Alien Hunters, the second DLC pack for XCOM 2, adds exciting new gameplay content to your campaign. Available now for $9.99 or as part of the Reinforcement Pack, Alien Hunters features a narrative-driven mission, new weapons and armor, a new “Hunter’s Lodge” update to the Avenger’s Armory, plus three new “Ruler” alien units to combat.
These new Rulers, including the Viper King, are quite formidable, Commander. They will show up at random in your campaign, once you’ve completed the new narrative mission, and each will have their own unique behavior and tactics, so don’t expect them to act like their subordinates. If you can’t take out a ruler quick enough, the alien will escape to fight another day. We believe these rulers are incredibly intelligent and are pursuing your soldiers across the globe.
You won’t be without help in this new fight, however, as Alien Hunters also includes four new one-of-a-kind weapons: the Bolt Caster, a high damage single-shot weapon; the Hunter’s Axe, a powerful new blade weapon that can be thrown at enemies or used to dispatch foes at close range; the ShadowKeeper pistol, which has the Shadowfall ability that is guaranteed to hit and will place its user in concealment if the enemy is killed; and the Frost Bomb grenade, which is able to temporarily freeze targets. Chief Shen has asked us to point out that each of these weapons is a prototype, so if a soldier equipping any of these weapons falls in battle, be sure to physically carry them to the Skyranger or else you’ll lose the weapons forever.
On top of the new weapons, there are also three new suits of armor that can be unlocked in Alien Hunters. Each armor set is created from the corpse of a Ruler alien, and provides unique tactical abilities for the wearer. Each unique armor set also strikes fear into the subordinate alien caste. For example, the Icarus Suit is outfitted with powerful boosters that allow its wearer to fly around the map for maximum mobility.
https://www.youtube.com/watch?v=5_mr3TBZd_Y
Alien Hunters also includes a compatibility patch for XCOM 2. This patch will include authentication for Alien Hunters, as well as general bug fixes, balancing in the single player, performance optimizations and a rebalanced multiplayer experience for the base game.
Alien Hunters requires XCOM 2 to play and is available now for $9.99. If you already own the Reinforcement Pack, do not purchase this DLC separately as you will be charged for it.
http://store.steampowered.com/app/433090/
XCOM 2 May Patch
A new patch for XCOM 2 is now live! The patch will automatically install when starting the Steam client. If it doesn’t install automatically, restart Steam. Downloading the patch introduces new bug fixes, balance tweaks, and performance optimizations on top of a rebalanced multiplayer experience and new modding functionality. Hop into a few MP games and let us know what you think of the new ability loadouts and point values! The XCOM 2 team is continuing their work on improving the experience for everyone. Stay tuned for more updates and news! Gameplay
- Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up
- Repeater no longer triggers after Stock damage or damage done over time
- Mimic Beacons can no longer be reanimated
- Mimic Beacons can no longer be targeted by Aid Protocol
- Zombie Soldiers count towards “Soldiers Dead” counter
- Evac zones can no longer be placed on a soldier
- Fixed an issue where XCOM units were hitching after pod reveals
- Fixed an issue where armor was not resetting properly after restarting the Avenger Defense mission
- Fixed a crash that would occur after opening an ADVENT garage door
- Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid
- Fixed an issue where loot was not being given to the player after killing an enemy next to a soldier with a hacked turret
- Fixed multiple issues that would occur when a Gatekeeper is killed while affected by Chryssalid poison
- Specialists can no longer receive the Phantom ability through the Advanced Warfare Center
- Fixed an issue where certain AOE attacks could be used when selected while the unit was in movement
- Grenade damage rebalance - Plasma Grenade Dmg: 5-6 -> 4-5 - Acid Bomb Dmg: 5-6 -> 4-5 - Fire Bomb Dmg: 6-7 -> 5-6 - Gas Bomb Dmg: 5-6 -> 4-5 - Proximity Mine Dmg: 8 -> 6 - Gas Grenade Radius: 5 -> 4 - Gas Bomb Radius: 6 -> 5 - Proximity Mine Radius: 5-> 4 - Volatile Mix Ability no longer grants grenade radius bonus
- MP balance changes (more details below)
