NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.
Two heroes, two hands; no one should die the same way twice.
Your hand has two halves.

Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.
Both will change along your journey. Express your playstyle through both character building and deck building.
Your party has two heroes.

You'll always pick two at the start of each expedition -- a Mighty and a Magical.
The Mighty has more Actions.
The Magical has more Gambits.
Each has a unique deck of cards, as well as unique Memories that create powerful synergies.
Your foes have tells.

Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.
You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.
Your path is winding.

Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.
Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.
Dive deep into the Dream, and play your cards well.
Hey, new trailer and key art!
More importantly: Early Access will be available October 10th, 2025! Hope to see you there.
For this update, Act I Scene III has been added. I was originally saving this for early access, but I think it\'s a nice story beat to include in the demo.
Work continues on the visuals, and I was able to iron out a few bugs as well.
More functional changes are coming next update.
CHANGELOG
v0.7.0 -> v0.7.1
BUG FIXES
Character select portraits no longer overflow past the screen edges on high UI scales.
[/*]Title screen spinning circles now respect UI scale.
[/*]Tutorial checkboxes no longer appear for things that have had their keybinds removed.
[/*]The cutscene skip prompt no longer appears in the top left if you\'ve unbound the key for skipping a cutscene.
[/*]The cutscene skip prompt now reflects the correct key when rebound.
[/*]Card numbers are no longer shown above them when their key is unbound.
[/*]Fixed some key rebinds not getting saved properly.
[/*]Fixed a tutorial-seen issue that prevented the opposing statuses tutorial from showing.
[/*]Fixed soft lock when Cricket copies a card from the attack that causes him to retreat from the expedition.
[/*]The see-through shader now deactivates when the cursor goes outside the battlefield, or when a menu is open.
[/*]Fixed camera being slightly too low when focusing on a unit.
[/*]Fixed particle weirdness when gaining/losing stars in quick succession.
[/*]Fixed special behaviour purple trim not dithering at the bottom in tactical view.
[/*]AP and GP granting items now also announce their effects above the selected unit.
[/*]
STORY
Wrote Act I Scene III.
[/*]
VISUALS
Item gain is much more noticeable now.
[/*]Cards on the reward, preview, and cauldron menus are slightly larger.
[/*]The monster library tab now unfurls over several frames.
[/*]When an enemy plays a card, the camera now frames its action rather than centering on just the enemy.
[/*]The camera tweens slightly faster by default, and is now affected by camera speed.
[/*]The purple trim for enemies with special behaviours is more noticeable.
[/*]The Play and save slot buttons on the main menu are more prominent.
[/*]
QUALITY OF LIFE
Added settings to invert X and Y camera rotation direction.
[/*]Removed Stars in the tutorial for simplicity.
[/*]Removed the tutorial popups for pausing and checking the codex (these are self-evident)
[/*]Abandoning a run no longer goes through the animation of reducing the party\'s HP to zero.
[/*]Added some motion dampening on WASD camera panning.
[/*]The character select screen now shows the selected character\'s starting stats.
[/*]Status tooltips when hovering over an enemy now default to off.
[/*]
ITEMS
All items that give Gambits now cost significantly less max HP.
[/*]
Minimum Setup
- OS: Ubuntu 22.04. Ubuntu 24.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 1 GB available space
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