Simutrans 124 Released
Here's the full list of changes since the last version. Added [quote]
[ 2024-05-05 16:29:12 CET ] [ Original post ]
The long awaited Simutrans 124 is finally here! This version comes with a lot of changes, although the most visible ones are the improved support for anti-aliasing of fonts and some reworked windows. Under the hood, many less visible changes were made to allow this to be the first stable Android release - which means you will be able to play online now on Android too! Note for macOS players on Steam: Due to the new directory structure, paksets installed through Steam may not show at all. You can use the in-game installer to workaround this.
Highlights of this version
- Improved anti-aliasing of fonts, now using TrueType fonts by default.
- Reworked main menu and option windows.
- Reworked list windows, they are now checkered lists easier to read.
- The minimap now changes if you are in underground mode.
- The new directory structure allows the players to install paksets if they don't have admin rights.
- Fixed loading of heightmaps.
Paksets updated on Steam
- pak64 124.0
- pak128 2.9
- pak192.comic 0.71
- pak64.german 124.0.0.2
- pak128.german 2.2
Paksets updated outside Steam
- pak64.nippon 0.62
Full changelog
Here's the full list of changes since the last version. Added [quote]
- pak64.german 0.124.0.0.1 uses 40x40 buttons and therefore the theme is necessary and should not be missing
- labelupdate for all windows were it makes sense
- Checkered list windows
- obj_xxx_details in translation will display some more details on an obj, especially vehciles
- traffic lights remove themselves if only a curve or a single tile is below them
- fontconfig for linux font selection
- Aliasing fonts
- Rework of banner and options windows. Added button to play tutorial and load last save to banner
- rotate house tool will also switch railroad switches (eyecandy only)
- new parameter in simuconf.tab cityroad_speeds for a timeline (year,new_speed) of speed limits of way with pavement
- rotate also rotates the order of vehicles on a tile to avoid overlapping
- Sell all convois in a depot with Ctrl + Sell button
- Signals can be replaced by overbuilding them using left-click
- missing script ai text
- menubar can be dragged to each corner
- Display artist credits for music
- function find backend specific default TTF font dr_get_system_font()
- Theme colour parameter for highlighted objects (gui_color_object_highlight)
- scroll to selected font in load-font window
- theme parameter gui_color_image_transparency to set transparency color for icons (Yona-TYT)
- update vehicle history frame with search string
- .pak files are now also searched for in subdirectories of pakset
- tooltip warnign when try to cross way without suitable crossing or curves on runways
- Loading time display in depot, convoi info and vehicle timeline
- MSI installer for SDL2 MSVC builds
- single toolbar mode (top and centered) primarily for Android and tablets
- Try to detect base_dir when installed on linux
- new tool (and button in signal dialog) for removing signals only
- map view can be changed with any general tool by dragging the pointer above a threshold
- High resolution icon for Android
- all list react immediately on editing the filter name
- removed a lot of table to speed up convoi list and added route bar
- right click/control+left -> goto pos, left click -> open window
- Again orange as default unowned color to have more contrast
- Decouple label style and show option
- enforce a minimum width of 5 digits for number edit fields
- GUI numberinputs stretch horizontally to fill their space
- Players can't build over public ways if there is another player halt on them
- Slightly improved goods window
- Almost impossible to have a language selected with a non-matching font
- rename texttype to correct name
- save button and save window single translate
- button text to exists translate (equal to the window title of the dialog)
- state of railroad switches will be saved between games
- Delete buttons are always shown when saving/loading. Config show_delete_buttons is deprecated
- Increased default vertical spacing of loadsave items from 0 to 1 (so it doesn't look super crammed)
- use internal server list name for backup
- use 5bit granularity for alpha-blending sometimes
