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Minerva Labyrinth
Midnight Spire Games Developer
Midnight Spire Games Publisher
2025 Release
Game News Posts: 8
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
v0.5.4 - magic weapon changes, content improvements, skill fixes

Gameplay / Content


  • Staves and wands now convert the Attack command to M. Attack, which deals medium-range energy damage. They still function as short-range physical weapons when used with weapon skills, as before. Stats on these weapons have been adjusted slightly.
  • Added a few more secrets and points of interest to the hospital maps.
  • Riposte will now trigger when targeted by a damaging attack, not when actually damaged. This means that missed or shielded attacks will now trigger Riposte.
  • Riposte will no longer trigger when disabled (e.g. asleep).
  • Pursuit damage will no longer disrupt Sleep (e.g. when using Poppy Dust with Pursuit active).
  • The second Leather Whip has been removed from the subway.
  • Updated the weapon type/range tutorials for clarity.
  • Slightly reduced power of Dueling Blade.
  • Slightly increased stats of Surgeon's Examiner.

UI / Graphics


  • Added more skills to the aspect previews in character creation, including calling out all revive-type skills.
  • Improved environment design in some rooms for interest, clarity, or consistency.
  • Hunt: Blink skill description now displays the correct accuracy bonus (+40).
  • Hunt: Fixed debuff icons for Blink and Tear Shadows.
  • Storms: Fixed Electrify status name and icon.
  • Fixed the on-screen name entry keyboard not playing confirm SFX.
  • Minor updates to gate and stone arch textures.


[ 2025-05-14 21:43:16 CET ] [ Original post ]

v0.4.15 - UI and audio enhancements

User Interface


  • Added a party quick view menu. This will display a one-page overview of party build information and status. This is bound to the X key or left stick by default, but if you have already set custom bindings, it may be unbound. It is also available from the new "Party" option in the field menu.
  • Negative stat comparisons or stats affected by weight in the character, shop, and equipment menus now display in a lighter color for better visibility. Stats affected by weight will also display a '-' in color assist mode.
  • Renamed the Status menu to Character and reorganized the field menu options slightly.
  • Added left/right character pagers to skill, character, and equipment menus. The pagers will display the selected character aspect on the skill menu and the position and rank on the character and equipment menus.
  • Character, equip, and skill menus will now open to the last character slot selected in that menu.
  • The weight icon in the shop menu will now appear if the character currently has weight when no item is highlighted, or when the character's weight after equipping the highlighted item will be greater than zero, considering all other currently equipped items. Previously, the icon only appeared if the highlighted item had weight for that character.
  • The field skill menu now allows viewing skills for KOed party members.
  • Cursor memory now correctly resets when starting a new game.
  • Fixed a rare issue where specific pages of text could appear blank. As far as I know this did not occur in any demo content, but it's fixed just in case.

Audio


  • Fixed numerous inconsistencies with how UI sound effects behave. Some unnecessary or unintended sound effects have been removed.
  • Updated HQ background music.
  • Fixed combat SFX not playing in certain scenarios.
  • Recovery stations will now play a sound effect when activated.

Gameplay


  • Reduced the chance to hit on Ossipede's bleed touch.
  • Ossipede's Strangle now has a 1-turn cooldown.
  • Traps can no longer critically hit.
  • Single-target traps will now correctly target the first available character if the character in the first slot is KOed.


[ 2025-05-07 08:59:31 CET ] [ Original post ]

v0.4.14 - Prologue skip and skill fix

  • When starting a new game, you will be presented with a menu with three options: default or custom party, tutorials on or off, and play or skip prologue. If you choose to skip the prologue, you will begin the game at headquarters with immediate access to the first dungeon. You will start at level 2 with some Rm, but no other treasure from the subway. Tutorials can still be controlled from the options menu at any time, as before.
  • Swordbreaker now correctly reduces enemy attack power.
  • Combined the encounter tutorial event with the first encounter event.
  • Cleaned up some unused state flags in save data.


[ 2025-04-15 01:01:43 CET ] [ Original post ]

v0.4.13 - Misc enhancements and fixes

  • You can now hold down a movement direction to continuously move in that direction. You can also turn or sidestep without interrupting your movement. This also works for the on-screen movement buttons.
  • Added a preview of key skills to aspect descriptions during character creation.
  • Condensed, revised, or removed some text events in the subway for better pacing.
  • Replaced the bronze glaive in the subway with a second leather whip. This should be more useful for most parties who want more ranged weapons than they start with.
  • Fixed analog noise causing duplicate button input on some devices.
  • Fixed input only respecting the first controller in some circumstances.
  • Fixed the movement buttons appearing over Crowe's dialogue menu after closing the shop menu.
  • The menu prompt is now less sensitive to analog noise.
  • Improved the art and animation for the movement buttons.


[ 2025-04-11 23:31:19 CET ] [ Original post ]

v0.4.12 - Misc fixes

  • Shield Wall now terminates correctly.
  • Random encounters now correctly reset when leaving and re-entering the dungeon.
  • Fixed minor misalignments on some enemy status indicators.
  • Fixed a tutorial-only event symbol in Hospital 1E being visible with tutorials disabled.
  • Fixed map icons for tutorial-only events being visible with tutorials disabled.
  • Fixed false wall map indicators not resetting when starting a new game after quitting to menu.
  • Removed a visible out-of-bounds event symbol from Hospital 1C.


