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NOMIA
Tangleworm Developer
Magnesium Ninja Publisher
1970-01-01 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Update v0.6.3

A few big changes this week: standard drafts now let you pick two of four cards rather than one of three, and enemies should now always spawn in the newly generated room rather than having a chance to spawn in from behind you. The former was because player decks hadn't changed as much as I would've liked by the time they reached the first boss, and the latter was because the newly generated room felt pointless if all enemies spawned outside it. This also means the party is surrounded much less often, which should hopefully open up tactical options. On the art side, everyone's battle outfit portraits are done, and conversations are a little more fleshed out with backgrounds and cut-ins. This version will likely be the one participating in Steam Next Fest! Wish me luck.

Changelog


v0.6.2 -> v0.6.3

BUG FIXES


  • Fixed enemy-added cards not playing the card creation sound.
  • Fixed new unlocks not being highlighted at run end if you saved and loaded midway through.
  • Fixed library highlight particle appearing when examining a character's cards.
  • Fixed chosen path icon being incorrect after save and load.
  • Fixed one of the two boss rewards being skipped after save and load.
  • Fixed battle not progressing if a player retreated due to DoT damage on turn end with certain memories attuned.

STORY


  • Cricket and Crow's battle outfit conversation portraits now have different art than their in-world sprites.
  • Added detail pop-ups to conversations.
  • Added background to certain conversations.

GAMEPLAY


  • Standard Recollections now let you pick 2 of 4 cards, rather than 1 of 3.
  • Players no longer always start right next to each other when moving rooms.

QUALITY OF LIFE


  • Moved game startup greeting to the side.
  • Added links to store page and feedback form on the main menu.
  • Adjusted timing of some notifications and events to reduce overwhelm.
  • Highlighted character examine button if the selected character is at level 0.
  • Shortened "New Conversations Available" notification time.
  • ESC now opens the pause menu on the character select screen rather than doing nothing.
  • Keybind conflicts are now prevented.
  • Moved tab-switch tutorial to after card play/intent tutorials.

ENEMIES


  • Enemies are now much more likely to spawn "ahead" of the party rather than in from behind them.
  • Metal: Titan Walker's Recalibrate now removes 5 Weakened instead of 20.

ITEMS


  • Added Creased Space, which turns a movement card into a teleport this turn.
  • Added Loose Shackle, which turns a movement card into a teleport this battle at the cost of 3 Fray.
  • Added Astral Flicker, which turns a movement card into a teleport permanently at the cost of 10 max HP.
  • Added Muscle Memory, which permanently turns a non-exhausting Gambit into an Action with a cooldown of 2.
  • Added Chirography, which permanently turns a non-exhausting Gambit into an Action with 2 charges.


[ 2025-05-27 23:50:41 CET ] [ Original post ]

NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.

Two heroes, two hands; no one should die the same way twice.

Your hand has two halves.

Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.

Both will change along your journey. Express your playstyle through both character building and deck building.

Your party has two heroes.

You'll always pick two at the start of each expedition -- a Mighty and a Magical.

The Mighty has more Actions.
The Magical has more Gambits.

Each has a unique deck of cards, as well as unique Memories that create powerful synergies.

Your foes have tells.

Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.

You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.

Your path is winding.

Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.

Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.

Dive deep into the Dream, and play your cards well.


MINIMAL SETUP
  • OS: Ubuntu 22.04. Ubuntu 24.04
  • Processor: x64 architecture with SSE2 instruction set support
  • Graphics: OpenGL 3.2+. Vulkan capable GPUs
  • Storage: 1 GB available space

GAMEBILLET

[ 6277 ]

3.93$ (21%)
8.39$ (16%)
16.79$ (16%)
42.45$ (15%)
0.90$ (90%)
16.79$ (16%)
16.39$ (18%)
19.59$ (22%)
12.59$ (16%)
49.77$ (17%)
8.27$ (17%)
5.27$ (12%)
13.34$ (11%)
44.45$ (11%)
5.03$ (16%)
8.39$ (16%)
24.87$ (17%)
8.39$ (16%)
5.03$ (16%)
4.18$ (16%)
12.42$ (17%)
16.18$ (19%)
16.57$ (17%)
20.72$ (17%)
13.34$ (11%)
16.79$ (16%)
33.14$ (17%)
17.75$ (11%)
20.72$ (-4%)
16.57$ (17%)
GAMERSGATE

[ 2274 ]

4.67$ (53%)
4.88$ (62%)
0.85$ (91%)
2.25$ (89%)
0.85$ (91%)
1.91$ (87%)
3.4$ (83%)
0.64$ (91%)
2.0$ (90%)
0.89$ (87%)
8.24$ (59%)
1.7$ (91%)
1.0$ (90%)
2.55$ (91%)
9.0$ (70%)
0.43$ (91%)
1.28$ (79%)
8.0$ (60%)
1.8$ (77%)
2.55$ (91%)
5.95$ (70%)
2.25$ (85%)
0.51$ (91%)
1.7$ (91%)
3.4$ (83%)
5.0$ (75%)
3.0$ (70%)
7.44$ (70%)
0.85$ (91%)
0.85$ (91%)
MacGamestore

[ 1932 ]

1.99$ (85%)
1.42$ (93%)
17.49$ (13%)
43.99$ (27%)
1.99$ (80%)
1.09$ (84%)
7.19$ (45%)
1.19$ (88%)
1.29$ (91%)
1.19$ (76%)
2.99$ (85%)
1.71$ (91%)
1.69$ (83%)
1.29$ (84%)
1.19$ (87%)
29.99$ (40%)
1.19$ (88%)
1.99$ (82%)
1.39$ (91%)
3.49$ (91%)
1.19$ (88%)
1.19$ (88%)
1.19$ (88%)
2.49$ (88%)
1.59$ (68%)
1.79$ (91%)
4.99$ (80%)
1.19$ (94%)
1.19$ (94%)
1.69$ (72%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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23 days, 6 hours, 46 minutes

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