Not Everyone Leaves

Enter a dungeon where only some will make it out. Work together to fight enemies and solve puzzles, but when the exit appears, it’s every player for themselves. Bring whatever equipment you want to increase you chances but if you die, you lose everything.
Multiplayer RPG, Short Rounds

Each run lasts 10–15 minutes, delivering a full RPG experience in a short session. No grinding, no waiting—just action, strategy, and high-stakes decisions.
Roguelike Challenges

Dungeons are procedurally generated with randomized rooms, enemies, and obstacles. No two runs are the same. Adapt, take risks, and learn from failure—because death is permanent.
Loot & Tradeoffs

Inventory space is limited. Choose what to bring in and what to take out. Weapons, potions, keys, or treasure—you can’t carry everything. Make every item count.
Classes & Playstyles
Choose from multiple classes, each with unique abilities. Some excel in combat, others in support or utility. Your class determines how you survive—and how you compete.
Hi everyone!
This week we have a very visual (and tactile) update for you!
New Camera Angle
Weve heard many times that it can be difficult to see things behind walls and objects. Weve increased and raised the camera angle significantly, making the environment much easier to navigate and enemies easier to spot.
Map Axis Aligned Navigation
For our keyboard players, movement should now feel much more intuitive. Previously, you often had to \"zig-zag\" through corridors to move forward. We have aligned the movement direction with the map orientation, meaning you can now move in a straight line without constantly bumping into walls.
Visual Effects & Feedback
Weve added new visual feedback for the camera to make combat feel more impactful.
Dynamic Feedback: It will now be much more obvious when you land a hit or take damage.
[/*]Camera Bob: If you prefer a static view, you can now adjust or disable the camera bob effect directly in the Settings menu.
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Other Notable Changes
Enhanced Audio Controls: Weve added more granular settings for both Music and SFX so you can balance the soundscape to your liking.
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As always, please share your thoughts on Discord and follow us on social media: https://linktr.ee/ballardgames
Minimum Setup
- OS: Sound Card: VR Support: Additional Notes:
Recommended Setup
- OS: Sound Card: VR Support:
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