How Soldiers in XCOM 2: War of The Chosen Form Bonds, Learn New Skills
Each soldier has a compatibility level with each other, the higher the compatibility, the more likely they are to bond while on missions together. But there are also incidents that can occur, mid-mission which can boost a soldier’s compatibility. Whether one solider rescues an unconscious squaddie from the battlefield or if more than half the squad is lost, the survivors bond. In watershed moments like these, two soldiers’ compatibility will shoot up. When two soldiers are ready to bond, you will see them on the Avenger getting a drink together, practicing at the range as pals and more. Once two soldiers have bonded, neither soldier can bond with anyone else unless their bondmate dies…til death do us part. If a soldier’s bondmate dies, the survivor might not take it well and fly off in a berserk rage and suffer penalties. But they will recover and eventually be able to bond again.
Besides personalizing your in-game experience, there are some inherent benefits to sending bonded soldiers on a mission together SOLDIER BOND LEVEL I Teamwork: Grant an additional action point to a bondmate. SOLDIER BOND LEVEL II Spotter: This soldier is granted a bonus to aim when their bondmate has attacked or been attacked by the soldier's target. An extra bonus is granted if the bondmate is adjacent. Stand By Me: When this soldier ends a move adjacent to their bondmate, the other soldier will be automatically cleansed of any negative mental effects. Covert Operators: When deployed on a Covert Action together, the duration is reduced by one day. SOLDIER BOND LEVEL III Advanced Teamwork: Grant an additional action point to a bondmate. Dual Strike: A combined standard shot attack by the soldier and their bondmate.
Whether or not your soldiers are bonded, though, they will need to rest. The more missions you send a soldier on without a break will start to take a toll. Exhaustion and stress, as well as bad encounters in the field, could lower a soldier’s Will and develop negative traits. This can include a fear of certain types of enemies. For example, after a fight against Mutons that ended poorly, the soldier might panic when they see Mutons again. It could lead a soldier to constantly reload a weapon on their second action, a nervous tick, instead of listening to your orders. These negative traits can be cured by setting a soldier to heal in the infirmary. Needing to rotate your squad makeup between missions does come with a couple benefits as well: You’ll have to make some interesting choices while selecting who deploys. The other notable perk is that your entire roster will benefit from being more evenly-powered.
The Training Center – replacing the Advanced Warfare Center from the base game – is an essential facility that XCOM can build. Not only is the Training Center there to enhance soldier bonds in War of the Chosen, but this is where you’ll spend Ability Points earned in combat to buy additional skills and abilities for the regular XCOM troops. According to Senior Producer Garth DeAngelis, the design team wanted to offer a new way of soldier leveling with War of the Chosen. “Since XCOM: Enemy Unknown, progression has been a binary choice: Which of these two skills do I want,” says Garth. “This was an opportunity to allow more meaning to squad capacity overall. Will I dump most of my Ability Points into a promising hybrid XCOM recruit through the Training Center, or save those points for a balanced approach across multiple units? The AP system is also far more comprehensive by being a direct result of smart decisions by the player.” You earn AP by pulling off maneuvers like flanking and taking shots from height. Gaining a resource from intelligent combat play gives progression an entirely new feel. This also allows the player to execute on a non-linear approach to spec’ing out Faction Heroes, since the tree now offers more than two choices at once. You can rush for the later abilities, or go for breadth and grab a number of low-cost abilities, up front.
This also impacts the original XCOM soldier classes. Take the Specialist, for example. With Ability Points, you can select previously passed-on abilities from either the Battle Medic or Combat Hacker skill paths. Or, you can opt for a third path made up of abilities from the other XCOM soldier classes. The assortment of available abilities is random for every individual soldier. Only a few of these abilities show up for each soldier. Essentially, every soldier class gets more powerful in XCOM 2: War of the Chosen and we want you to have more of them in your ranks. And then, of course, are the even-more-powerful Faction Heroes joining the cause. The Chosen are going to be in for one hell of a fight. http://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen/ That’s it for this update. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
[ 2017-08-09 17:36:37 CET ] [ Original post ]
Ever since we announced XCOM 2: War of The Chosen, people have been fascinated by the introduction of Soldier Bonds. With the upcoming expansion, you’ll see soldiers bond in the heat of battle and if they make it out alive, come out stronger – and closer than before. That’s saying nothing of how soldiers can now develop additional abilities.
HOW SOLDIERS BOND
Each soldier has a compatibility level with each other, the higher the compatibility, the more likely they are to bond while on missions together. But there are also incidents that can occur, mid-mission which can boost a soldier’s compatibility. Whether one solider rescues an unconscious squaddie from the battlefield or if more than half the squad is lost, the survivors bond. In watershed moments like these, two soldiers’ compatibility will shoot up. When two soldiers are ready to bond, you will see them on the Avenger getting a drink together, practicing at the range as pals and more. Once two soldiers have bonded, neither soldier can bond with anyone else unless their bondmate dies…til death do us part. If a soldier’s bondmate dies, the survivor might not take it well and fly off in a berserk rage and suffer penalties. But they will recover and eventually be able to bond again.
Besides personalizing your in-game experience, there are some inherent benefits to sending bonded soldiers on a mission together SOLDIER BOND LEVEL I Teamwork: Grant an additional action point to a bondmate. SOLDIER BOND LEVEL II Spotter: This soldier is granted a bonus to aim when their bondmate has attacked or been attacked by the soldier's target. An extra bonus is granted if the bondmate is adjacent. Stand By Me: When this soldier ends a move adjacent to their bondmate, the other soldier will be automatically cleansed of any negative mental effects. Covert Operators: When deployed on a Covert Action together, the duration is reduced by one day. SOLDIER BOND LEVEL III Advanced Teamwork: Grant an additional action point to a bondmate. Dual Strike: A combined standard shot attack by the soldier and their bondmate.
