Hoi Chummers, in preparation for the big boom ending of our Shadowrun Chronicles servers, we are going to make you all rich! Come Friday the 16th, some time during our day, we will give EACH AND EVERY runner 5 Million NuYen to buy whatvere your heart desires and let it rip through the streets, sewers and secret complexes of Boston. You will have two weeks to burn through all the dough and then on the 29th of November, we will take the servers offline, ending our time in the Shadows. However there is still hope. Some wiz chumers at a digital archive are jabbing with us 'bout keeping the lights on in the place and we will have more on that as we make progress. IF we manage to shift the game to them, your chars will have the state BEFORE we showered everyone with NuYen, just so you still have something to work for, y'know? Again, thanks to everyone who played and helped us make it as long as we did! We will remember you when the web has long forgotten our little world. See you in the shadows!
[ 2018-11-13 12:57:27 CET ] [ Original post ]
We have deployed another balancing patch that dials back some of the previous changes so we make the game challenging in end-game but not too hard. We have also added a little HP buffer to Elves and Backgrounds to prevent 2HP starter chars. For the full list of changes, check the forum! cheers primetide
[ 2017-09-05 10:33:57 CET ] [ Original post ]
We have deployed another balancing patch that dials back some of the previous changes so we make the game challenging in end-game but not too hard. We have also added a little HP buffer to Elves and Backgrounds to prevent 2HP starter chars. For the full list of changes, check the forum! cheers primetide
[ 2017-09-05 10:33:57 CET ] [ Original post ]
Hi all! We are locking down the backer kit orders and merchandise pre-orders on the 4th of April 2016. If you haven’t taken the chance to grab some cool Shadowrun Merchandise, please do so asap! After the 4th, no further orders can be placed as we will be sending the final numbers to the manufacturers. Cheers!
[ 2016-03-29 10:34:57 CET ] [ Original post ]
Hi all! We are locking down the backer kit orders and merchandise pre-orders on the 4th of April 2016. If you havent taken the chance to grab some cool Shadowrun Merchandise, please do so asap! After the 4th, no further orders can be placed as we will be sending the final numbers to the manufacturers. Cheers!
[ 2016-03-29 10:34:57 CET ] [ Original post ]
Today we released the new Missions DLC, which offers players randomized missions to play against various enemy factions. We are also releasing a webshop soon with cool Shadowrun merchandise, so keep checking back for announcements. We also have patched the game and changed balancing for Shaman summons as well as pre-infected campaign weapon flavours.
[ 2016-02-24 14:17:19 CET ] [ Original post ]
Today we released the new Missions DLC, which offers players randomized missions to play against various enemy factions. We are also releasing a webshop soon with cool Shadowrun merchandise, so keep checking back for announcements. We also have patched the game and changed balancing for Shaman summons as well as pre-infected campaign weapon flavours.
[ 2016-02-24 14:17:19 CET ] [ Original post ]
Happy pumpkin time with the Halloweeners! And these great fixes: A brand new Halloween-flavored pet One free re-skill for every character after a few skill adjustments (Tough) Pricing of Bioware without properties lowered Bugfixes: Add-on is now correctly unlocked for all respective Kickstarter backers Users don't have to log in twice to unlock add-on content Various text and localization fixes Passive skill "Tough" in Automatics and Shotgun now actially gives 5HP Takshak now has a correct dissolve effect Vision magnification cyberware now drops in add-on missions Drones in "The Cure" is now immune to magic Drones in "The Cure" now correctly stop activating after dispenser is disabled
[ 2015-10-29 10:22:47 CET ] [ Original post ]
Happy pumpkin time with the Halloweeners! And these great fixes: A brand new Halloween-flavored pet One free re-skill for every character after a few skill adjustments (Tough) Pricing of Bioware without properties lowered Bugfixes: Add-on is now correctly unlocked for all respective Kickstarter backers Users don't have to log in twice to unlock add-on content Various text and localization fixes Passive skill "Tough" in Automatics and Shotgun now actially gives 5HP Takshak now has a correct dissolve effect Vision magnification cyberware now drops in add-on missions Drones in "The Cure" is now immune to magic Drones in "The Cure" now correctly stop activating after dispenser is disabled
