NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.
Two heroes, two hands; no one should die the same way twice.
Your hand has two halves.

Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.
Both will change along your journey. Express your playstyle through both character building and deck building.
Your party has two heroes.

You'll always pick two at the start of each expedition -- a Mighty and a Magical.
The Mighty has more Actions.
The Magical has more Gambits.
Each has a unique deck of cards, as well as unique Memories that create powerful synergies.
Your foes have tells.

Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.
You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.
Your path is winding.

Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.
Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.
Dive deep into the Dream, and play your cards well.
After a 2.5 year long GitHub streak, an inopportune broken motherboard very close to release time, and lots and lots of feedback, NOMIA will be releasing in Early Access October 10th, 2025.
Whether you\'ve been here since the very start or are just hearing about this for the first time, thank you for being here!
What You Can Expect
In the Early Access version, you can:
Unlock all 4 playable characters and their combined 250 cards + 160 memories
[/*]Play entire 3-realm runs, rather than being cut off after realm 1 as in the demo
[/*]Experience the entirety of Act I of the story, and the first bit of Act II
[/*]See the first four bond conversations between each pair of adventurers
[/*]
What I\'m Still Working On
In addition to ongoing updates and tweaks to gameplay, the following are still works in progress:
The rest of the main story, bond conversations, and lore entries
[/*]Some late-game enemies still have placeholder art
[/*]Challenge modifiers and more run events
[/*]Overall card, item, memory and enemy balance
[/*]
I want to make this release a fairly complete experience from the gameplay side, but still give enough space before 1.0 for feedback to make a meaningful difference. As always, all discussion and bug reports are welcome in the forums, or via this form .
How You Can Help
Reviews are extremely helpful for a solo developer project like this one! If you have the time to write one for the full game when it releases (or the demo anytime), I would truly appreciate it.
Minimum Setup
- OS: Ubuntu 22.04. Ubuntu 24.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 1 GB available space
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