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NOMIA
Tangleworm Developer
Magnesium Ninja Publisher
1970-01-01 Release
Game News Posts: 12
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Update v0.6.4

I lied in the last changelog; this is the Next Fest version. Perfect time to overhaul almost all the combat sound design, right? There were a few bugs I wanted to fix for the festival as well, particularly how the UI looks on 4K and ultrawide monitors. Please enjoy!

CHANGELOG


v0.6.3 -> v0.6.4

BUG FIXES


  • Fixed hand capacity warning always appearing on the second pick of a standard draft.
  • Behemoth Soul now has the correct item icon and card art.
  • Fixed critical hit sound not playing.
  • "No line of sight" icon now takes into account when certain cards are empty or on cooldown.
  • Numerous UI elements are no longer positioned strangely for 4K monitors at high UI scale.
  • Click-and-drag camera panning speed now adjusts for monitor size.
  • Fixed target preview showing nonexistent self-damage when units had stacks of Fragile.
  • Fixed knockback preview on allies showing nonexistent damage.

STORY


  • Cutscene tarot cards are slightly closer together so the previous one remains in context.
  • Edited post-tutorial conversation to be more show, less tell.
  • Edited a few other bits of the script.
  • Moved character portraits further apart by default.
  • Dialogue text is now coloured like name tag text.

VISUALS


  • Adjusted timing of status effect announcements.
  • Made units wobble for longer when hit.
  • Units also wobble when receiving debuffs.

AUDIO


  • Implemented spatial audio for in-world sounds.
  • Updated battle theme version.
  • Overhauled a lot of battle sound design.
  • Added sound for mousing over targetable tiles.
  • Used card-handling sounds in more contexts.
  • Added sound for beginning a dive.

GAMEPLAY


  • Retreat 1 can now move you diagonally.

QUALITY OF LIFE


  • UI scale now defaults based on monitor resolution.
  • Made tutorial checkboxes harder to miss.
  • The "ignores line of sight" tutorial no longer appears for teleport cards because those are self-explanatory.
  • Added highlight particles to the player's first character selection.
  • Added a conversation log control reminder.
  • Added a conversation skip control reminder.

CARDS


  • Cricket's Experience now costs 1 rather than 2, but starts weaker.
  • Crow's Nest Egg now starts at 8 damage gain per turn rather than 15.

MEMORIES


  • Spinning Top and Jianzi now give 1 Focus/Grit rather than 2.
  • Keen Retribution and Steeled Retribution now give 1 Focus/Grit when you're attacked, rather than 2.

ENEMIES


  • Added a new enemy for each realm.
    • Fire: Added Kindling.
    • Water: Added Fogdweller.
    • Wood: Added Bystander.
    • Metal: Added Lightning Rod.
    • Earth: Added Chronicler.


[ 2025-06-03 13:04:20 CET ] [ Original post ]

NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.

Two heroes, two hands; no one should die the same way twice.

Your hand has two halves.

Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.

Both will change along your journey. Express your playstyle through both character building and deck building.

Your party has two heroes.

You'll always pick two at the start of each expedition -- a Mighty and a Magical.

The Mighty has more Actions.
The Magical has more Gambits.

Each has a unique deck of cards, as well as unique Memories that create powerful synergies.

Your foes have tells.

Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.

You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.

Your path is winding.

Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.

Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.

Dive deep into the Dream, and play your cards well.


MINIMAL SETUP
  • OS: Ubuntu 22.04. Ubuntu 24.04
  • Processor: x64 architecture with SSE2 instruction set support
  • Graphics: OpenGL 3.2+. Vulkan capable GPUs
  • Storage: 1 GB available space

GAMEBILLET

[ 6277 ]

16.79$ (16%)
16.39$ (18%)
3.93$ (21%)
49.77$ (17%)
34.59$ (42%)
4.95$ (17%)
49.77$ (17%)
13.30$ (11%)
16.57$ (17%)
13.02$ (13%)
8.27$ (17%)
8.85$ (11%)
4.18$ (16%)
42.45$ (15%)
16.57$ (17%)
12.42$ (17%)
16.57$ (17%)
49.77$ (17%)
1.00$ (90%)
24.87$ (17%)
7.54$ (16%)
17.75$ (11%)
12.42$ (17%)
4.95$ (17%)
4.95$ (17%)
6.61$ (17%)
8.27$ (17%)
17.75$ (11%)
53.35$ (11%)
8.39$ (16%)
GAMERSGATE

[ 2274 ]

0.85$ (91%)
1.13$ (96%)
14.0$ (60%)
0.89$ (87%)
7.65$ (62%)
8.49$ (58%)
1.5$ (90%)
0.43$ (91%)
0.85$ (79%)
1.91$ (87%)
8.5$ (79%)
1.28$ (87%)
4.25$ (91%)
2.55$ (91%)
3.0$ (50%)
1.0$ (90%)
6.38$ (57%)
1.7$ (83%)
0.64$ (87%)
0.26$ (91%)
14.0$ (65%)
7.04$ (65%)
11.9$ (70%)
2.55$ (91%)
0.58$ (85%)
8.8$ (78%)
3.19$ (79%)
0.51$ (91%)
6.85$ (47%)
0.43$ (91%)
MacGamestore

[ 1932 ]

17.49$ (13%)
3.99$ (90%)
27.49$ (8%)
4.99$ (83%)
49.99$ (17%)
15.89$ (21%)
1.19$ (76%)
1.99$ (80%)
1.19$ (88%)
1.99$ (80%)
1.99$ (80%)
0.99$ (75%)
1.89$ (81%)
8.99$ (55%)
1.71$ (91%)
5.99$ (60%)
1.19$ (88%)
6.37$ (79%)
1.99$ (85%)
1.69$ (83%)
1.99$ (80%)
1.19$ (76%)
2.99$ (85%)
1.29$ (84%)
8.99$ (70%)
1.49$ (85%)
1.09$ (86%)
1.19$ (60%)
7.19$ (45%)
1.19$ (76%)

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