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A few big changes this week: standard drafts now let you pick two of four cards rather than one of three, and enemies should now always spawn in the newly generated room rather than having a chance to spawn in from behind you. The former was because player decks hadn't changed as much as I would've liked by the time they reached the first boss, and the latter was because the newly generated room felt pointless if all enemies spawned outside it. This also means the party is surrounded much less often, which should hopefully open up tactical options. On the art side, everyone's battle outfit portraits are done, and conversations are a little more fleshed out with backgrounds and cut-ins. This version will likely be the one participating in Steam Next Fest! Wish me luck.
NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.
Two heroes, two hands; no one should die the same way twice.
Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.
Both will change along your journey. Express your playstyle through both character building and deck building.
You'll always pick two at the start of each expedition -- a Mighty and a Magical.
The Mighty has more Actions.
The Magical has more Gambits.
Each has a unique deck of cards, as well as unique Memories that create powerful synergies.
Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.
You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.
Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.
Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.
Dive deep into the Dream, and play your cards well.
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