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NOMIA
Tangleworm Developer
Magnesium Ninja Publisher
1970-01-01 Release
Game News Posts: 14
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Update v0.7.0

Hey, a new logo!

I tried tackling more of the remaining Next Fest feedback in this update.

The camera has been overhauled with free rotation and a tactical overhead view. Visuals have been polished. The enemy roster has been expanded and tweaked for greater variety.

One thing that came up in playtesting was players always choosing upgrades, since they felt the safest.

Repeated upgrades are less interesting than drafting new cards and synergizing with new memories, so let's try swapping the rarity of upgrades and memories.

In addition, very few people were using items regularly, so I've removed the one-per-turn limitation on them.

Per community feedback, Dodge is also now only consumed on success, to make Dodge builds more viable.

Many other changes are detailed below!

CHANGELOG


v0.6.5 -> v0.7.0

BUG FIXES


  • Fixed a number of card effects still triggering when a card was dodged.

  • Fixed certain cards not being affected by hit chance as intended.

  • Keybind menu buttons no longer stop the scroll wheel when moused over.

  • Nimble and Bound no longer compound after save and load.

  • Camera now resets properly when starting a run after abandoning a run.

  • Enemies no longer skip their turn if Rally would heal them to the point where DoTs don't destroy them before they act.

  • Fixed draw pile and discard icons overlapping your cards at higher UI scales.

STORY


  • Cutscenes can now be skipped before you've watched them once.

VISUALS


  • Units now cast shadows on the world.

  • Shadows from clouds have been intensified.

  • Decorative tiles now appear underneath levels.

  • Menu buttons like reroll/skip/confirm upgrade are now higher contrast with the background.

  • Damage/healing numbers have a new font and tweaked animations.

  • AP and GP gain/losses outside of turn start are now announced above a unit.

  • Some shiny surfaces have been tweaked so they don't blast you with overwhelming glow under certain lighting conditions.

  • Changed damage AOE indicators.

  • Locked AOE indicators are now different from regular AOE indicators.

  • Enemy AOE indicators are now hidden when an enemy-targeting card is selected, and when previewing an enemy's attack range.

  • Remade the title logo.

  • The card fan has slightly increased maximum width.

AUDIO


  • Added sounds for camera movement.

  • Updated battle theme.

GAMEPLAY


  • End Turn now requires a double click when not all party members have acted.

  • Increased frequency of Memory choices and decreased frequency of Upgrade choices.

  • Added a golden Memory path choice.

  • Character-specific card draft choices are no longer limited per run.

  • The standard upgrade reward can now only be chosen 3 times per run.

  • Character-specific upgrade rewards can now only be chosen 2 times each per run.

  • Stacks of Dodge are now only consumed on successfully dodging an attack.

  • Rally now heals a fifth of missing HP rather than a tenth.

  • Enemy generation parameters have been adjusted to increase encounter variety.

  • Ironically, also reduced enemy variety for the very first post-tutorial run to prevent information overload.

  • Items are no longer limited to one per turn during battle.

QUALITY OF LIFE


  • You can now press T (rebindable) to toggle an overhead tactical view.

  • You can now press R (rebindable) to reset the camera.

  • You can now remove keybinds by right-clicking them.

  • You can now freely rotate the camera by dragging right-click.

  • Game speed buttons in the top right have been condensed to a single toggle.

  • All "increase by half" status tooltips have been rephrased into "1.5x potency";

  • Rephrased tutorial bubbles to be more concise.

  • Several tutorial bubbles now trigger under more intuitive conditions.

  • Unplayable card explanations are more informative.

  • "OK" buttons are now "ACKNOWLEDGE" buttons (easier to click).

  • Intent descriptions on examine tooltips are more concise.

CARDS


  • Seagull can now use Duality to invert their own statuses.

ENEMIES


  • Fire: Added Hot Coal.

  • Water: Added Aquifer.

    • Mirrorscale now has an additional defensive card.

  • Wood: Added Splinter.

