Co-op Beta Channel Updated to V1.12
[ 2016-06-23 04:56:49 CET ] [ Original post ]
Hi everyone! Another update to the co-op beta today. Change list is below!
- Multiplayer UI changes.
- add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
- Manager.Destroy, destroys aientities if they are passed in.
- [SRC-1039] Stop agents taking turns turning valves if equipped with atlas arms
- fix a null in cctvCamera and add some debugging to try and catch what is going wrong
- Added transition from T_Run_Idle to Panic_Run01
- [SRC-1042] fixed missing ammo box description
- [SRC-1043] fixed agent ability buttons toggling with space or enter
- Add icon for AmmoPack.
- [SRC-1035] Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons.
- melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name)
- fix projectile particles nor being destroyed with trashman
- [SRC-730] [SRC-531] removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI
- fix the Queued Commands so the line dras and gotoPoint icons get networked
- Added SERVER_FULL token.
- Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999
- [SRC-800] MpTest can now be controlled via command line.
- [SRC-982] Pack anim float into single byte value.
- [SRC-982] Pack KnockBack vector into single 32bit value.
- [SRC-982] Increase MaxPendingBuffers to 32
- fix queued waypoints
- force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation
- [SRC-1029] Fix graph node log spam
- Added null check for m_Target in PushGoto.
Co-op Beta Channel Updated to V1.12
[ 2016-06-23 04:56:49 CET ] [ Original post ]
Hi everyone! Another update to the co-op beta today. Change list is below!
- Multiplayer UI changes.
- add some null checks to Hijack, because of a null that happened when exiting to menu, where Energy was null (had persumably been deleted)
- Manager.Destroy, destroys aientities if they are passed in.
- [SRC-1039] Stop agents taking turns turning valves if equipped with atlas arms
- fix a null in cctvCamera and add some debugging to try and catch what is going wrong
- Added transition from T_Run_Idle to Panic_Run01
- [SRC-1042] fixed missing ammo box description
- [SRC-1043] fixed agent ability buttons toggling with space or enter
- Add icon for AmmoPack.
- [SRC-1035] Weapons are now referenced by weapon slot index, as per how they are arranged within the items component which can sometimes get out of sync with weapons.
- melee and cloak kills wasnt updating the right stat (steam had a conflict where a stat and an achievement had the same name)
- fix projectile particles nor being destroyed with trashman
- [SRC-730] [SRC-531] removed offmesh links on spawn doors that allowed enemies to think they could nav into the doors without using their BI
- fix the Queued Commands so the line dras and gotoPoint icons get networked
- Added SERVER_FULL token.
- Navmesh fixes for SRC-1031 SREX-4008 and SREX-3999
- [SRC-800] MpTest can now be controlled via command line.
- [SRC-982] Pack anim float into single byte value.
- [SRC-982] Pack KnockBack vector into single 32bit value.
- [SRC-982] Increase MaxPendingBuffers to 32
- fix queued waypoints
- force cleanup (squad remove etc)on some aientityes that have their own OnDestroy implementation
- [SRC-1029] Fix graph node log spam
- Added null check for m_Target in PushGoto.
Satellite Reign
5 Lives Studios
5 Lives Studios
2015-08-27
Action Indie Strategy Singleplayer
Game News Posts 33
🎹🖱️Keyboard + Mouse
Mostly Positive
(2510 reviews)
http://www.satellitereign.com/
https://store.steampowered.com/app/268870 
The Game includes VR Support
Satellite Reign Linux [1.3 G]
Satellite Reign Soundtrack
Satellite Reign Novella - Reboot
Satellite Reign Art Book
Deluxe Edition
Contains the game, original soundtrack, 'Satellite Reign: Reboot' e-book and 'The Art of Satellite Reign' e-book.
Strategic Cyberpunk Action
Satellite Reign is a real-time, class-based strategy game, set in an open-world cyberpunk city. You command a group of 4 agents through rain-soaked, neon-lit streets, where the law is the will of mega-corporations. Use your agents to sneak, shoot, steal, and sabotage your way up the corporate ladder, and take control of the most powerful monopoly of all time.
Each of your agents can be tailored toward your favoured play-style, while still maintaining their own unique specialisations. Shape your team into an offensive war machine, or an elite covert spec-ops outfit, and take the open-world city as your own.
Open World
The city of Satellite Reign is one big, open playground. No individual levels to pick between, the whole world can be explored seamlessly. Uncover new missions while you explore, and pick and choose which objectives you want to tackle.Customise your Team
Each of your four agents can be tailored to suit your play style. Choose their skills, weapons, gear, augmentations, and even their genetic base by cloning exceptional individuals from the general population.Multiple Strategies
There's no 'right-way' to complete your objectives. The world has been designed to facilitate emergent gameplay, allowing you to choose from and combine a wide range of strategic options. Sneak in through ventilation shafts, hack doors, take out power generators, hijack the minds of guards, or just blow the front door down. Countless opportunities await.MINIMAL SETUP
- OS: Ubuntu 12.04 or newer
- Processor: x86 Dual Core 2.4 GHzMemory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: OpenGL 3.2+ GPU with 1GB of memory
- Storage: 2 GB available space
- Processor: x86 Quad Core 3.4GHz or greaterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: OpenGL 3.2+ GPU with 2GB of memory
- Storage: 2 GB available space
GAMEBILLET
[ 5951 ]
GAMERSGATE
[ 1903 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB