Simutrans 124.2.2 released on Steam
Here's the full list of changes since the last version. Added [quote]
[ 2024-11-20 18:09:09 CET ] [ Original post ]
Simutrans released three minor versions this summer that have finally made its way to Steam. Here is the combined changelog of Simutrans 124.2, 124.2.1 and 124.2.2
Highlights of this version
- New way builder: If a new way starts one tile from an existing way and ends one tile from an existing way, it will now try very hard to make a parallel track. It works as good as it can do without terraforming. It may still join at a place where it cannot pass next to it but then go parallel again, greatly saving efforts (especially with diagonals).
- When you click on a chat message ticker, it opens the chat window in the corresponding message tab.
Paksets updated on Steam
- Pak128.german 2.3 beta
- Pak64 124.2.2
- Scenario tutorials for pak128 and pak64
Paksets updated outside Steam
- Pak48.bitlit 0.1d
Full changelog
Here's the full list of changes since the last version. Added [quote]
- Support for through depots (dims 2)
- new option leftdrag_in_minimap in simuconf.tab to allow dragging in minimap with left mouse button (now default)
- flat skin for touch
- new simple tool 42 for toggle day night view
- pak192 theme to default theme list
- restore pakset symbols after changing the gui skin
- restore open windows when rejoining a networkgame
- prefer to build parallel ways, if starting next to an existing way
- small vehicle check by threeway line start
- function is_tool_enabled for tutorial to allow to grey out menu items
- nightly build makeobj for windows, linux and mac_x86
- pak planquadrat saves memory and accelerate the sync_step on big games
- double click copies chat text
- when merging stops, keep the name of the bigger stop
- line list, load dialoges and online game windows shrunk in width
- factory statisktiks now using scrollbars if not fitting into screen width
- A new game always uses the settigns from the simuconf.tab. Use the buttons in the extended settings to load other values
- Better support for narrow but high (portrait) screens
- Try to resize windows if they do not fit on screen
- Continue game on banner will really continue a game and not destroy the current one by loading an older version
- single_info now tiles the windows. If there is a convoi or halt, not way or other info will be shown (default for Android)
- pak64.german large theme compass is pak128 size
- don't save default player colours with the settings/game, use pakset simuconf.tab only
- only allow DM to active players
- keep track of active clients also on the clients
- Some more tweaking waybuilder for parallel ways
- Records are now saved so less spamming with new records
- allow loading a game even if a slot is locked
- Allow again building roads through other people halts but do not take road ownership afterwards
- reconnect to a server if the last game was a servergame and one was not kicked out due to desync
- company message ticker again
- Longstanding bug with the size of scrollpanes with horizontal sliders
- double entry schedules working again
- modal_dialoge did not check for NULL gui pointer
- obj_count() did not count ways and was a relict that may have cause rare strange errors in other places
- if all stops served, drive not on if there is no overcrowdind as the reason of not serving
- crash when removing the last element
- if all stops are overcrowded, just drive on
- error when the next target was a depot or the same stop
- Mail counted as happy/unhappy/no route passengers in some cases
- widthdrawing is working again
- if convoi load in parralele without minimum load, the second convoi could leave empty
- allow for pak64 water depot again
- no public chat after private
- proper building of parallel ways also for elevated ways
- rerouting and test scenario hopefully working now as intended
- iterate really over all stops, wait more reliable for steps in scenario
- was not iterating over all halts correctly
- scollwheels only for map zoom, comboboxes work again
- occasional bug when clicking on an input field
- wrong colors and double messges for private chat messages
- insticky bottom on drag to allow scrolling of chat
- too many null mouse moving events in SDL2 broke double clicks
- player_ranking transport type was not set_rigid => crash on all general comparison
- not handling event after the new world is generted
- access after delete
- the text in input fields is again selected when receiving the focus
- the text in input fields is again selected when receiving the focus
- airplane trap and deleting flying airplanes
- player_ranking frame is usuable now
- load pak from savegame file again
- chat send by server (with GUI) was not recorded by server
- script test tram rail builder fixed
- did not fail properly when opening of files falied
- error by traffic_light not available
- overflow in bits in private way sign could allow/deny unexpectant players
- number of players online in chat window now correct (and also showing offline state)
- Saving discarded the newest messages (not the oldest)
- Player ranking had wrong sort for oprational profit
- Always have topped or new windows on the screen
- extend label of income in convoilist properly
- building makeobj on github
- Possible use-after-free when opening and closing modal dialogue
- continue game feature for _WIN32 as well
- proper max loaded speed display in depot
- vehicles not loading
- also recoonect bridges in pak128.german
- buffer overrun
- do no connect to bridges from normal ground unless in starigh direction
- connect to diagonal elevated ways but not bridges
- reenable dragging of stations
- right click scrolling in minimap
- Don't skip BASE_DIR/config/simuconf.tab if -singleuser switch is used
Simutrans
The Simutrans Team
Open Source Publishing
2016-05-24
Simulation Singleplayer Multiplayer
Game News Posts 48
🎹🖱️Keyboard + Mouse
Mostly Positive
(592 reviews)
http://www.simutrans.com
https://store.steampowered.com/app/434520 
The Game includes VR Support
Simutrans Linux Depot [9.96 M]Linux 64 Libraries [3.33 M]
Simutrans - Pak64
Simutrans - Pak128.Britain
Simutrans - Pak192.Comic
Simutrans - Pak128.German
Simutrans - Pak128.Japan
Simutrans - Workshop Tools
Simutrans - Pak64.German
Simutrans is an open-source transportation simulation game available for Windows, Mac, and Linux. Your goal is to establish a successful transport company and build the necessary infrastructure to transport passengers, mail and goods between cities, factories and tourist attractions by land, air and water.