- do not change debug tab in scenario window if debug text is empty
- issue warning when old object is overlaid by new one
- click on ticker jumps to coordinate of message under cursor (or opens message window)
- send doubled-object warning as message, click on the message shows the full warning
- only warn about doubled objects with different checksums
- a go-to-coordinate action will change view to underground/normal view if target is invisible
- messages, speed records, ticker use 3d coordinates
- tests use command_x.set_slope
- Display number of station tiles in parenthesis in convoi details
- update convoi list name filter on enter to avoid longer delays
- reflect underground view settings in minimap windows
- Look for fonts in subdirectories recursively (up to 5 levels)
- pedestrians spawned on more tiles, more distributed over tiles, now client wise settings for server games
- Ignore pedestrians for deletion tool
- only show connection of top factory window in minimap
- use TAB to change between tabs
- 6% speed gain to to a freelist with integrated iterator
- Always allow '-until' command line parameter
- MacOS bundle is now self-contained
- removed LEFT_REPEAT message hack, as this destroys left dragging for fps<10
- discard all but the last drag event in a single call to check_events(() or the calac_route maz be called twice during mark_tiles
- process events in screen refresh and queue them for execution for more responsiveness on weak devices
- reset frame time when zoom in
- file location in the same directory
- pakset downloader in separate file
- Divide minimap 'Selections' button into two (Show networks and Selections)
- Use XDG_DATA_HOME for user dir on linux (only if it has been set)
- allow dragging scrollpanes instead using scrollbars
- only load goods for a destination into a single convoi. This avoids loading in parrallel of slow loading convois
- test connect timeout now 2 seconds (for windows, please adapt and test on Linux/Mac) for query server status
- generating header script works under windows again
- all again to connect from vertical cliff to monorailboden
- vehiclelist ignored name filter for waytypes selection
- vehicle list did not sort by capacity and was not properly restored after saving
- hide wayremover, wayobjremover and signalremove icons when those ways are not available
- labellist positions need to be 3D
- derive ground info from obj info so long waynames work again
- a bridge and tunnel has just a default street => do not show info
- extra margins of objects inside a marginless container fixed => all dialogues open in the same size again
- if a schedule open not of plane 1 => crash
- Could connect way to side of sloped elevated way
- Game lags when paused, especially on big maps
- Withdraw Line button did not indicate withdraw status correctly
- OS window sometimes does not close when modal dialogue is open
- makeobj MSVC builds
- show waiting bars even without labels
- banner window does not close on window close!
- outside was not redrawn when windows minimized
- wrong function name
- default char for cyr.bdf and revision detection fpor MSVC
- start also with a wrong unloadable font specified
- Error when using 'makeobj dump'
- removed unblocking sockets for linux
- distribute.sh was not working for some time on linux with default template
- Height conversion mode ignored if selected after heightmap
- Wrong speed of bridge ramps in some cases
- Wrong length for bridges in build preview tooltip
- pakset.nsh
- built nsis again for github nightly
- Extract .cab and .tar.gz correctly
- (THLeaderH) crossings upgrade in ways are upgraded
- crash when loading vehiles as cnv==1 is used as flag during loading
- drawing order of private car
- better calculation of dsip_lane also with overtaking cars and road convois
- Wrong draw order of road convois turning E->SE or NW->N
- airplane convois are somewhat working. Need through stops better for this
- Makeobj ignored switch images for tracks with no seasons
- Graphical glitches related to translucent player colours
- Wrong brightness of colours in screenshots
- Label colours when label is unowned
- swallow all extra finger events to have better zoom and three finger scrolling
- Debug assertion failure when starting a new scenario
- Loading window no longer closes all other windows and does not trigger other loading tools in the toolbar.
