutive traffic lights, only the first is obeyed to allow turns on four traffic lights crossings

I need some rest now, too many updates in too little time :-P

Enjoy the game!

[ 2020-10-11 23:01:35 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 20.04 or later
  • Processor: 1 Ghz or faster processorMemory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
  • Memory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
  • Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play

Recommended Setup

  • OS: Ubuntu 20.04 or later
  • Processor: 1 Ghz or faster processorMemory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
  • Memory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
  • Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
GAMEBILLET

[ 6407 ]

14.91$ (17%)
12.59$ (16%)
24.99$ (58%)
4.18$ (16%)
4.95$ (17%)
42.45$ (15%)
5.03$ (16%)
41.47$ (17%)
16.96$ (15%)
16.57$ (17%)
16.57$ (17%)
16.39$ (18%)
13.34$ (11%)
17.75$ (11%)
17.79$ (11%)
16.57$ (17%)
20.72$ (17%)
17.75$ (11%)
4.19$ (16%)
17.75$ (11%)
16.79$ (16%)
33.17$ (17%)
24.87$ (17%)
16.57$ (17%)
7.49$ (50%)
20.72$ (17%)
8.85$ (11%)
16.57$ (17%)
24.87$ (17%)
20.99$ (16%)
GAMERSGATE

[ 1893 ]

1.11$ (91%)
6.0$ (60%)
0.9$ (91%)
5.1$ (66%)
1.13$ (96%)
3.0$ (90%)
12.0$ (70%)
0.43$ (91%)
4.42$ (66%)
1.0$ (80%)
1.7$ (83%)
6.8$ (66%)
2.76$ (82%)
10.91$ (22%)
5.0$ (80%)
0.9$ (91%)
9.2$ (77%)
3.4$ (83%)
3.83$ (87%)
11.24$ (55%)
4.25$ (83%)
9.99$ (50%)
4.25$ (83%)
1.45$ (91%)
2.55$ (91%)
4.14$ (86%)
8.49$ (58%)
5.09$ (49%)
7.2$ (64%)
3.19$ (79%)
MacGamestore

[ 4309 ]

17.49$ (13%)
1.24$ (75%)
1.71$ (91%)
2.99$ (85%)
1.42$ (93%)
1.19$ (88%)
21.99$ (12%)
1.99$ (87%)
65.99$ (6%)
1.19$ (88%)
2.99$ (75%)
2.49$ (88%)
2.99$ (70%)
4.89$ (84%)
2.98$ (80%)
9.49$ (5%)
16.99$ (15%)
1.19$ (76%)
1.39$ (90%)
1.24$ (75%)
1.99$ (87%)
1.29$ (84%)
1.19$ (76%)
2.98$ (90%)
2.99$ (80%)
5.49$ (84%)
1.89$ (81%)
15.99$ (20%)
0.99$ (75%)
51.49$ (26%)

FANATICAL BUNDLES

Time left:

356220 days, 12 hours, 24 minutes


Time left:

356220 days, 12 hours, 24 minutes


Time left:

9 days, 19 hours, 24 minutes


Time left:

5 days, 19 hours, 24 minutes


Time left:

15 days, 19 hours, 24 minutes


Time left:

26 days, 19 hours, 24 minutes


Time left:

29 days, 19 hours, 24 minutes


Time left:

30 days, 19 hours, 24 minutes


HUMBLE BUNDLES

Time left:

10 days, 6 hours, 24 minutes


Time left:

10 days, 13 hours, 24 minutes


Time left:

11 days, 13 hours, 24 minutes


Time left:

11 days, 13 hours, 24 minutes


Time left:

13 days, 13 hours, 24 minutes


Time left:

18 days, 13 hours, 24 minutes


Time left:

20 days, 13 hours, 24 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE