Welcome to another Simutrans Extra! For the ones that join us for the first time, Simutrans Extra is a series of articles bringing you the latest news of the Simutrans world, in a bulletin format. You can read previous editions in the Simutrans Steam News section. We have been very quiet this year so far, but there are nonetheless exciting things to share! We'll also be celebrating the 25 years of Simutrans during the second part of this year, so stay tuned: special publications coming soon! But now, let's review what has been happening these months in the Simutrans world, starting with the biggest plate: the Android port.
Simutrans for Android
Since the past year and thanks to the initial efforts made by krosk, we have a working Android build of Simutrans. This was one of the major goals for Simutrans, and it is finally here! Publishing the game to the Play Store was a long effort (which prissi took personally), due to Google's review process. And it is mainly the reason why this Simutrans Extra number took so long to publish - I was waiting for that process to end. Although the build an publishing is already done, that does not mean that there's nothing left to do: Simutrans has not been designed to be played on mobile, and a lot of work needs to be done to adapt the current interface to mobile characteristics. You can download and play Simutrans from the Google Play Store: => https://play.google.com/store/apps/details?id=com.simutrans Or directly from the GitHub releases page: => https://github.com/simutrans/simutrans/releases/tag/Nightly Both of them are the nightly version, but that will probably change for the Play Store version in the next stable release. If you encounter any problems or have any suggestions feel free to post them on the Simutrans International Forum.
New directory structure
Traditionally, Simutrans has had two main directories:
- Base directory - Simutrans installation and paksets go here.
- User directory - Savegames, configuration and other user-specific stuff go here.
- Paksets install directory - Simutrans paksets installed by the installer will go there.
Pak128 maintained again
This year started with a bad new: pak128 (default pakset on Steam) was marked as unmaintained, after 5 years without updates. After the announcement was done, however, Simutrans user garro (Gianmarco Garrisi) expressed interest in maintaining it again, and prissi also made some necessary maintenance. However, this effort is losing momentum. So if you want to collaborate, check "pak128 revive: How to contribute" post in the International Simutrans Forum: => https://forum.simutrans.com/index.php/topic,21329.0.html
Elevated Way Support System for Simutrans Extended
We have not yet talked about Simutrans Extended in Simutrans Extra, and I owe you a proper presentation. But for current Simutrans Extended players, this is a new worth mentioning. A new system for elevated way supports (formerly know as "Pier System") has been incorporated recently into Simutrans Extended (Simutrans' main fork). The Elevated Way Support System, developed for months by PJMack, is (in the word of its author): [quote]A new system for elevated ways that allows not only half-height elevated ways, but elevated ways on uneven terrain. Such method involves an new object type pier and new ground type pier-deck where the ground is placed on top of a pier. The system also allows the pakset designer to place restrictions on the ribi of ways both on the pier-deck and under it, as well as place restrictions on what types of piers can be built on others what other types and what types of piers can be placed on the same tile as another.[/quote] You may find helpful this video-tutorial made by MG about this system [previewyoutube=CWxj7d4AZfI;full][/previewyoutube]
How can YOU contribute to Simutrans
Simutrans is an open source project. That means that anyone - including you - can improve it! Did you ever want to contribute to Simutrans but you have no skill for coding? Worry not, you can contribute to Simutrans in a variety of ways:
Translating
Simutrans is constantly updating and adding texts so we are always in need for translators:
- To help with translation use the SimuTranslator web tool.
- To request a translator account use the Translation Sub-Forum.
Painting
Simutrans is always looking for artists! If you want to paint graphics for Simutrans, check:
- The "Creating images" section of the Development Index..
- The General Resources and Tools Sub-Forum.
Coding
- Check out the Technical Documentation Sub-Forum.
- Do not open Pull Requests in GitHub. Use the Patches & Projects Sub-Forum instead.
Reporting bugs and submitting suggestions
- Report bugs on the Bug Reports Sub-Forum.
- Send suggestions to the Extensions Request Sub-Forum.
Simutrans
The Simutrans Team
Open Source Publishing
2016-05-24
Simulation Singleplayer Multiplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
Mostly Positive
(592 reviews)
http://www.simutrans.com
https://store.steampowered.com/app/434520 
The Game includes VR Support
Simutrans Linux Depot [9.96 M]Linux 64 Libraries [3.33 M]
Simutrans - Pak64
Simutrans - Pak128.Britain
Simutrans - Pak192.Comic
Simutrans - Pak128.German
Simutrans - Pak128.Japan
Simutrans - Workshop Tools
Simutrans - Pak64.German
- Establish a successful transport company
- Transport passengers, mail and goods by land, air and water
- Interconnect cities, districts, public buildings, industries and tourist attractions
- Control and watch your finances and the traffic of your vehicles and goods
- Lots of graphics packages to choose from
- Play with people from anywhere in the world in online games
Multiple Choices
- Graphics Packages (Paksets)
In Simutrans you have multiple choices from the beginning to the end. Even before starting the game you have lots of graphics packages to choose from, every pakset giving you a different experience and play style. - Vehicles and Cargo
The success of your company will depend on good planning, and we give you the tools for it. Simutrans can have buses, trucks, trains, trams, ships, airplanes, monorails, maglevs and any other vehicle that goes through air, land or water. Choose them wisely and transport the immense variety of cargo each pakset has to offer, from passengers and mail to raw materials and consumer products.
Dynamic and Intelligent
- Cargo has Destinations
Simutrans citizens and products don't simply jump in your vehicles and go to wherever you send them. They actually have individual destinations: people want to check out attractions, go shopping, or visit friends. Products also have their destinations - factories have contracts with each other and they won't sell or buy from anyone else. If you don't give them the possibility to go where they want, they simply won't use your transport company. - Complete the Chain
Transporting products not only gives you money, but makes the economy roll. As you transport products between factories, they start producing and selling. Every factory receiving the materials it needs starts producing new goods letting you connect more and more factories across the region. - Influencing Cities
Your transportation affects city growth. Every unit of anything you transport will affect the nearby cities making them grow and prosper. Sometimes cities will create new attractions and places of interest, which attract a lot more passengers. Or maybe your service may attract new industries, that give you even more opportunities. But not everything you do leads to good things - as cities grow more cars are on the roads, and you will end up trying to deal with the traffic. What you do shapes the future.
Control and Customize
- Configure All or Nothing
Simutrans has a lot of configurations that you can customize. If you're not a customization freak, don't worry, generally with a few options Simutrans will fit your play style. But if you are, you'll enjoy all the options and ways to change the game. - Build Your World
When you create a new game, don't expect it to be a fixed world. You can shape the world to suit your needs, build roads, factories, houses, and buildings, raise and lower the terrain, create rivers, lakes, and seas, or beautify the world by planting trees.
How You Play
- Multiplayer
Tired of playing alone? Simutrans lets you play multiplayer. You can join a public server and compete and collaborate with people all around the world. You can also play with your friends creating a private online or LAN server. - Hardcore or Casual?
You can challenge yourself in a normal game, trying to make your company successful and rich. Or you can just relax and have some fun playing with no hurry or money, just for your enjoyment and the satisfaction of transporting everything.
Cost
This game will be Free on Steam.Languages
Simutrans offers a range of languages, translated on a volunteer basis. Languages will be listed on the steam page when they reach at least 80% translation of Base Texts, and 65% translation of pak128.History of Simutrans
Simutrans is an Open Source game developed under the Artistic License.This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
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