[ 2015-10-29 10:22:47 CET ] [ Original post ]
Check out https://www.facebook.com/ShadowrunChronicles to see it in action! Features / Improvements: A brand new Halloween-flavored pet One free re-skill for every character after a few skill adjustments Pricing of Bioware without properties lowered Bugfixes: Add-on is now correctly unlocked for all respective Kickstarter backers Users don't have to log in twice to unlock add-on content Various text and localization fixes Passive skill "Tough" in Automatics and Shotgun now actially gives 5HP Takshak now has a correct dissolve effect Vision magnification cyberware now drops in add-on missions Drones in "The Cure" is now immune to magic Drones in "The Cure" now correctly stop activating after dispenser is disabled
[ 2015-10-28 16:17:01 CET ] [ Original post ]
Check out https://www.facebook.com/ShadowrunChronicles to see it in action! Features / Improvements: A brand new Halloween-flavored pet One free re-skill for every character after a few skill adjustments Pricing of Bioware without properties lowered Bugfixes: Add-on is now correctly unlocked for all respective Kickstarter backers Users don't have to log in twice to unlock add-on content Various text and localization fixes Passive skill "Tough" in Automatics and Shotgun now actially gives 5HP Takshak now has a correct dissolve effect Vision magnification cyberware now drops in add-on missions Drones in "The Cure" is now immune to magic Drones in "The Cure" now correctly stop activating after dispenser is disabled
[ 2015-10-28 16:17:01 CET ] [ Original post ]
The first Shadowrun Chronicles add-on puts you in a desperate race for the cure to the terrible infection that has struck Boston and killed thousands. You may have saved the city from the infected headcases, but can you save yourself from becoming one? Face fanatic technomamcer cultists and a competing runner team in your race for the cure. Featuring:
- New Missions and enemies
- New Weapons, gear and cyberware
- New Skills
- ...and more.
[ 2015-10-22 12:00:48 CET ] [ Original post ]
The first Shadowrun Chronicles add-on puts you in a desperate race for the cure to the terrible infection that has struck Boston and killed thousands. You may have saved the city from the infected headcases, but can you save yourself from becoming one? Face fanatic technomamcer cultists and a competing runner team in your race for the cure. Featuring:
- New Missions and enemies
- New Weapons, gear and cyberware
- New Skills
- ...and more.
[ 2015-10-22 12:00:48 CET ] [ Original post ]
We just released a hotfix with the following changes: - All Deliuxe owners and KS backers of appropriate tiers should have access to the add-on now with all characters. If you don't please contact support! - Everyone should have their correct portrait again - The blunt skill tree has seen some changes: Invincible now gives 10 HP (instead of 15) and Savage Strike no longer crits automatically and has only 50% bonus damage. We are sorry for the inconvenience but things got a little too tanky there. We may change skills further in the next weeks after looking a little more into the skill use and effects.
[ 2015-10-21 18:19:55 CET ] [ Original post ]
We just released a hotfix with the following changes: - All Deliuxe owners and KS backers of appropriate tiers should have access to the add-on now with all characters. If you don't please contact support! - Everyone should have their correct portrait again - The blunt skill tree has seen some changes: Invincible now gives 10 HP (instead of 15) and Savage Strike no longer crits automatically and has only 50% bonus damage. We are sorry for the inconvenience but things got a little too tanky there. We may change skills further in the next weeks after looking a little more into the skill use and effects.
[ 2015-10-21 18:19:55 CET ] [ Original post ]
If you are own a Deluxe Edition or backed us in the kickstarter at AWAKENED or above, you will now have the chance to play the new SRC add-on before anyone else can! Face fanatic technomamcer triibesmen and dangerous runner teams featuring some bona fide player made characters! New missions, new enemies, new skills, new weapons and 'warez. Fight for the cure!
[ 2015-10-20 15:01:07 CET ] [ Original post ]
If you are own a Deluxe Edition or backed us in the kickstarter at AWAKENED or above, you will now have the chance to play the new SRC add-on before anyone else can! Face fanatic technomamcer triibesmen and dangerous runner teams featuring some bona fide player made characters! New missions, new enemies, new skills, new weapons and 'warez. Fight for the cure!