- Missing translation of 'Depot' (dataobj/schedule.cc:590)
- Clamp env_t::max_acceleration correctly
- Cannot load sounds from pakset if pakset is in user directory
- ticker messages - use one method to insert in list
- replace %% in translated strings by %, but only for those strings where the base string does not contain format specifiers
- Memory label cut off when increasing map size in New World dialogue
- Broken compat.tab parsing
- Crash when trying to load TTF font without family or style name
- Crash when allocation of buffer for node name fails
- Crash when dumping pak file containing a node with invalid size
- Crash when reading pak nodes with malformed or unknown type
- Crash when using 'makeobj dump' on corrupted pak files
- Crash when reading non-null-terminated object names from pak files
- Use-after-free when listing node names of pak files
- crash when such a pedestrian was created near map border
- do not generate pedestrians on roads without any connected roads
- Crash when displaying alpha images near window border
- builing vehicles from the future is not allowed
- problems with transparent pixels
- crash in build-station tool without cursor
- get_available_* returns only descs of buildable objects
- do not draw on the window boundary
- correctly check for character 30
- improved width calculation for numberinput elements
- cannot build double slopes if the pakset does not support it
- try to repair broken format strings (replace % with %% for broken specifiers)
- use double percent sign in translatable strings
- format string checks
- fix/remove more RGB555 stuff
- crash if desc == NULL (may come from scripts)
- Missing credits of midi tracks
- Credits of midi tracks
- correctly handle suspended calls with ct == FORCE
- crash in scripted tools
- correctly reset tool-drag event if scenario check failed
- search_folder_t::search_path if d_type is not supported (koroal)
- invert schedule function not working properly (koroal)
- window position not being saved in some cases (koroal)
- factory_x::get_tile_list returns list of tile_x's (Yona-TYT)
- remove preview image of tools if moved on a tile that is forbidden by scenario rules
- memory leak
- -addons/-noaddons setting saved in settings.xml
- do not reset full underground mode when zoom with mouse wheel
- apply the correct coordinates when processing links in scenario window
- Vehicle list name filter not saved due to typo
- initialize restart-variable (Yona-TYT)
- properly clear random-mode flag
- do not check for local execution, shut down network on quit
- size calculation of depot dialog to properly show vehicle list (Roboron)
- loading of scenarios for paksets from addons (Yona-TYT)
- (after ranran) loading of legacy translation files
- schedule positions when rotating non-square maps
- clear schedule-editing flag if check fails
- trivial case in haltestelle_t::is_connected
- crash with invalid defaultparam
- Cannot build trees on clouds
- world.generate_goods did not work correctly for mail/freight
- Uninitialized read in gui_image_t::get_min_size when COLOUR_DEPTH=0
- Adapt Load Script dialog to new directory structure
- restore all open convoi and halt windows
- quit does not quit the server
- Addons are loaded by default (contrary to documentation)
- starting a scenario in now a command to do this in the step
- call the quit tool from dialogues for quitting
- Undefined Behaviour when converting char * to utf8 *&
- Crash when supplying invalid default_param to tool_plant_groundobj_t
- Crash when supplying invalid default_param to tool_build_station_t
- Crash when supplying null default_param to tool_build_station_t
- implement constructor in c++ instead in squirrel
- correctly propagate error when pushing large arrays
- Crash when supplying invalid default_param to tool_plant_tree_t
- Speedbonus not being applied to air (reverts partly r9208)
- use translated error message instead of raw string
- setslope for scripts on server games on single-height paks
- accept sym-links as directory
- dragging of tools with ctrl, propagate flags through defered calls
- scrolling with mouse wheel in droplists opened above combobox
- copy way-flags when replacing ground tiles
- Cannot load addon scenarios if there are no addon objects
- Use-after-free in makeobj when reading malformed dat file
- crash when trying to save to unreachable location
- check for NULL pointers
- Paks loaded from addon subdirectory even if -noaddons is specified
- Signals not shown when minimap is set to show tracks
- Graphical glitch when ticker disappears while background is visible
- Position of elements in 'Sort by' depot combobox
- PVkraftwerk should produce again power
- Disable font size button for bitmaps fonts
- do not updtae crossing speed with new way
- when deleting stuff from tiles with two or more objects
- Don't double sync_step citycars
- focus with comboboxes
- pedestrians agon walking diagonal
- also forbid pedestrian entry on tiles with more than 240 objects
- Do not generate too many pedestrians per ground
- pedestrians try to hop to full ground
- beaches were not properly recognised for environmental sounds
- Curl pakset download for built-in installer
- pakset downloader not listing any paksets
- crash due to calc_route called twice when dragging way tools at low fps
- Obey control lock tool in more all situations where the control key would work
- accidently swapped single toolbar option defualt for non-android
- Pakset selector failed to load a single pakset with no addons
- Network filter comboboxes take preference capturing the mouse wheel over the minimap
- control+drag of ways
- append halt only once
- show no tooltips on toolbars if cursor is on title bar
- do not swallow keys and scrollwheel events in scrollpanes
- windows were topped before the underlying window got their removal message => topped window function not working as expecting i.e. schedule display of convois
- Disallow merging with public stop (or any stop) to take over ownership
- heavy_rotate_saves does not delete old saves correctly
- Cannot load PPM heightmaps
- Int overflow for large power networks in minimap
- missing string and no spaces at the end of translator objects
- switch on and off network overlay when line is active
- minimap background rendiering mode is not reset but selecting other options
- crossing logic did not correctly obeyed speed limits
- After loading a save, the color of the stop list title
- display_snapshot uses wrong area if area is offset horizontally
- scaling window with GDI
Simutrans
The Simutrans Team
Open Source Publishing
2016-05-24
Simulation Singleplayer Multiplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
Mostly Positive
(592 reviews)
http://www.simutrans.com
https://store.steampowered.com/app/434520 
The Game includes VR Support
Simutrans Linux Depot [9.96 M]Linux 64 Libraries [3.33 M]
Simutrans - Pak64
Simutrans - Pak128.Britain
Simutrans - Pak192.Comic
Simutrans - Pak128.German
Simutrans - Pak128.Japan
Simutrans - Workshop Tools
Simutrans - Pak64.German
Simutrans is an open-source transportation simulation game available for Windows, Mac, and Linux. Your goal is to establish a successful transport company and build the necessary infrastructure to transport passengers, mail and goods between cities, factories and tourist attractions by land, air and water.
