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Pak192.Comic V0.7
In plus to the "core" Pakset, there are multiple changes to the addons provided within the repository:
New version of the game: The all DACH pakset contains the main pakset and the DACH addons.
[olist] There are only 3 climates actively developed so far, those are Western, Continental and Alpine (temperate, tundra, rocky) other climates are lacking in city development. If you got cities in those climates, you might want to use the climate tools as public player to switch to a more developed climate. Most factories are not affected.
Translations! The German translation now seems pretty complete, while the English translation is still ongoing. And don't mention anything else...
Ships, ships and even more ships.
Not every mode is able to transport every good at any given time. Best bet is that there is a narrowgauge option for it, second are rail and trucks.
[/olist]
Feedback always is appreciated! Please tell us what you like, dislike and would want to have improved! In plus, freely contributing to the pakset is a thing! Pak192.Comic is open source, freely adjustable and auto compiles from github actions. That means, you could just clone the repository, do some funky changes and have github build your very own version without doing a lot for it. There's no weird encoding, no encrypted values, nothing. If you go to the dat file for your favourite steam engine and change the maximum speed from 100 to 2000, you just did that. It'll appear in the game just like that. Don't like coal power stations? Just get rid of them. Want to have a rainbow coloured subway? Just draw a rainbow on the image of your favourite subway train. That's pretty cool, right? But how about you share your funky changes with the rest of the world by adding them to this repository once they work out just fine. That way you could improve the world!... or well, at least this game. Link to the GitHub: https://github.com/Flemmbrav/Pak192.Comic In Plus, there's a lot of stuff to translate. In case you can speak a langauge in plus of German, you're a perfect match for this! In case you need help modifiing or contributing towateds the game, do not hesitate to ask for some.
[ 2024-02-02 22:49:39 CET ] [ Original post ]
The Pak192.Comic recently released version 0.7 of this comic themed pakset. If you are playing Simutrans on Steam and you installed the Pak192.Comic DLC, you will get the update automatically. Otherwise, please see "Where and what to download" section.
Changelog
Gameplay changes
- turned "avoid over overcrowding" off by default again
- , and . now work for controlling time in the game
- ( and ) now work for sliced view up/down
- road speeds from 50 to 55 and from 70 to 80
- pricing that considers the actual build year of the vehicle, instead of the introduction year
- Pubs now comsume rum as well
- there is a track/track submenu now
- increased the productivity of the wiredrawer
- higher fix costs for ships
- changed to intro years of 120 and 160 kph track
- tutorial works with the tutorial button now
- playing from 1930 onwoards should feel way more complete now compared to previous versions
New objects
Industry
- European sugar production with beets (farm, fields, refinery)
- biofuel plant
- Additional coal power plant that better fits early years
Infrastructure
- river stop for goods
- letter box stop for road
- docks for pax
- older post office
- track with different kinds of gravel beds
- 1850 station hall
- steel girder bridge for narrowgauge
- HUGE HUGE station hall for people that need to prove they have the biggest network
- narrowgauge tunnel for 50km/h
- 80kph railway bridge
- streetlights as (free) wayobj
- fake city road in cobblestone look
- Lot of new SBB Type N and L Signals
Buildings
- citybuilding "Danivision"
- citybuilding "Keycaps Skyscraper"
- citybuilding "Taipei 101"
- monument "Disco Sphere"
- curiosity "StarGate"
- curiosity "Guardhouse"
- inverse Corner for St. Plten station building
- alternate version of all Plten elements
- several new citybuildings across all climates
Vehicles
- more ships for channels
- gigaliner converter for semitrucks
- HHA DT6
- Baden IVh
- a couple of Baden express coaches
- old Baden compartment coaches
- lots of old freigth cars and hoppers
- Baden VIc
- old AC S-Bahn Hamburg
- DRG D21b / C21 Abteiwagen
- DRG "Donnerbchse"
- DR Rekowagen
- DRG E01
- KPeV EG502
- KPeV EG511
- KPeV ES1
- Getreideschiff
- old postal tram
- prussian G12
- ET 88
- ET 41
Things that walk around
- various new generic pedestrians
- try to spot some easteregg-pedestrians too
- ducks, swans, sharks and a whale
- a fox
Improved objects
- the narrowgauge to road crossings
- some sounds for some trains (not too many yet sadly)
- swapped the first and second player colour for green coaches
- various glitch fixes
- palyer colour for the Alsterdampfers
- player colour for V200
- SBB EW I
- the old track plattforms
- updated DRG coaches
- loading image for beets for many vehicles
- crossing track narrowgauge now fits the whole tile
- SBB PTT
- player colour for bavarian D VIII
- ET 11
Addons
In plus to the "core" Pakset, there are multiple changes to the addons provided within the repository:
New version of the game: The all DACH pakset contains the main pakset and the DACH addons.