[ 2015-10-20 15:01:07 CET ] [ Original post ]
We have enabled the beta channel for the INFECTED beta test round, so you should now have access to it with the password we provided for the previous beta tests. If you own or upgrade to the deluxe version or backed us at RUNNER or abvove, you will be able to play the first four add-on missions as well. If you only own the base version of the game, you will be able to play the Lockdown campaign and still experience the changes to henchmen and see the new skills. Please note that the beta version is in English, so you may want tio switch your language setting from the launch screen. If you require help with unlocks please contact support and send us your current account name from the launcher and your main character name. Thank you very much for your help and we are looking forward to your reports (per mail to support) and feedback (on the Beta channel of the Steam forum)!
[ 2015-10-07 17:43:07 CET ] [ Original post ]
We have enabled the beta channel for the INFECTED beta test round, so you should now have access to it with the password we provided for the previous beta tests. If you own or upgrade to the deluxe version or backed us at RUNNER or abvove, you will be able to play the first four add-on missions as well. If you only own the base version of the game, you will be able to play the Lockdown campaign and still experience the changes to henchmen and see the new skills. Please note that the beta version is in English, so you may want tio switch your language setting from the launch screen. If you require help with unlocks please contact support and send us your current account name from the launcher and your main character name. Thank you very much for your help and we are looking forward to your reports (per mail to support) and feedback (on the Beta channel of the Steam forum)!
[ 2015-10-07 17:43:07 CET ] [ Original post ]
We have enabled the beta channel for the INFECTED beta test round, so you should now have access to it with the password we provided for the previous beta tests. If you own or upgrade to the deluxe version or backed us at RUNNER or abvove, you will be able to play the first four add-on missions as well. If you only own the base version of the game, you will be able to play the Lockdown campaign and still experience the changes to henchmen and see the new skills. Please note that the beta version is in English, so you may want tio switch your language setting from the launch screen. If you require help with unlocks please contact support and send us your current account name from the launcher and your main character name. Thank you very much for your help and we are looking forward to your reports (per mail to support) and feedback (on the Beta channel of the Steam forum)!
[ 2015-10-07 17:43:05 CET ] [ Original post ]
We have enabled the beta channel for the INFECTED beta test round, so you should now have access to it with the password we provided for the previous beta tests. If you own or upgrade to the deluxe version or backed us at RUNNER or abvove, you will be able to play the first four add-on missions as well. If you only own the base version of the game, you will be able to play the Lockdown campaign and still experience the changes to henchmen and see the new skills. Please note that the beta version is in English, so you may want tio switch your language setting from the launch screen. If you require help with unlocks please contact support and send us your current account name from the launcher and your main character name. Thank you very much for your help and we are looking forward to your reports (per mail to support) and feedback (on the Beta channel of the Steam forum)!
[ 2015-10-07 17:43:05 CET ] [ Original post ]
Hoi chummers, Gearing up for the add-on we have now decided on the enemies you will have to face there. One of them is a group of real pros - an enemy runner team comprised of the meanest, toughest, most dangerous runners money can buy: YOU! Well, some of you to be exact. Because we are starting our next contest and this one is all about getting your runner into the game! How to do that? Easy! GO TO THIS LINK AND READ ON or visit our forums
[ 2015-07-24 20:25:37 CET ] [ Original post ]
Some players asked for a way to upgrade to Deluxe from their standard editions...well here it is. Enjoy!
[ 2015-07-06 23:34:48 CET ] [ Original post ]
Hoi Chummers, we have been silent for a while here at Cliffhanger Central, as a consequence of the insolvency procedures involving Cliffhanger Software. We've had a lot on our hands and are still in the process of getting the Cliffhanger Games company into shape, with our main goal being the continuous maintaining and expanding of Shadowrun Chronicles. For the last few weeks we had to go through a lot of administrative stuff, dealing with banks and trying to come to an agreement with our partners, who were understandably scared about the prospects of Cliffhanger Games also going down. Our equipment was seized and we lost access to our former office, which had us working on an alternative that would allow us to regroup, set up an external server, get our systems running again and get everyone remote access to them, in order to keep working. Things did not come to a stand still; we've went on preparing the next update with the Red Challenge and a bit of crit chance un-nerfing (as well as Mark improving crit chances), but with all our employees enjoying forced holidays and limited access to a joint server, things have not exactly been speeding along either. That being said we are testing the update build and should hopefully be ready to release it in two weeks, as we also have to fix the nasty grouping issue that has been popping up repeatedly. We've also had meetings and talks with the remaining team to see who would be willing to keep going and how we could work together most effectively. Everyone has been working incredibly hard during the last months and the exhaustion and frustration over the turn of events hurt all of us personally and as a group. Our deliberations had us look back at the mistakes we made and formulate a plan to sustain our vision of an ideal company in a less than ideal world. The emerging vision has certainly energized the team and got the creative and collaborative juices flowing. Now we need to pour this into concrete terms and structures in order to bounce back with full force. Our current plan is to release an add-on for Chronicles towards the end of October (once you are all done with the no doubt excellent SR:Hong Kong), and we are in the process of discussing and estimating the features and content for that. The rough plot fo the campaign part is done and greenlighted with Catalyst and now we need to detail things out a little more. The fate of Jane (determined by your decision at the end of the campaign) will play a large role in the story to come – currently a slight majority of people have decided to kill her, but with the next update we will make the choice and consequences clearer hopefully, so people how their decision will affect Jane, which may change that. Of course, the winner of our recent band contest will also influence the future of Bozeman (who vanished from the Market) and two more contests in July will determine the fate of a couple of more people such as our fearless reporter Alison Sanborn as the puzzle pieces come together for the fall of the megacorp. Yes, that one is still on and we are building up to it (albeit slowly). Some more changes are going to be made to the way we operate - we want our players to take a more active role in beta testing (and get out of the frantic balancing patches) and will grant access to our staging servers again. If you are interested in joining this (everyone who had access to the "backer" beta version in the past will have so again) please send a mail to support with your email, steam account name and OS - we love to get feedback, especially from all you experienced players out there. We are also done with the upgrade to Deluxe edition DLC, it is sitting in Steam's review cue and should hopefully see the light of day soon. For the Kickstarter backers we already mentioned we would try to save as much of our physical rewards budget as we can for game development and some of you were gracious enough to be willing to forgo the physical rewards completely to support us. Thank you again for that! Thankfully, our friends at Catalyst have agreed to allow us to put up a number of their books in pdf format as a replacement for any physical swag we intended as rewards. We will send out details on this in the coming weeks, but basically you can swap your physical reward tier for a number of coupons of equal value and redeem those for pdfs. We know not everyone will go for this, so we will send out yet another survey about who would be willing to do so. That is it for now – we will keep you updated as things continue to evolve, of course, but expect us to still be less responsive than we usually are for the next two weeks. There is just SO much stuff to set up and organize, that we are pressed for time. see you in the shadows primetide
[ 2015-07-01 23:27:01 CET ] [ Original post ]
Had to restart to get grouping fixed. Should be back in a few minutes. Make a toilet run :)
[ 2015-06-18 20:12:05 CET ] [ Original post ]
we have retstarted the servers ten minutes ago, so if you have not logged out and in again, you cannot be grouped with
[ 2015-06-18 19:43:01 CET ] [ Original post ]
We have restarted the Chat servers 5 minutes ago, so to group and chat you need to log out of the game and log in again
[ 2015-06-18 19:37:40 CET ] [ Original post ]
It turns out the Endgame Mission drops have had a bug, which referred the loot to a wrong weapons table. Today around noon our time, we will deploy a hotfix for this, after which you should see: 1) Stage three challenge loot dropping weapons with a 50%, armor with a 25% chance and pets with a 15% chance and clothing with a 10% chance. The next challenge missions (featuring new weapon variations again) is also in the works!
