



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Little patch 0.3.1 :
Bug fixed where the only boss that spawned was the Mega Trapper
Thanks to the first players and for the first feedback! ~Kiro
Enjoy a dynamic game that won't let your rest! 7 levels await you in this first Early Access, and will put your nerves to the test! And if that's not enough for you, challenges await you after each level. Will you have the courage to increase the difficulty?
Keyboard, controller or even touch screens, if you don't have a mouse, the game can be played with any other controller!
Accessibility settings are also available :
Special palettes for color blind people
Camera movement and vibration strength settings
Disable rhythm effects and background movements
Event will accessibility settings, DodgeKill remains not recommended for photosensitive or epileptic people! For the most eye-friendly game experience, turn on the Monochromatic mode and turn off every effect! On the other hand, it will turn off any color on every levels for a common Black & White color palette, you will therefore not benefit from the colors originally planned.
The giveaway will start right when the game releases, and will end on Sunday, July 6 at 6:00 p.m. (UTC+2). You just need to follow our Instagram account and comment on this post.
Small update for the demo :
The game now pauses when :
The current used controller is unplugged / disconnects / isn't detected anymore
The steam overlay opens
Small update for the demo :
Based on player feedback : The player doubles in size when having the bonus to reduce the precision needed
Little bug fixed with the animation of health gain
Small update for the demo based on player feedback :
The setting "Floating HUD" is now turned on by default for new players
This setting makes your interface float around your cursor to be readable without using your peripheral vision
The first bonus that appears in a game will now show a small floating text "Grab me !" to make players understand they need to take it
Small update for the demo :
Added 0.75s of invincibilit after the bonus ends
The main menu now fades in
Small update for the demo :
Sound volume setting bug fixed
Trappers and the Mega Trapper do not drop bombs / enemies anymore when the player is dead to reduce lags
Changes:
An improved combo counter
A new life gain animation
Several crashs and bugs fixed here and there
Feel free to try the game and give us as much feedback as possible; we can't wait to see what you think!
DodgeKill is not your typical game. Here, there's no character to control—your cursor is the one taking all the action!
A game visually simple, some geometric shapes, a few colors, and that's all.
But if we combine all this, we get a game with varied enemies and complex challenges!
Is it playable with only the mouse ? Absolutely!
You just need to move the cursor. But make no mistake, even if the controls are simple, the game remains no less complicated!
(Controllers and touchscreens are also compatible 🙂)
A unique gameplay playable entirely with the mouse
Various level filled with surprises, for increasingly difficult challenges
A tough difficulty that tests your nerves and will give you great satisfaction with each victory
Simple and intuitive controls, accessible to all players
Challenges available to increase the difficulty even more
Ready to take on the challenge ?
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