Vehicles
- BR 216 "Lollo"
- 4 car OBB Cityjet for Vorarlberg
- Bpm 61 20-70
- SBB Bpm 20-90
- SBB EW IV
- BT EW IV
- orientrote BR 218
- updated Nuremberg subway cars
- new SNCB I6 livery
- update gear values for most british vehicles so they can reach their top speed
- SNCB HLE 17
- SBB IC2000 postal car
- DB Mintling coaches
- fictional BR 427
- BR 423 and BR 430 for BWegt
- BR 422 for VRR
- BR 426 for BOB
- BR 425 for Transdev
- 120km/h Silberling
- more colours for the BR 110, 110.12, 110.3, 111, 112, 113, 140, 141, 150, 151...
- HHA AL
- EMT CLASS 156
- two RZD sleepers
- FLIRT 1 for SBB
- FLIRT 3 for BWegt and SBB
- extra livery for DSB EG
- player colour for class 59, 92, 375, 376, IC225
- 140kph/h TEE VT11.5
- sleeper 61-7034
- update of the docklands units to jakops boogies
- more colours for BR 18.3, 58.2, 75.4
- Wittenberger Kopf
- German luggage cars as empty and piece good cars
- more "preuische Abteilwagen"
- prussian luggage car PWIRP91
- RABe512
- CIWL Lx20
- express coach Bauart 1935
Infrastructure
- tunnel catenary for standard gauge
- side swapped catenary
- infty Tunnel
- vmin = 121 and vmin = 71 signs
- track with different kinds of walls
- infty bridge for track
- two extra platforms based on the 1850 platform
- station hall 1890 in 3 parts as well as an inversed version
- brick build depot
- 1850 station hall in bright colours
Where and what to download
- The Pakset for Simutrans: pak192-comic.zip
- The Addons for the Pakset for Simutrans: pak192-addons.zip
- The combined file containing the Pakset and the Addons for the Pakset for Simutrans: pak192.comic-serverset.zip
- The combined file containing the Pakset and the DACH-region only Addons for the Pakset for Simutrans: pak192.comic-all-DACH.zip
- The Themes: themes.zip
What's missing still?
[olist]
Contribute?!
Feedback always is appreciated! Please tell us what you like, dislike and would want to have improved! In plus, freely contributing to the pakset is a thing! Pak192.Comic is open source, freely adjustable and auto compiles from github actions. That means, you could just clone the repository, do some funky changes and have github build your very own version without doing a lot for it. There's no weird encoding, no encrypted values, nothing. If you go to the dat file for your favourite steam engine and change the maximum speed from 100 to 2000, you just did that. It'll appear in the game just like that. Don't like coal power stations? Just get rid of them. Want to have a rainbow coloured subway? Just draw a rainbow on the image of your favourite subway train. That's pretty cool, right? But how about you share your funky changes with the rest of the world by adding them to this repository once they work out just fine. That way you could improve the world!... or well, at least this game. Link to the GitHub: https://github.com/Flemmbrav/Pak192.Comic In Plus, there's a lot of stuff to translate. In case you can speak a langauge in plus of German, you're a perfect match for this! In case you need help modifiing or contributing towateds the game, do not hesitate to ask for some.
