



Hi Steam! The demo for NOMIA is now available. In it, you can do the first leg of a run, and experience the first little bit of the story and all character relationships. All four characters are unlockable. This represents a little over a year and a half of work by me, so I'm very excited to present it to you! Any feedback or comments are welcome. If you've been following this journey from earlier, here's detailed patch notes as well!
Changelog
v0.5.1 -> v0.5.2 Welcome to the demo build! This update greatly speeds up game flow by letting you play cards by double-clicking, or clicking and dragging. The first proper "main quest" conversation (after the prologue) is also now in the game. I look forward to presenting the full story in time!
BUG FIXES
- Fixed character select screen pause button peeking out from the bottom of the screen when examining a character. - Fixed Butterfly's Spear Plume not showing the tooltip for Distracted. - Memories that activate upon defeating enemies now trigger multiple times if you defeated multiple enemies with a single card.
STORY
- Added a new main story conversation.
VISUALS
- Enemies with an additional special behaviour now have a subtle trim on their sprite. - Knockback that isn't sufficient to kick an enemy off a ledge is now indicated by a unique animation. - Made various notifications point to places on the screen with a shrinking diamond effect.
GAMEPLAY
- Playing a Lunge card on an empty tile now moves you to that tile rather than adjacent to it. - You now have multiple save files.
QUALITY OF LIFE
- You can now click and drag to play cards. - Cards that only have one valid target can now be played with a double click. - Added more tutorial messages when certain mechanics are encountered for the first time. - Push/pull - Opposing statuses - Codex in pause menu - You can now use the scroll wheel to view cutscene/conversation history. - "On attunement" for memories is now worded as "When equipped".
CARDS
- Butterfly's Spear/Halberd/Quarterstaff is now a Targeted Lunge. - Cricket's Steal is now a non-targeted Lunge.
MEMORIES
- Butterfly: - Added Arming Belt, which grants 1 Nimble upon playing a lunge/retreat card. - Added Armour-Piercing Thrust, which has a 1 in 2 chance to remove 2 stacks of a random defensive buff when you attack. - Added Tricky Tempo, which applies 1 Blinded to surrounding enemies on turn end for the first 2 turns of each battle. - Effortless Grace now gives 2 Focus rather than 3. - Seagull: - Added Sharpened Wand, which grants 1 Focus when playing a zero-cost card. - Added Back to Back, which grants 1 Grit to both you and your ally if your ally is in the surrounding tiles on turn end. - Added Geometric Instinct, which has a 1 in 8 chance to make a card ignore line of sight for this turn when it is drawn. - Cricket: - Added Gambeson, which grants 1 Buffer every fifth turn. - Added Blueprint, which grants 2 Grit if you have leftover Block from last turn. - Added Wandering Heart, which causes your first attack each battle to inflict 10 Fragile. - Crow: - Added Ice-Blue Contacts, which heals you for the number of units hit when you hit more than 1 unit. - Added Corvid Gaze, which grants 2 Grit if you end your turn with no surrounding units. - Added Painted Talons, which grants 2 Critical upon defeating an enemy.
[ 2025-04-05 03:32:58 CET ] [ Original post ]
🕹️ Partial Controller Support
🎮 Full Controller Support
NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.
Two heroes, two hands; no one should die the same way twice.
Your hand has two halves.
Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.
Both will change along your journey. Express your playstyle through both character building and deck building.
Your party has two heroes.
You'll always pick two at the start of each expedition -- a Mighty and a Magical.
The Mighty has more Actions.
The Magical has more Gambits.
Each has a unique deck of cards, as well as unique Memories that create powerful synergies.
Your foes have tells.
Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.
You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.
Your path is winding.
Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.
Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.
Dive deep into the Dream, and play your cards well.
- OS: Ubuntu 22.04. Ubuntu 24.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 1 GB available space
[ 5944 ]
[ 1567 ]
[ 1755 ]