Leave behind your broken home, and live out your dream of becoming a merchant! As luck would have it, there's a Merchant Guild in a nearby village looking for fresh talent. Haggle your way into riches and prove to everyone that even a Goblin can be a great merchant!
Features
Haggle with the customers - To get the best deals you'll need to use your dice to pressure your customers into losing their composure and making it easier to push the prices in your favor. But be careful, they just might return the favor! Losing composure will force your shop to close early (can't have you yelling at your customers).

Customize your dice pool - Successfully selling an item multiple times will grant you effects that can be used to improve your haggling dice! When attached to your dice, these can change your roll values and/or add bonuses when used under certain conditions.
Build your shop - Not enough space? Tear down some walls! With your handy Build Kit, you can change your shop walls and floors until you've got just the right layout! Update your look by purchasing new walls and floor tiles from your local Merchant Guild.

Decorate - Fashion is the real end-game right? Show off your amazing taste to all your customers or sell it all and live in the woods. We won't judge! (Villagers might though)

Recruit new merchants to the guild - Invest your hard earned coin with the guild to help attract other merchants! Each new merchant will use their expertise to improve the village and bring new merchandise for you to sell in your shop.
Hang out at your local tavern - Relax at your local tavern every once in a while. Buy some food, relax at the bar, and chat with the locals! You might just learn about upcoming market trends.

Here goes another entry to the Goblin Log series, the official format for me to ramble on about game mechanics with extra details the other merchants don\'t want me to tell you about! This time we\'re taking a quick look at Concept Cores, which are Gobutiko\'s effect system for haggling.
Introduction
A Concept Core is an item you attach to your register that can change what your dice can do in the middle of a haggle. All you have to do is equip them to your shop\'s cash register and they\'ll apply to any haggling session you trigger (even when you shop at another merchant\'s store!). Though you\'re only allowed to equip 3 cores at any given moment, they\'re never consumed so as you unlock more of them you\'ll be able to experiment with different sets freely.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45538267/5894cb05375ffdc105d3cffad97ccc9f9e6f2142.png\"][/img]
Types
There are 4 different types of Concept Cores:
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45538267/c7b776c8e412801fd1162948bee3eb14c6fa9c10.png\"][/img]Attack Cores:
[list]These are effects that revolve around attacking your opponent\'s composure. Things like increased damage, composure stealing, composure break bonuses, etc.
[/*]Geared towards a more aggressive haggling style that aims for quick sessions, sometimes at risk to your own composure.
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45538267/6f22eec52eae10afb73654ba55cd2b6f185d49fc.png\"][/img]Recovery Cores:
This one is pretty straight forward, it focuses on maintaining your own composure. Examples include increased recovery, sacrificing specific rolls for a heal, emergency heals.
[/*]This is pretty much the turtle play for sustaining longer sessions with some passive affects on prices.
[/*][/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45538267/4c88399219ee33e5a78dd693f471f7a6ca64ca60.png\"][/img] Profit Cores:
A greedy merchant\'s best friend, these are just what they sound like. Get that price moving at any cost, here you\'ll see effects like charging your opponent for pip bonuses, sacrificing high dice rolls for a bonus push on the price, pushing the price whenever you trigger a pip bonus.
[/*]These focus a lot on sacrificing options for profits.
[/*][/*][img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45538267/06f5f787b779975e854058d96a2c131db3bf94ef.png\"][/img] System Cores:
These have no specific affinity, but instead focus on granting specific situational abilities. Things like: Increasing/decreasing the haggle round limit, additional die rolls, control over the order dice are played in.
[/*]Not much to look at on their own, but really shine when paired with other types.
[/*][/*]Some Concept Cores are pretty simple, while others might have significant drawbacks
Trigger
For the most part the effects are automatic, so as soon as you meet their condition (i.e. assigning dice to a specific action) then you\'ll see the trigger message appear on screen for the effect applied! Each effect will clearly describe what their trigger conditions are when you equip them.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45538267/90c57ee28aa25409465c210fd0a067f02ea07abb.gif\"][/img]
Customer Effects
As you unlock more effects, you won\'t be the only one using them to your advantage. Other merchants and some customers will also be able to use concept cores of their own! You\'ll get a handy notebook summarizing the effects your customer is currently using so you\'ll have a chance to decide how to handle the situation or if they just aren\'t worth dealing with (time is money after all!).
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45538267/9d999e5e7e68d439d45b9760289ad68b3b6759dc.gif\"][/img]
Closing
That\'s it for this entry. If you made it this far, thanks! For the next one we\'ll take a look at something outside of haggling, maybe in the decoration side of things? Let\'s see how it goes!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45538267/4c03a1525b38291c01967b7a80a67351ec642289.gif\"][/img]
Minimum Setup
- OS: Ubuntu 18.04+ or SteamOS
- Processor: 2+ Cores. 2+ GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: 2 GB VRAM. OpenGL 3.3
- Storage: 1 GB available space
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