I've been hard at work trying to fix a lot of the multiplayer issues some players are having... ... And I think I've finally fixed them! Quick Unity lesson incoming: You see in the Unity Game Engine, objects use what are called "Network Views" to send data over the internet such as position, rotation, etc. All network instantiated objects must have a network view in order for connected players to see and interact with them. So objects such as trees, ores, grass, bug catching spots, and even enemies all have network views. And on these network views, you can select a component of the object to constantly watch and update over the network. HERE'S THE BUG: For every object in the game, including NON-MOVING objects, I was constantly sending their positions and rotations over the internet. Every. Tree. And. Ore... All of those objects do not need to be constantly sending data to connected players, so I disabled all of that! So that has been fixed, and multiplayer should see a huge improvement in 1.6. All this week I'll be fine tuning random stuff, and adding some exciting new items/gear/secrets for you all. Thanks for your support, -Sean
[ 2015-02-24 01:56:46 CET ] [ Original post ]
I've been hard at work trying to fix a lot of the multiplayer issues some players are having... ... And I think I've finally fixed them! Quick Unity lesson incoming: You see in the Unity Game Engine, objects use what are called "Network Views" to send data over the internet such as position, rotation, etc. All network instantiated objects must have a network view in order for connected players to see and interact with them. So objects such as trees, ores, grass, bug catching spots, and even enemies all have network views. And on these network views, you can select a component of the object to constantly watch and update over the network. HERE'S THE BUG: For every object in the game, including NON-MOVING objects, I was constantly sending their positions and rotations over the internet. Every. Tree. And. Ore... All of those objects do not need to be constantly sending data to connected players, so I disabled all of that! So that has been fixed, and multiplayer should see a huge improvement in 1.6. All this week I'll be fine tuning random stuff, and adding some exciting new items/gear/secrets for you all. Thanks for your support, -Sean
[ 2015-02-24 01:56:46 CET ] [ Original post ]
- Linux Content [496.44 M]
Magicite's main influences were Monster Hunter and Spelunky. I loved the resource collection and crafting in Monster Hunter, and of course fighting giant monsters with my friends. Spelunky's brutal yet rewarding platforming was also something that I wanted to capture with Magicite.
Features:
- Randomly Generated Dungeons - Experience a new dungeon each time you play. Expect tons of trees to chop, ores to mine, plants to harvest, and bugs to catch! Oh and giant monsters.
- Permanent Death - The game logs all of your stats in a play through, leading the way for achievements and upgrades.
- Crafting System - Combine any two items to create a new one! For example, Wood + Wood = Plank. There are tons of combinations to discover!
- Combat System - If you plan on just running in and swinging you sword, you're gonna get wrecked. Take time to craft useful items and examine enemy positioning before executing a well timed attack.
- Unlockable Races, Hats, & Companions - The more you play, more greater chance you'll unlock awesome new hats with a variety of special effects. Races and Companions can also be unlocked to provide different starting items and stats!
- Multiplayer - Want to put your friendships to the test? This is the game to do it! Permanent death only occurs when the ENTIRE party has fallen. So if your buddy gets knocked out feel free to run over and help him back up. Or not...
- Processor: 1.6GhzMemory: 512 MB RAMStorage: 450 MB available spaceSound Card: Any
- Memory: 512 MB RAMStorage: 450 MB available spaceSound Card: Any
- Storage: 450 MB available space
- Processor: 2.4 GhzMemory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Memory: 4 GB RAMNetwork: Broadband Internet connectionStorage: 1 GB available space
- Storage: 1 GB available space
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