This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
- Establish a successful transport company
- Transport passengers, mail and goods by land, air and water
- Interconnect cities, districts, public buildings, industries and tourist attractions
- Control and watch your finances and the traffic of your vehicles and goods
- Lots of graphics packages to choose from
- Play with people from anywhere in the world in online games
Multiple Choices
- Graphics Packages (Paksets)
In Simutrans you have multiple choices from the beginning to the end. Even before starting the game you have lots of graphics packages to choose from, every pakset giving you a different experience and play style. - Vehicles and Cargo
The success of your company will depend on good planning, and we give you the tools for it. Simutrans can have buses, trucks, trains, trams, ships, airplanes, monorails, maglevs and any other vehicle that goes through air, land or water. Choose them wisely and transport the immense variety of cargo each pakset has to offer, from passengers and mail to raw materials and consumer products.
Dynamic and Intelligent
- Cargo has Destinations
Simutrans citizens and products don't simply jump in your vehicles and go to wherever you send them. They actually have individual destinations: people want to check out attractions, go shopping, or visit friends. Products also have their destinations - factories have contracts with each other and they won't sell or buy from anyone else. If you don't give them the possibility to go where they want, they simply won't use your transport company. - Complete the Chain
Transporting products not only gives you money, but makes the economy roll. As you transport products between factories, they start producing and selling. Every factory receiving the materials it needs starts producing new goods letting you connect more and more factories across the region. - Influencing Cities
Your transportation affects city growth. Every unit of anything you transport will affect the nearby cities making them grow and prosper. Sometimes cities will create new attractions and places of interest, which attract a lot more passengers. Or maybe your service may attract new industries, that give you even more opportunities. But not everything you do leads to good things - as cities grow more cars are on the roads, and you will end up trying to deal with the traffic. What you do shapes the future.
Control and Customize
- Configure All or Nothing
Simutrans has a lot of configurations that you can customize. If you're not a customization freak, don't worry, generally with a few options Simutrans will fit your play style. But if you are, you'll enjoy all the options and ways to change the game. - Build Your World
When you create a new game, don't expect it to be a fixed world. You can shape the world to suit your needs, build roads, factories, houses, and buildings, raise and lower the terrain, create rivers, lakes, and seas, or beautify the world by planting trees.
How You Play
- Multiplayer
Tired of playing alone? Simutrans lets you play multiplayer. You can join a public server and compete and collaborate with people all around the world. You can also play with your friends creating a private online or LAN server. - Hardcore or Casual?
You can challenge yourself in a normal game, trying to make your company successful and rich. Or you can just relax and have some fun playing with no hurry or money, just for your enjoyment and the satisfaction of transporting everything.
Cost
This game will be Free on Steam.Languages
Simutrans offers a range of languages, translated on a volunteer basis. Languages will be listed on the steam page when they reach at least 80% translation of Base Texts, and 65% translation of pak128.History of Simutrans
Simutrans is an Open Source game developed under the Artistic License.This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
MINIMAL SETUP
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
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