This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
- Establish a successful transport company
- Transport passengers, mail and goods by land, air and water
- Interconnect cities, districts, public buildings, industries and tourist attractions
- Control and watch your finances and the traffic of your vehicles and goods
- Lots of graphics packages to choose from
- Play with people from anywhere in the world in online games
Multiple Choices
- Graphics Packages (Paksets)
In Simutrans you have multiple choices from the beginning to the end. Even before starting the game you have lots of graphics packages to choose from, every pakset giving you a different experience and play style. - Vehicles and Cargo
The success of your company will depend on good planning, and we give you the tools for it. Simutrans can have buses, trucks, trains, trams, ships, airplanes, monorails, maglevs and any other vehicle that goes through air, land or water. Choose them wisely and transport the immense variety of cargo each pakset has to offer, from passengers and mail to raw materials and consumer products.
Dynamic and Intelligent
- Cargo has Destinations
Simutrans citizens and products don't simply jump in your vehicles and go to wherever you send them. They actually have individual destinations: people want to check out attractions, go shopping, or visit friends. Products also have their destinations - factories have contracts with each other and they won't sell or buy from anyone else. If you don't give them the possibility to go where they want, they simply won't use your transport company. - Complete the Chain
Transporting products not only gives you money, but makes the economy roll. As you transport products between factories, they start producing and selling. Every factory receiving the materials it needs starts producing new goods letting you connect more and more factories across the region. - Influencing Cities
Your transportation affects city growth. Every unit of anything you transport will affect the nearby cities making them grow and prosper. Sometimes cities will create new attractions and places of interest, which attract a lot more passengers. Or maybe your service may attract new industries, that give you even more opportunities. But not everything you do leads to good things - as cities grow more cars are on the roads, and you will end up trying to deal with the traffic. What you do shapes the future.
Control and Customize
- Configure All or Nothing
Simutrans has a lot of configurations that you can customize. If you're not a customization freak, don't worry, generally with a few options Simutrans will fit your play style. But if you are, you'll enjoy all the options and ways to change the game. - Build Your World
When you create a new game, don't expect it to be a fixed world. You can shape the world to suit your needs, build roads, factories, houses, and buildings, raise and lower the terrain, create rivers, lakes, and seas, or beautify the world by planting trees.
How You Play
- Multiplayer
Tired of playing alone? Simutrans lets you play multiplayer. You can join a public server and compete and collaborate with people all around the world. You can also play with your friends creating a private online or LAN server. - Hardcore or Casual?
You can challenge yourself in a normal game, trying to make your company successful and rich. Or you can just relax and have some fun playing with no hurry or money, just for your enjoyment and the satisfaction of transporting everything.
Cost
This game will be Free on Steam.Languages
Simutrans offers a range of languages, translated on a volunteer basis. Languages will be listed on the steam page when they reach at least 80% translation of Base Texts, and 65% translation of pak128.History of Simutrans
Simutrans is an Open Source game developed under the Artistic License.This game was originally developed by Hansjörg Malthaner from 1997 till 2004, before being handed over the 'The Simutrans Team' in 2005. Since the beginning it has been upgraded and updated.
MINIMAL SETUP
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 512 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- OS: Ubuntu 20.04 or later
- Processor: 1 Ghz or faster processorMemory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Memory: 2048 MB RAMStorage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
- Storage: 500 MB available spaceAdditional Notes: Broadband internet connection required for network play
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