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Simutrans Extra #1: Scenario Tutorial Release, Schedule improvements, and more!
The first new is that community member Yona has released a new version of the Scenario Tutorial (v1.6.01)available for pak64 and pak128. This version, which I've been involved myself with correction and translation of texts, aims to be the final version included in the next stable release (if no major bugs are found). Let's take a look at the list of changes:
The Schedule windows is getting a rework, and scheduled departures are finally arriving to Simutrans! Let's take a closer look to the current implementation that Lead Developer prissi did.
You can now select between Minimum Load and an extra waiting time or Fixed Monthly Departures with N departures equally divided alongside the month, starting on a given day. Doesn't it look exciting? Take in mind that this could change until the final version that you will see on Simutrans 123. => Leave feedback on this thread.
Another interesting change is that you will be able to change the position of the toolbar from the Display Settings to the left, the right, and bottom, further allowing the player to customize their Simutrans experience.
All of those changes will be coming on Simutrans 123. They are also available now for testing on the [nightly] beta branch, so you can test them right now. But be careful, since compatibility of saves between versions is not guaranteed! End of "Development Diaries" kind of news. Let's jump onto another things!
While Simutrans is a free game developed by people like me in their free time, unfortunately maintaining and running the servers that host Simutrans infrastructure is not free. Our benevolent dictator Isaac Eiland-Hall has been kindly providing his own resources to the community in this regard, but occasionally he opens donations to help cover server running costs. If you have some spare money to spend and you would like to help Simutrans, you can donate some money for the server costs => More info about donations. That said, if you can't contribute, don't worry! The server will keep running as long as Isaac is alive and well :-)
Yesterday the code of Simutrans reached 10 000 "revisions" (aka "contributions" as called by SVN), a nice, round number that doesn't mean anything by itself. But for a "small" project like Simutrans, this number is impressive. Nearly 1 000 contributions of those 10 000 (10%) were made in the last year, which gives a nice picture of a project well alive. First revision was made on August 2006, for version 84.20, 15 years ago, when the game was handed to the Simutrans Team. Of course, the game is older than that, but there are no logs of the changes made before that date, as it was closed source back then. If you are curious, revision 10 000 was made by developer ceeac, and it was a boring fix. Here is it: => Revision 10000: "FIX: Random seed sometimes saved differently on client and headless server" That's all for this Simutrans Extra. I've been myself busy porting the current Build System to CMake and some other minor changes not worth mentioning (like putting the Options button on the initial banner). I should probably work next on the new Workshop Uploader, as I'd like to have it finished before the end of the year, but I can't promise anything. I hope you are enjoying your holidays and playing Simutrans! Happy simutransing!
[ 2021-08-11 15:05:12 CET ] [ Original post ]
Welcome to Simutrans Extra! Some months has passed since the previous one (If you missed it, you can read it here) and it's now time to sum up what has been happening under the hood. There are some exciting news!
New Scenario Tutorial version
The first new is that community member Yona has released a new version of the Scenario Tutorial (v1.6.01)available for pak64 and pak128. This version, which I've been involved myself with correction and translation of texts, aims to be the final version included in the next stable release (if no major bugs are found). Let's take a look at the list of changes:
- The version and pakset name check is implemented.
- Many improvements in translations and text files.
- Tunnel issues fixed.
- Some numerical values are changed to variables in the texts.
- Many fixes and improvements.
- Some code cleaning.
Improvements to Schedule window
The Schedule windows is getting a rework, and scheduled departures are finally arriving to Simutrans! Let's take a closer look to the current implementation that Lead Developer prissi did.
You can now select between Minimum Load and an extra waiting time or Fixed Monthly Departures with N departures equally divided alongside the month, starting on a given day. Doesn't it look exciting? Take in mind that this could change until the final version that you will see on Simutrans 123. => Leave feedback on this thread.
Toolbar position can now be changed
Another interesting change is that you will be able to change the position of the toolbar from the Display Settings to the left, the right, and bottom, further allowing the player to customize their Simutrans experience.
All of those changes will be coming on Simutrans 123. They are also available now for testing on the [nightly] beta branch, so you can test them right now. But be careful, since compatibility of saves between versions is not guaranteed! End of "Development Diaries" kind of news. Let's jump onto another things!
Donations opened again to cover server cost
While Simutrans is a free game developed by people like me in their free time, unfortunately maintaining and running the servers that host Simutrans infrastructure is not free. Our benevolent dictator Isaac Eiland-Hall has been kindly providing his own resources to the community in this regard, but occasionally he opens donations to help cover server running costs. If you have some spare money to spend and you would like to help Simutrans, you can donate some money for the server costs => More info about donations. That said, if you can't contribute, don't worry! The server will keep running as long as Isaac is alive and well :-)
Simutrans code reach 10 000 revisions!