  • Metal: Added Cold Iron.

  • Earth: Added Monument.

  • Universal: Added Resonator.

    • Wisp now does 10 damage rather than 5.

  • Stray Threats are now more likely to be swarm encounters rather than single enemies.

  • Many swarm enemies have less movement, to allow for easier tactical positioning.

  • Many swarm enemies' max HP and challenge rating have been reduced.

  • Slightly increased some early enemies' attack damage to compensate for the above.


[ 2025-07-03 22:05:48 CET ] [ Original post ]

NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.

Two heroes, two hands; no one should die the same way twice.

Your hand has two halves.

Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.

Both will change along your journey. Express your playstyle through both character building and deck building.

Your party has two heroes.

You'll always pick two at the start of each expedition -- a Mighty and a Magical.

The Mighty has more Actions.
The Magical has more Gambits.

Each has a unique deck of cards, as well as unique Memories that create powerful synergies.

Your foes have tells.

Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.

You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.

Your path is winding.

Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.

Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.

Dive deep into the Dream, and play your cards well.


MINIMAL SETUP
  • OS: Ubuntu 22.04. Ubuntu 24.04
  • Processor: x64 architecture with SSE2 instruction set support
  • Graphics: OpenGL 3.2+. Vulkan capable GPUs
  • Storage: 1 GB available space

GAMEBILLET

[ 6441 ]

1.88$ (91%)
4.95$ (17%)
3.34$ (78%)
5.36$ (73%)
5.27$ (12%)
8.19$ (18%)
5.27$ (12%)
2.73$ (73%)
5.87$ (16%)
8.39$ (16%)
4.27$ (91%)
7.03$ (77%)
1.00$ (90%)
9.86$ (51%)
25.19$ (16%)
2.73$ (73%)
4.46$ (78%)
5.03$ (16%)
2.50$ (90%)
13.46$ (78%)
6.26$ (37%)
41.49$ (17%)
0.84$ (91%)
1.50$ (90%)
1.98$ (67%)
8.39$ (16%)
3.77$ (75%)
8.20$ (86%)
9.95$ (17%)
12.42$ (17%)
GAMERSGATE

[ 2821 ]

30.0$ (50%)
5.63$ (62%)
3.75$ (62%)
0.49$ (75%)
0.56$ (81%)
3.0$ (90%)
1.13$ (91%)
1.6$ (90%)
1.5$ (85%)
4.5$ (62%)
2.25$ (85%)
8.0$ (60%)
1.13$ (96%)
6.0$ (60%)
3.75$ (62%)
0.56$ (81%)
4.88$ (62%)
0.56$ (81%)
1.8$ (77%)
2.0$ (90%)
1.8$ (91%)
1.88$ (62%)
2.55$ (85%)
3.38$ (89%)
2.64$ (82%)
1.5$ (85%)
5.0$ (80%)
4.13$ (62%)
0.56$ (81%)
12.15$ (73%)
MacGamestore

[ 4456 ]

1.19$ (88%)
6.37$ (79%)
2.99$ (85%)
4.99$ (50%)
1.79$ (91%)
37.89$ (5%)
8.99$ (70%)
1.19$ (88%)
1.19$ (88%)
1.24$ (75%)
42.49$ (15%)
1.99$ (60%)
1.19$ (76%)
1.19$ (76%)
0.99$ (80%)
8.79$ (78%)
1.42$ (93%)
7.79$ (40%)
1.39$ (91%)
29.99$ (40%)
29.99$ (40%)
1.49$ (94%)
1.49$ (85%)
9.99$ (50%)
17.49$ (13%)
1.49$ (75%)
1.99$ (85%)
5.99$ (80%)
8.99$ (55%)
1.99$ (80%)

FANATICAL BUNDLES

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356290 days, 19 hours, 14 minutes


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356290 days, 19 hours, 14 minutes


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HUMBLE BUNDLES

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4 days, 20 hours, 14 minutes


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6 days, 20 hours, 14 minutes


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