[ 2015-06-10 09:09:16 CET ] [ Original post ]
In 30 minutes we will restart the servers and provide you with the latest update. This update brings you the first challenge mission, which you can repeat as often as you like for 5 Karma and contains exclusive rewards from new weapons to gear and pets. The mission has three stages and will be challenging for even the toughest of runners! To help you co-ordinate every map also now features a compass for orientation! Also: New Doc Wagon cards for improved healing! Improvements and Balancing
- An all new challenge mission has been added to the game! This is a repeatable, very difficult run available once you finish the campaign. Bring your friends and enjoy loot found nowhere else!
- A Compass has been added to the mission UI to aid you in planning your tactics.
- Critical Hit Damage from skill trees, the boxer background and cyberware has been reduced to lessen the impact of critical damage.
- Weapon Base Crit Damage has been reduced to 130% (except for the shotgun, which has 150%).
- Every time the pistol basic attack scores a critical hit, a status effect will be applied that reduces the crit chance for that turn by 20%.
- Two new DocWagon Cards have been added, healing more hitpoints (you will need them for the challenge runs)
- Cooldowns now affect both weapons if a player dual-wields to prevent players from only having to pay for one skill tree while using identical skill trees in mission.
- Clicking on skills in the skill selection shows now how this will affect your stats even before you click on “Learn”
- Haste I won’t override Haste II anymore. Instead they will now stack. The Renraku Drone’s Rocket Launcher now has improved chance to hit, range and damage, but affects a smaller area.
- The Wolf spirit’s howl deals less damage and has less range now.
- All SPAS shotguns deal more damage now, making it deal the highest damage in the game.
Fixes
[ 2015-06-03 13:46:17 CET ] [ Original post ]
Including pets, new clothing items, extra char slots for everyone, fixes for the cannot invite bug and Jazz nerf! (As in the combat drug, not the music style). More Karma for side missions and final mission! Challenge missions coming up next!
[ 2015-05-27 13:04:40 CET ] [ Original post ]
If all goes well we will see an update tomorrow and another one end of next week (gremlins allowing). The first update will contain: - New clothing and pets...yes, pets. Though only for cosmetic purposes and only in the hub - New clothing - A fix for the infamous "cannot invite bug" - Summons will die with their controlling character - A number of fixes to skill effects and descriptions - All Side mission grant 3 Karma in co-op and campaign - Final Mission grants 6 karma to co-op and 3 more for campaign --- The next one will have: The first challenge mission(s) featuring one or two multi-stage missions and new weapons, gear and more pets to get as loot. Challenge missions are non-story related special challenges, which pit players against three waves of enemies with unusual combinations or new abilities. After each stage players can opt out an go for a consolation price or continue onwards to get the ultimate reward. The setting is prepared by your favorite party dragon Damon, who has taken it on himself to provide the entrapped citizens of Boston with fresh trideos and an ongoing show. Following his great success with The Hunt series in the Rox, he has devised a new show where runners are pitted against a combination of enemies. Already betting is getting frantic around these events! --- Following this we will focus on the asymmetrical PvP, meaning player(s) against a game master. This will take a bit, so in the meantime we may release more challenges or a mini story connecting the campaign to the Salem add-on.
[ 2015-05-21 14:25:33 CET ] [ Original post ]
- Shadowrun Online - Linux [2.59 G]
- Shadowrun Boston Lockdown Campaign book pdf
- Shadowrun 5th Edition Rules pdf
- Deluxe Upgrade for Shadowrun Chronicles
- Shadowrun Chronicles: Infected!
- Shadowrun Chronicles: Missions
Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.
As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.
Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!
Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.
Featuring
Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!
- Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!
- Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
- You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take other player's characters with you into a mission as henchmen
- Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
- Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
- Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
- Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!
Requires internet connection to play!
- OS: Ubuntu 14.04
- Processor: 2.0+ GHz or betterMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 1024 MB NVidia or ATI graphics card with dedicated driversNetwork: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Requires internet connection to play
- OS: Ubuntu 14.04
- Processor: 2.5+ GHz or betterMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: 2048 MB NVidia or ATI graphics card with dedicated driversNetwork: Broadband Internet connection
- Storage: 3 GB available spaceAdditional Notes: Requires internet connection to play
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