Yesterday the code of Simutrans reached 10 000 "revisions" (aka "contributions" as called by SVN), a nice, round number that doesn't mean anything by itself. But for a "small" project like Simutrans, this number is impressive. Nearly 1 000 contributions of those 10 000 (10%) were made in the last year, which gives a nice picture of a project well alive. First revision was made on August 2006, for version 84.20, 15 years ago, when the game was handed to the Simutrans Team. Of course, the game is older than that, but there are no logs of the changes made before that date, as it was closed source back then. If you are curious, revision 10 000 was made by developer ceeac, and it was a boring fix. Here is it: => Revision 10000: "FIX: Random seed sometimes saved differently on client and headless server" That's all for this Simutrans Extra. I've been myself busy porting the current Build System to CMake and some other minor changes not worth mentioning (like putting the Options button on the initial banner). I should probably work next on the new Workshop Uploader, as I'd like to have it finished before the end of the year, but I can't promise anything. I hope you are enjoying your holidays and playing Simutrans! Happy simutransing!
[ 2021-08-11 15:05:12 CET ] [ Original post ]
Simutrans
The Simutrans Team
Developer
Open Source Publishing
Publisher
2016-05-24
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Mostly Positive
(601 reviews)
The Game includes VR Support
Public Linux Depots:
- Simutrans Linux Depot [9.96 M]
- Linux 64 Libraries [3.33 M]
Available DLCs:
- Simutrans - Pak64
- Simutrans - Pak128.Britain
- Simutrans - Pak192.Comic
- Simutrans - Pak128.German
- Simutrans - Pak128.Japan
- Simutrans - Workshop Tools
- Simutrans - Pak64.German
Simutrans is an open-source transportation simulation game available for Windows, Mac, and Linux. Your goal is to establish a successful transport company and build the necessary infrastructure to transport passengers, mail and goods between cities, factories and tourist attractions by land, air and water.
This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
- Establish a successful transport company
- Transport passengers, mail and goods by land, air and water
- Interconnect cities, districts, public buildings, industries and tourist attractions
- Control and watch your finances and the traffic of your vehicles and goods
- Lots of graphics packages to choose from
- Play with people from anywhere in the world in online games
Multiple Choices
- Graphics Packages (Paksets)
In Simutrans you have multiple choices from the beginning to the end. Even before starting the game you have lots of graphics packages to choose from, every pakset giving you a different experience and play style. - Vehicles and Cargo
The success of your company will depend on good planning, and we give you the tools for it. Simutrans can have buses, trucks, trains, trams, ships, airplanes, monorails, maglevs and any other vehicle that goes through air, land or water. Choose them wisely and transport the immense variety of cargo each pakset has to offer, from passengers and mail to raw materials and consumer products.
Dynamic and Intelligent
- Cargo has Destinations
Simutrans citizens and products don't simply jump in your vehicles and go to wherever you send them. They actually have individual destinations: people want to check out attractions, go shopping, or visit friends. Products also have their destinations - factories have contracts with each other and they won't sell or buy from anyone else. If you don't give them the possibility to go where they want, they simply won't use your transport company. - Complete the Chain
Transporting products not only gives you money, but makes the economy roll. As you transport products between factories, they start producing and selling. Every factory receiving the materials it needs starts producing new goods letting you connect more and more factories across the region. - Influencing Cities
Your transportation affects city growth. Every unit of anything you transport will affect the nearby cities making them grow and prosper. Sometimes cities will create new attractions and places of interest, which attract a lot more passengers. Or maybe your service may attract new industries, that give you even more opportunities. But not everything you do leads to good things - as cities grow more cars are on the roads, and you will end up trying to deal with the traffic. What you do shapes the future.
Control and Customize
- Configure All or Nothing
Simutrans has a lot of configurations that you can customize. If you're not a customization freak, don't worry, generally with a few options Simutrans will fit your play style. But if you are, you'll enjoy all the options and ways to change the game. - Build Your World
When you create a new game, don't expect it to be a fixed world. You can shape the world to suit your needs, build roads, factories, houses, and buildings, raise and lower the terrain, create rivers, lakes, and seas, or beautify the world by planting trees.
How You Play
- Multiplayer
Tired of playing alone? Simutrans lets you play multiplayer. You can join a public server and compete and collaborate with people all around the world. You can also play with your friends creating a private online or LAN server. - Hardcore or Casual?
You can challenge yourself in a normal game, trying to make your company successful and rich. Or you can just relax and have some fun playing with no hurry or money, just for your enjoyment and the satisfaction of transporting everything.
Cost
This game will be Free on Steam.Languages
Simutrans offers a range of languages, translated on a volunteer basis. Languages will be listed on the steam page when they reach at least 80% translation of Base Texts, and 65% translation of pak128.History of Simutrans
Simutrans is an Open Source game developed under the Artistic License.This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
MINIMAL SETUP
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
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