- ADVENT and Alien units with weapons have been given range bonuses/penalties
- Fixed an issue where squads would be deleted when saving and editing Loadouts
- Fixed an issue where new squads were not being created upon selecting “Save As New Loadout” in the Edit Loadouts Menu
- Fixed an issue where weapon customizations were not saved when created in the Squad Loadout
- Fixed an issue where the Stun Lancer’s charge attack was causing players to desync
- Fixed an issue where Skulljacked units floated too high in the air
- Fixed an issue where weapons inappropriately remained in the hands of soldiers
- Fixed an issue where grenades were causing environmental damage on their way to the target
- Fixed an issue where XCOM soldiers and Psi-Zombies were able to share the same tile
- Fixed multiple animation issues caused when carrying an unconscious unit
- Fixed an issue where a soldier remained bound by a Viper’s Bind and Crush ability after killing it
- Fixed an issue where explosions would occur early
- Removed a hitch that would occur when building visibility is disabled/enabled
- Fixed an issue causing lighting to appear dark when launching the title on specific AMD setups
- Fixed an issue where the default setting for the Anarchy’s Children slider in the options menu was inconsistent between platforms
- Fixed an issue where enemy weapons would continuously ragdoll after a unit was killed
- Fixed an issue where the Loadout screen music plays after loading a Strategy save mid-mission
- Fixed a crash that would occur when accessing the ADVENT Broadcast Network mission while mods were active on the Geoscape
- Implemented a ‘Select All Mods’ button
- Extended the character length for bios
- Adjusted some prewritten soldier bios
- Fixed an issue where users could access locked customization options
- Fixed an issue where the wrong options were sometimes appearing in the Gameplay tab in the Options menu
- Fixed an issue where tooltips would not show when viewing the Options menu
- Game state classes can now be overridden
- The ‘static’ scope keyword now works with override classes, allowing static functions to be overridden
- The X2DownloadableContentInfo class has been extended to provide many new hooks for events such as mission start/end
- The X2DownloadableContent class can now route ‘exec’ functions (console commands) allowing mods to implement their own cheats
[ 2016-05-12 17:24:12 CET ] [ Original post ]
- Linux - Lazarus Executables [1 G]
- Linux - Lazarus Content [28.76 G]
- Linux - XCOM 2 - DLC0 (424921) Depot [430.49 M]
- Linux - DLC2 - Alien Hunters (433090) Depot [1.71 G]
- Linux - DLC1 - Anarchy's Children (433080) Depot [1.01 G]
- Linux - DLC3 - Shen's Last Gift (433091) Depot [1.35 G]
- Temp [37.48 G]
- Temp E P [263.11 M]
- Linux - WoTC Override Depot [89.48 K]
- Linux - XCom2 - TLE (424938) [4.9 M]
- Linux - XCom2 - TLE Content (424938) [5.53 G]
- XCOM 2: Resistance Warrior Pack
- XCOM 2: Reinforcement Pack
- XCOM 2: Anarchy's Children
- XCOM 2: Alien Hunters
- XCOM 2: Shen's Last Gift
- XCOM 2: War of the Chosen
- XCOM 2: War of the Chosen - Tactical Legacy Pack
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
- XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
- RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
- TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
- A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
- RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
- EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
- CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
- ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i3-3225 3.3ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650 (1GB). AMD R9 270 (2GB) or better
- Storage: 45 GB available spaceAdditional Notes: * Intel GPUs are not supported at time of release. * Nvidia requires 352.55 or newer drivers. * AMD requires Mesa 13.0.1 driver compiled using LLVM 3.9. * XCOM 2 War of the Chosen requirements differ to XCOM 2. please check the system requirements here before purchasing.
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i7 seriesMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA 960 (2GB)
- Storage: 45 GB available spaceAdditional Notes: * Intel GPUs are not supported at time of release. * We recommend Nvidia 358.16 drivers for best performance in XCOM 2. * XCOM 2 War of the Chosen requirements differ to XCOM 2. please check the system requirements here before purchasing.
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