[ 2025-03-24 12:43:33 CET ] [ Original post ]

v0.4.11 - Fixed potential accept binding conflict

This update fixes an issue where the accept button would close the active menu instead of confirming the current selection if accept was bound to the same key as the currently open menu (e.g. X is bound to both accept and the skill menu). Accept now has priority over menu hotkeys. This was already the case for the cancel button. Menus such as the map screen that have no selectable GUI controls will behave the same as before.


[ 2025-03-15 00:10:03 CET ] [ Original post ]

v0.4.10 - Fix for subway lock

This update fixes a lock that could occur when interacting with the optional switch at the end of the subway. Very sorry about that!


[ 2025-03-14 05:12:57 CET ] [ Original post ]

Demo available now!

The free demo of Minerva Labyrinth is now available! In the demo, you'll be able to attain the fourth level of experience and explore three full dungeon levels: the prologue in the subway, plus the first two areas of the hospital. I hope you enjoy it, and I welcome any feedback you may have. Stay tuned for details on the full release!


[ 2025-03-13 14:20:30 CET ] [ Original post ]

Minerva Labyrinth is a turn-based, party-based, first-person dungeon crawler set in the near future of Earth.  Take command of five warriors with incredible powers and defend humanity from an ancient enemy known as the Hate.

Hate is Forever

In the 1990s, humanity finally comes together on an unprecedented scale to confront the  global climate and energy crises that threaten its future.  Over fifty years later, civilization thrives worldwide in a new era of cooperation and humanism, and the recent rediscovery of ancient magic promises miraculous new advancements.  Yet as human strife recedes, something dark and forgotten returns from deep in the earth...

Minerva Squad

  • Create your own party from ten classes, ten passive skills, and customizable stats, or jump in right away with the balanced quick-start party.

  • You're not alone in your fight.  Return to your allies to recover from your wounds and upgrade your equipment, from bows and swords to skirts and tiaras.

Enter the Labyrinth

  • Conquer 16 fully hand-crafted dungeon levels, spanning multiple locations and biomes.

  • The labyrinth itself is your enemy, but beyond traps, riddles, mazes, and grisly monsters lie valuable hidden treasures.

  • Battle the Hate in fast-paced interleaved turn-based combat. Each enemy type has its own powers and tactics to counter your own, and each labyrinth has a powerful overlord waiting to crush you.

  • Fully-annotated automap tracks your progress as you explore the labyrinth.

  • Optional tutorial mode for players new to dungeon crawling.


MINIMAL SETUP
  • OS: Linux distribution released after 2020
  • Processor: Intel Core 2 Duo E8200. AMD Athlon XE BE-2300Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD Graphics 2500 [OpenGL] or 5500 [Vulkan]. AMD Radeon R5 Graphics
  • Storage: 200 MB available space
RECOMMENDED SETUP
  • OS: Linux distribution released after 2020
  • Processor: Intel Core i5-6600K. AMD Ryzen 5 1600Memory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050. AMD Radeon RX 460
  • Storage: 200 MB available space

GAMEBILLET

[ 6051 ]

13.25$ (12%)
8.27$ (17%)
24.79$ (17%)
17.75$ (11%)
13.14$ (12%)
8.85$ (11%)
16.57$ (17%)
16.57$ (17%)
8.27$ (17%)
17.19$ (14%)
34.59$ (42%)
3.50$ (65%)
24.87$ (17%)
17.75$ (11%)
33.17$ (17%)
25.47$ (15%)
17.75$ (11%)
16.57$ (17%)
33.17$ (17%)
49.77$ (17%)
20.72$ (17%)
10.00$ (75%)
7.07$ (12%)
8.39$ (16%)
17.75$ (11%)
12.42$ (17%)
4.95$ (17%)
16.79$ (16%)
17.75$ (11%)
16.57$ (17%)
GAMERSGATE

[ 1675 ]

1.69$ (89%)
1.28$ (87%)
1.58$ (77%)
0.43$ (91%)
1.58$ (77%)
7.73$ (45%)
0.51$ (74%)
3.06$ (74%)
1.58$ (77%)
1.58$ (77%)
1.58$ (77%)
2.25$ (89%)
2.38$ (66%)
1.58$ (77%)
0.43$ (91%)
3.19$ (79%)
11.24$ (55%)
1.58$ (77%)
1.32$ (91%)
10.19$ (49%)
7.92$ (74%)
12.74$ (58%)
2.13$ (79%)
1.19$ (83%)
10.43$ (48%)
6.75$ (77%)
1.28$ (87%)
10.91$ (22%)
1.58$ (77%)
10.0$ (75%)
MacGamestore

[ 1971 ]

1.99$ (87%)
2.49$ (75%)
6.37$ (79%)
3.99$ (73%)
2.99$ (93%)
2.49$ (88%)
2.98$ (80%)
1.99$ (80%)
1.99$ (85%)
21.99$ (27%)
42.49$ (15%)
29.99$ (40%)
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2.59$ (80%)
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1.98$ (80%)
1.49$ (85%)
49.99$ (17%)
1.49$ (85%)
1.19$ (88%)
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1.19$ (92%)
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1.09$ (84%)
0.69$ (65%)
29.99$ (40%)
1.19$ (88%)
2.99$ (70%)
7.99$ (20%)
1.10$ (84%)

FANATICAL BUNDLES

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