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Howdy Yall,
Pat here to drop yall another minor patch. In this small patch we have implemented some quality of life animations that should make the game feel a bit better to play. Here is a rundown of some things we changed:
The Sheriff now feels pain... When you get hit, the Sheriff will visibly reel in pain and a cartoon hit sound will play. We probably should've had this in earlier, but better late than never.
The Smacktus now feels pain... THANK GOD. A health indicator for the Smacktus was a popular request, so now everytime you drop a third of his healthbar, he will now briefly stagger and his sprite will acquire a new bandage. These bandages should be a good indicator for their health without explicitly displaying a boss bar. He's not supposed to be a boss, but without a clear indicator of health, some people thought he was basically a boss when they failed to kill him. With the new stagger and bandages, he should feel a lot more like an enemy.
The Smacktus in Diabolical Descent had his health decreased. I'm not sure why, but he had 50% more health than a regular Smacktus. I have absolutely no idea why. That caused yall a lot of turmoil and the funny thing is that it is 100% entirely my fault. My bad {:D His health is now just a little higher than an average Smacktus, but no where near as high as it use to be. I still want that Smacktus x Fumbleweed encounter to be challenging.
Many other small level changes and some under the hood tweaks.
Progress is slow with most of the team moving onto new horizons, but Pat is still here to finish off this game with a big ol' bow. Stay tuned for more updates, I would like to finish the final platforming level next.
-Pat
[img src="https://clan.cloudflare.steamstatic.com/images/45536179/2ad1a76da4af5e5b52fbe3d33cc1a6408849e7ab.png"][/img]
Tiny Sheriff is a 2D movement platformer where you use weapons as a means of transportation. Master your movement capabilities to take on increasingly daring challenges.
Your guns are more than just weapons—they’re your way of getting around! The knock-back from each shot propels you through the air, letting you dash, double-jump, and wall-bounce your way through treacherous terrain. But be careful—taking down enemies can throw you backwards, sending you hurtling into danger!
These showdowns are fast, chaotic, and unforgiving. Dodge incoming attacks, keep your momentum, and find the right moment to strike. Stay sharp, stay quick—hesitate, and you’re done for.
Cacti aren’t just scenery—they’re out to mess with you. Get too close, and you’ll be eating spikes. Step wrong, and you’ll quickly find yourself in a thorny mess.
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