NOMIA is an isometric tactics game in development by one person. It's like Final Fantasy Tactics meets Slay the Spire.
Two heroes, two hands; no one should die the same way twice.
Your hand has two halves.

Your Actions persist between turns, but have charges and cooldowns.
Your Gambits are drawn from your deck each turn, and are discarded when played.
Both will change along your journey. Express your playstyle through both character building and deck building.
Your party has two heroes.

You'll always pick two at the start of each expedition -- a Mighty and a Magical.
The Mighty has more Actions.
The Magical has more Gambits.
Each has a unique deck of cards, as well as unique Memories that create powerful synergies.
Your foes have tells.

Enemy intents are shown on your turn, rewarding clever defense.
Intents are adjusted when you play cards, but not randomly; enemies have a goal in mind and will do their best to achieve it, allowing you to counterplay.
You can make enemies reconsider their intent by attacking them. A character can play tank for their partner if they're in a pinch.
Your path is winding.

Each of the five zones features unique enemies, loot, and terrain. Overcome tricky foes and powerful bosses as you grow in strength and complexity.
Discover the truth behind a mysterious disappearance as a stone-eating scourge devours your home.
Dive deep into the Dream, and play your cards well.
This update continues polishing the overall shape of a run.\nTactic/Skill/Spell drafts have been replaced with Movement/Attack/Block/Status drafts, which are a lot more intuitive.\nItem events now give you one of your choice rather than two random ones.
Also, if you\'ve won a run with any given Curse, you can now intensify it for truly absurd levels of difficulty.\nCL 30 (every single Curse intensified) is not designed to be fair or even possible, though CL 15 (every single Curse at a normal level) is.\nI wonder at which level it crosses over.
CHANGELOG
v0.8.4 -> v0.8.5
BUG FIXES
Curse of the Wildfire Exemplar now properly reduces healing according to max HP rather than missing HP.
[/*]Butterfly\'s Arcane Grapple can no longer target bridge tiles.
[/*]You can no longer apply assists to the tutorial.
[/*]Curse of the Invective Scholar now properly applies damage to the whole party when it defeats one party member.
[/*]Earth: Fossil\'s Haymaker now shows the proper tooltips for its statuses.
[/*]
VISUALS
You can now hover over portraits in the unit detail menu to fade out the unit\'s cards.
[/*]Added an underwater effect when you\'re in early realm 1.
[/*]Added light columns when you\'re in realm 3.
[/*]Added slight hitstop when knocking units into obstacles.
[/*]Increased size of realm selection banners.
[/*]Made realm selection banners glow slightly when a starting path is chosen.
[/*]
AUDIO
Replaced menu opening/closing sounds.
[/*]Replaced character and biome selection sounds on the run start menu.
[/*]
GAMEPLAY
With enough story progress, you may select a more intense version of Curses that you\'ve won a run with.
[/*]Curse of the Notion of Eminence has been nerfed (enemy difficult doesn\'t ramp up as fast as it used to)
[/*]Replaced Tactic/Skill/Spell drafts with Movement/Attack/Block/Status drafts.
[/*]Item path choices now give you 1 item of your choice rather than 2 random items.
[/*]
QUALITY OF LIFE
Created a consolidated deck + memories menu to check when drafting rewards.
[/*]Duplicate Memories will now be shown at the appropriate upgrade level during character-specific drafts.
[/*]Damage previews are more responsive.
[/*]Move speed, draw count, and starting memory level assists now go up to 3 levels, to match with the other assists.
[/*]Added a tutorial for boss soul items.
[/*]Added a tutorial for the elemental realm cycle.
[/*]Added a tutorial for inaccuracy statuses.
[/*]Added a tutorial for damage-over-time statuses.
[/*]Added tutorials for the permanent statuses (Stable, Unstable, Sturdy, Fragile).
[/*]Added a tutorial for reaction behaviours.
[/*]Multiple enemy-related tutorials can now queue up at once.
[/*]
CARDS
Butterfly\'s Arcane Grapple now has 99 range rather than 10.
[/*]
ITEMS
All \"Tear\" items (max HP increase) now also heal you for the amount increased.
[/*]Extraction now gives you two upgrade items in exchange for downgrading a card.
[/*]Fire: Shielding Flame is now Phantom Flame, which doubles a unit\'s DoT statuses, rather than granting Resist.
[/*]Water: Smoke Ball is now Frozen Haze, which grants 5 Observant, rather than inflicting Distracted.
[/*]Wood: Axe Herb now cleanses 3 stacks of all debuffs, rather than granting Focus.
[/*]Metal: Steel Mirror now inverts all of a unit\'s statuses, rather than granting AP/GP + Stunned/Dazed.
[/*]Earth: Clay Weight now inflicts 2 Stunned on all enemies, rather than giving a card Persist.
[/*]
MEMORIES
Dodecahedron now increases skip rewards by 3 Stars rather than 1.
[/*]Promise of Renewal now increases battle rewards by 3 Stars rather than 1.
[/*]Seagull\'s Spell Capsule now temporarily upgrades a random card in hand rather than the card that defeats an enemy.
[/*]Crow\'s Slow Burn now starts at 2 potency rather than 1.
[/*]
ENEMIES
Metal: Steel Eater\'s attack now does 20 rather than 24 damage.
[/*]Earth: Landbreaker no longer regains Stable if you remove it.
[/*]
Minimum Setup
- OS: Ubuntu 22.04. Ubuntu 24.04
- Processor: x64 architecture with SSE2 instruction set support
- Graphics: OpenGL 3.2+. Vulkan capable GPUs
- Storage: 1 GB available space
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