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NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.

Two heroes, two hands; no one should die the same way twice.

Your hand has two halves.

Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.

Both will change along your journey. Express your playstyle through both character building and deck building.

Your party has two heroes.

You'll always pick two at the start of each expedition -- a Mighty and a Magical.

The Mighty has more Actions.
The Magical has more Gambits.

Each has a unique deck of cards, as well as unique Memories that create powerful synergies.

Your foes have tells.

Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.

You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.

Your path is winding.

Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.

Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.

Dive deep into the Dream, and play your cards well.

NOMIA
TanglewormDeveloper
Magnesium NinjaPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
4 user reviews (4 reviews)
Public Linux Depots:
  • [0 B]
Update v0.8.3

The second layer of Curses has been implemented!\nThis update also brings a number of assorted quality of life and battle improvements.

Every Memory that gives Block or defensive statuses now ticks before DoTs do.\nSeagull\'s Duality now truly inverts every status, even those whose opposites can\'t be gained in any other way.\nEnemy AOE indicators have been redrawn to be more readable.\nChronomancer enemies no longer act on the enemy turn.\nCertain bosses will now summon adds when they\'ve taken enough damage.

There\'s not really a theme to this update, because behind the scenes I\'ve been focused on writing.\nMore story content is coming soon!

CHANGELOG

v0.8.2 -> v0.8.3\n

BUG FIXES

  • Fixed Invective Scholar\'s Mind Empty card reading \"1 copies\".

    [/*]
  • Fixed Cricket\'s Vice Grip showing cards on screen before he was selected.

    [/*]
  • Made capitalization consistent across path choice descriptions.

    [/*]
  • Enemies with Witness no longer copy Banes.

    [/*]
  • Fixed Tab causing the selection light to flicker on and off when the expedition has already ended.

    [/*]
  • Fixed run-end stats not appearing for retreated party members on save and load.

    [/*]

STORY

  • Realm poems now only appear for realms 2 and 3, to smooth out the start of the run.

    [/*]
  • Home-base poems only appear the first time the run start menu is opened.

    [/*]
  • The term \"centimoon\" is now \"hundredmoon\", and \"decamoon\" is now \"tenmoon\".

    [/*]

VISUALS

  • Redrew enemy AOE indicators with round corners so they\'re easier to read when overlapping.

    [/*]
  • Wood: Made pillars contrast more with the floor.

    [/*]
  • Added more card play VFX.

    [/*]
  • Added final art for Heat Haze, Slipstream, Catalogue, Mercurial, Compactor, and Reclaimer.

    [/*]
  • The Transmute event now has its own firework effect.

    [/*]
  • Slightly increased the number of atmospheric particles.

    [/*]
  • Stray battles no longer announce \"Dream Stabilized\".

    [/*]

GAMEPLAY

  • Added additional challenge modifiers.

    [list]
  • Curse of the Wildfire Exemplar: Party members only heal 75% of max HP after defeating a boss.

    [/*]
  • Curse of the Glass Leviathan: Enemies gain 1 Dodge on spawn.

    [/*]
  • Curse of the Invective Scholar: After the first three rounds of combat, both party members take 1 unblockable damage each turn.

    [/*]
  • Curse of the Horde Foundry: Enemies have a 1 in 2 chance to gain 2 Resist each turn.

    [/*]
  • Curse of the Gravestone Quarry: Rerolls and refreshes cost 1 more Star.

    [/*]
[/*]
  • The first boss now only rewards a golden card, and the second boss now only rewards a golden Memory.

    [/*]
  • Rest events now also increase both party members\' max HP by 5.

    [/*]
  • Stray threats now also reward 3 Stars.

    [/*]
  • Once all realms have been unlocked, you can now stay on the same path after defeating a boss.

    [/*]
  • [/list]

    QUALITY OF LIFE

    • Enemies that take a turn as a reaction to your card plays now show a warning before you play a card that would cause them to take their turn.

      [/*]
    • The maximum curse level cleared by each pair is now displayed.

      [/*]
    • The number of each enemy you have ever defeated is shown in the monster library.

      [/*]

    CARDS

    • Seagull\'s Duality can now invert Form, Dodge, Blinded, Distracted, Rally, Recovery, Burn, Bleed, and Poison. The inverted versions of these statuses currently cannot be gained in any other way.

      [/*]

    ITEMS

    • Earth: Mote of Gravity now applies 5 Bound rather than 2.

      [/*]

    MEMORIES

    • Instinct has been reworked: Each turn, gain Block equal to 10 minus the number of Actions you have.

      [/*]
    • Enlightenment has been reworked: The first 2 turns of battle, Copy a Gambit from your unlocked pool.

      [/*]
    • Absorption Tonic now converts every debuff into Poison, not just DoTs.

      [/*]
    • Seagull\'s Spectacles now give Block before DoTs tick.

      [/*]
    • Seagull\'s Star Leggings now give Block before DoTs tick.

      [/*]

    ENEMIES

    • Fire: Scale of Lament now summons Kindlings when enough damage has been taken.

      [/*]
    • Water:

      [list]
    • Glass Leviathan starts with 3 Dodge rather than gaining Dodge each turn, but it now summons Fogdwellers when enough damage has been taken.

      [/*]
    • Skipper and Arrow of Time no longer act on the enemy turn.

      [/*]
    [/*]
  • Wood: Invective Scholar\'s Mind Flood now inflicts 2 Fray instead of 2 Exposed, and it summons Bookwraiths when enough damage has been taken.

    [/*]
  • Earth: Gravestone Quarry now gains 1 Vulnerable when playing its non-attack cards, but it now summons Stonescribes when enough damage has been taken.

    [/*]
  • [/list]

    [ 2025-11-05 16:03:19 CET ] [Original Post]

    Minimum Setup

    • OS: Ubuntu 22.04. Ubuntu 24.04
    • Processor: x64 architecture with SSE2 instruction set support
    • Graphics: OpenGL 3.2+. Vulkan capable GPUs
    • Storage: 1 GB available space
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