NEEDING SOME R&R
Whether or not your soldiers are bonded, though, they will need to rest. The more missions you send a soldier on without a break will start to take a toll. Exhaustion and stress, as well as bad encounters in the field, could lower a soldier’s Will and develop negative traits. This can include a fear of certain types of enemies. For example, after a fight against Mutons that ended poorly, the soldier might panic when they see Mutons again. It could lead a soldier to constantly reload a weapon on their second action, a nervous tick, instead of listening to your orders. These negative traits can be cured by setting a soldier to heal in the infirmary. Needing to rotate your squad makeup between missions does come with a couple benefits as well: You’ll have to make some interesting choices while selecting who deploys. The other notable perk is that your entire roster will benefit from being more evenly-powered.
NEW SOLDIER ABILITY POINTS
The Training Center – replacing the Advanced Warfare Center from the base game – is an essential facility that XCOM can build. Not only is the Training Center there to enhance soldier bonds in War of the Chosen, but this is where you’ll spend Ability Points earned in combat to buy additional skills and abilities for the regular XCOM troops. According to Senior Producer Garth DeAngelis, the design team wanted to offer a new way of soldier leveling with War of the Chosen. “Since XCOM: Enemy Unknown, progression has been a binary choice: Which of these two skills do I want,” says Garth. “This was an opportunity to allow more meaning to squad capacity overall. Will I dump most of my Ability Points into a promising hybrid XCOM recruit through the Training Center, or save those points for a balanced approach across multiple units? The AP system is also far more comprehensive by being a direct result of smart decisions by the player.” You earn AP by pulling off maneuvers like flanking and taking shots from height. Gaining a resource from intelligent combat play gives progression an entirely new feel. This also allows the player to execute on a non-linear approach to spec’ing out Faction Heroes, since the tree now offers more than two choices at once. You can rush for the later abilities, or go for breadth and grab a number of low-cost abilities, up front.
This also impacts the original XCOM soldier classes. Take the Specialist, for example. With Ability Points, you can select previously passed-on abilities from either the Battle Medic or Combat Hacker skill paths. Or, you can opt for a third path made up of abilities from the other XCOM soldier classes. The assortment of available abilities is random for every individual soldier. Only a few of these abilities show up for each soldier. Essentially, every soldier class gets more powerful in XCOM 2: War of the Chosen and we want you to have more of them in your ranks. And then, of course, are the even-more-powerful Faction Heroes joining the cause. The Chosen are going to be in for one hell of a fight. http://store.steampowered.com/app/593380/XCOM_2_War_of_the_Chosen/ That’s it for this update. Be sure to follow XCOM on Twitter and Like XCOM on Facebook to keep up to date with the latest information on XCOM 2: War of the Chosen. If you’re looking to enlist with the Resistance, join the 2K Forums!
XCOM® 2
Firaxis
2K
2016-02-04
Singleplayer Multiplayer
GameBillet
2.39 /
€
Game News Posts 80
🎹🖱️Keyboard + Mouse
Very Positive
(70276 reviews)
http://www.xcom.com
https://store.steampowered.com/app/268500 
The Game includes VR Support
Linux - Lazarus Executables [1 G]Linux - Lazarus Content [28.76 G]Linux - XCOM 2 - DLC0 (424921) Depot [430.49 M]Linux - DLC2 - Alien Hunters (433090) Depot [1.71 G]Linux - DLC1 - Anarchy's Children (433080) Depot [1.01 G]Linux - DLC3 - Shen's Last Gift (433091) Depot [1.35 G]Temp [37.48 G]Temp E P [263.11 M]Linux - WoTC Override Depot [89.48 K]Linux - XCom2 - TLE (424938) [4.9 M]Linux - XCom2 - TLE Content (424938) [5.53 G]
XCOM 2: Resistance Warrior Pack
XCOM 2: Reinforcement Pack
XCOM 2: Anarchy's Children
XCOM 2: Alien Hunters
XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
XCOM 2: War of the Chosen - Tactical Legacy Pack
XCOM 2 is the sequel to XCOM: Enemy Unknown, the 2012 award-winning strategy game of the year.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
- XCOM ON THE RUN: Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.
- RECRUIT RESISTANCE FIGHTERS: Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.
- TACTICAL GUERRILLA COMBAT: New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.
- A NEW BREED OF ENEMY: A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.
- RESEARCH, DEVELOP AND UPGRADE: Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.
- EACH MISSION IS A UNIQUE CHALLENGE: Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.
- CREATE CUSTOM MODS: Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.
- ENGAGE IN HEAD-TO-HEAD MULTIPLAYER: Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps.
MINIMAL SETUP
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i3-3225 3.3ghzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVIDIA 650 (1GB). AMD R9 270 (2GB) or better
- Storage: 45 GB available spaceAdditional Notes: * Intel GPUs are not supported at time of release. * Nvidia requires 352.55 or newer drivers. * AMD requires Mesa 13.0.1 driver compiled using LLVM 3.9. * XCOM 2 War of the Chosen requirements differ to XCOM 2. please check the system requirements here before purchasing.
- OS: Ubuntu 14.04.2 64-bit or Steam OS
- Processor: Intel i7 seriesMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA 960 (2GB)
- Storage: 45 GB available spaceAdditional Notes: * Intel GPUs are not supported at time of release. * We recommend Nvidia 358.16 drivers for best performance in XCOM 2. * XCOM 2 War of the Chosen requirements differ to XCOM 2. please check the system requirements here before purchasing.
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