[ 2024-02-02 22:49:39 CET ] [ Original post ]
Simutrans
The Simutrans Team
Developer
Open Source Publishing
Publisher
2016-05-24
Release
Game News Posts:
49
🎹🖱️Keyboard + Mouse
Mostly Positive
(601 reviews)
The Game includes VR Support
Public Linux Depots:
- Simutrans Linux Depot [9.96 M]
- Linux 64 Libraries [3.33 M]
Available DLCs:
- Simutrans - Pak64
- Simutrans - Pak128.Britain
- Simutrans - Pak192.Comic
- Simutrans - Pak128.German
- Simutrans - Pak128.Japan
- Simutrans - Workshop Tools
- Simutrans - Pak64.German
Simutrans is an open-source transportation simulation game available for Windows, Mac, and Linux. Your goal is to establish a successful transport company and build the necessary infrastructure to transport passengers, mail and goods between cities, factories and tourist attractions by land, air and water.
This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
- Establish a successful transport company
- Transport passengers, mail and goods by land, air and water
- Interconnect cities, districts, public buildings, industries and tourist attractions
- Control and watch your finances and the traffic of your vehicles and goods
- Lots of graphics packages to choose from
- Play with people from anywhere in the world in online games
Multiple Choices
- Graphics Packages (Paksets)
In Simutrans you have multiple choices from the beginning to the end. Even before starting the game you have lots of graphics packages to choose from, every pakset giving you a different experience and play style. - Vehicles and Cargo
The success of your company will depend on good planning, and we give you the tools for it. Simutrans can have buses, trucks, trains, trams, ships, airplanes, monorails, maglevs and any other vehicle that goes through air, land or water. Choose them wisely and transport the immense variety of cargo each pakset has to offer, from passengers and mail to raw materials and consumer products.
Dynamic and Intelligent
- Cargo has Destinations
Simutrans citizens and products don't simply jump in your vehicles and go to wherever you send them. They actually have individual destinations: people want to check out attractions, go shopping, or visit friends. Products also have their destinations - factories have contracts with each other and they won't sell or buy from anyone else. If you don't give them the possibility to go where they want, they simply won't use your transport company. - Complete the Chain
Transporting products not only gives you money, but makes the economy roll. As you transport products between factories, they start producing and selling. Every factory receiving the materials it needs starts producing new goods letting you connect more and more factories across the region. - Influencing Cities
Your transportation affects city growth. Every unit of anything you transport will affect the nearby cities making them grow and prosper. Sometimes cities will create new attractions and places of interest, which attract a lot more passengers. Or maybe your service may attract new industries, that give you even more opportunities. But not everything you do leads to good things - as cities grow more cars are on the roads, and you will end up trying to deal with the traffic. What you do shapes the future.
Control and Customize
- Configure All or Nothing
Simutrans has a lot of configurations that you can customize. If you're not a customization freak, don't worry, generally with a few options Simutrans will fit your play style. But if you are, you'll enjoy all the options and ways to change the game. - Build Your World
When you create a new game, don't expect it to be a fixed world. You can shape the world to suit your needs, build roads, factories, houses, and buildings, raise and lower the terrain, create rivers, lakes, and seas, or beautify the world by planting trees.
How You Play
- Multiplayer
Tired of playing alone? Simutrans lets you play multiplayer. You can join a public server and compete and collaborate with people all around the world. You can also play with your friends creating a private online or LAN server. - Hardcore or Casual?
You can challenge yourself in a normal game, trying to make your company successful and rich. Or you can just relax and have some fun playing with no hurry or money, just for your enjoyment and the satisfaction of transporting everything.
Cost
This game will be Free on Steam.Languages
Simutrans offers a range of languages, translated on a volunteer basis. Languages will be listed on the steam page when they reach at least 80% translation of Base Texts, and 65% translation of pak128.History of Simutrans
Simutrans is an Open Source game developed under the Artistic License.This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
MINIMAL SETUP
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
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