




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Before I start, let me clarify some confusion
I didn't want to say that this game is in conceptual phase and much less I am a newbie just starting to do things with the source engine, I have been doing content with garrysmod, like model and some few maps and that gave me a great experience.
What was the real problem with this game?
First let's start with the worst problems of the Source Engine 2013
1- There is no documentation unlike other engines such as unity and unreal engine 4.
2- The Displacement of the valve hammer, have a problem and that is that to optimize them, it is not as easy as Reduce polygons to a model in blender.
[dynamiclink href="https://www.youtube.com/watch?v=nre432l_OTc&pp=ygUZdmFsdmUgaGFtbWVyIGRpc3BsYWNlbWVudA%3D%3D"][/dynamiclink]
It has more options, but of course the displacement reflects the darkness better.
[dynamiclink href="https://www.youtube.com/watch?v=BATG3b1ZFG4"][/dynamiclink]
3- Everything was great almost at the end of the development, until the page of Interlopers.net fell and no longer allows me to copy what came out at the end of the Valve Hammer and almost I charge a complete map because of the update of the counter strike source, I had to outdated" to finish with certain maps of the game.
What could I change?
Well, the most important things to improve impressions.
Examples
*Details that don't affect performance so much.
*More Traps for both your character/enemies
*Better English translation
*Remove weird details that don't make sense
More Custom Sounds?
It would be necessary to see, because most games "In general" use sounds very similar to each other, example like hitting wood, metal and rock, I find almost no difference in certain games and I do not intend to put sounds of "Very Old Cartoons" that is not the theme that I wanted to give.
Finally, the supposed "anthropomorphic dinosaurs" that you saw, are not really that in the lore, this is a "Peculiar" detail of the lore of the "World of Hartdam"
[img src="https://clan.cloudflare.steamstatic.com/images/45550743/b032e2560b6f2f23d8466004e9159951a143aa27.png"][/img]
PS: don't be fooled by that "white skinned" human, I swear that it will be "very unlikely" to see it in the present day of this world because of certain issues that happened some years ago.
Gameplay
*Ranged combat with medieval and magical weapons.
*Not so demanding platformer
*Missions that can be completed in several ways after the "first mission"
Details
*Mysterious story with some touches of environmental humor
*A villain with a background beyond being the bad guy
*Good physics (credits to VALVE)
*Destructible environments (With Certain Limitations)
*The game doesn't feel so linear
*Secrets and easter eggs
*Extra minigames (only if you want to try something different)
*Variety of traps
*Among other fun things that were already included in the game and tried to give focus to the gameplay so that despite not being very AAA-style, it will still be entertaining, that it will be comfortable that you can play without feeling like it has bad collisions and that if you want you can go through the game without having to face all the enemies in the game and a certain level of interactions with the world to make it feel special and not like a game as linear as certain one-person-made published games on STEAM
Flaws and limitations
*The melee gameplay is simple, but effective at breaking certain objects.
*Movement not so natural with keyboard, with controller it looks more natural
*Minor bug in VALVE code, The weapon is shown to be jumping in an area where it shouldn't be.
*Scenes can only be skipped when starting a new chapter from scratch
[ 6189 ]
[ 1359 ]
[ 2090 ]