Follow the story of Dominic, a man with the unique power to eject blades from his wrists. After learning about missing people in his hometown, Dominic stumbles upon a cult that collects blood. Why do they hoard it, and who else is trying to stop them?
Game features:
Violent, blood-pumping action
7 playable characters with unique play styles
57 levels of ramping difficulty
Challenging boss encounters
A story of mystery and intrigue
Made by one guy with a dream
Post-game challenges!
Collect all the S ratings by completing levels under a certain time!
Play every level as your favorite character!
Hardcore mode: Can you beat the whole game without dying?
Speed running
And more!

Fixed the lock-on jittering at lower framerates
[/*]
A laundry list of changes that should make the game more enjoyable!
Fixed an issue where enemies would not be hit around corners if full line of sight was not achieved
[/*]Made a few levels easier by removing enemies that caused frustrating interactions, such as spotting the player and alerting a gunman in areas where little counterplay existed
[/*]Slightly changed the center of the view when aiming to be more towards the player to reduce screen movement
[/*]Caleb\'s lunge now automatically removes lock-on for easier kick-off aiming
[/*]Rotated the camera in some levels/cutscenes to give a better view
[/*]
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45571668/ee07aaceaa8f8e3790a285aff49d121d37fa278a.png\"][/img]
In today\'s update, For the Greater Good\'s camera and aiming systems have been completely overhauled. Now, the player aims with a crosshair, and the character will face toward it. You can lock the crosshair onto a specific enemy by pressing the lock-on button (middle click by default). The new system is less disorienting, feels a lot smoother, and requires much less mouse movement in situations that need precise aim. The lock-on function should also make bosses significantly easier since the player can focus on dodging.
Aiming on controllers has changed to a twin-stick system with the same lock-on function.
The new aiming system will now be the default, and the old third person mode can be selected in the options.
A large selection of bosses have been toned down and reworked, especially ones with abilities that needed a large amount of trial and error to figure out. Combined with the new camera system, they should be much less frustrating.
Many S rating times have been adjusted since the new aim system seems a little slower to clear levels, but I will look into adjusting more of them if they are unreasonable.
Fixed a bug preventing bosses from properly absorbing blood at lower framerates
[/*]Increased sound and mouse sens increments in the options menus to 5 and 0.05 respectively
[/*]Fixed a bug where skipping the last cutscene through the pause menu would skip the credits
[/*]Fixed a bug that made the mouse cursor visible during the credits
[/*]
These changes have also been applied to the demo version of the game.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45571668/cc69901f8f3a65b7b04cb6aa878958a6629bcb5c.png\"][/img]
For the Greater Good has officially been released! Fight through 4 acts of intense violence, meet some interesting characters, and experience the storys twists and turns. And if thats not enough, there are post-story challenge modes that range from fun to masochistic.
Some notable changes since the demo came out:
A new hint system when fighting bosses (press a button to reveal a hint after death)
Enemies with guns can be one-hit killed by any attack
The ability to skip any level in the story mode
You can now adjust your jump trajectory a bit while in the air
The demo has also been retroactively updated with these features.\n
If you find any bugs or have any suggestions, please make a post about it in For the Greater Goods Steam forums. Im also open to hearing feedback about the difficulty of specific bosses, etc.
Short-term future updates:
Free, unlockable skins you can earn by completing the post-story challenge modes
Adding a missing characters picture to the main menu
Ironing out bugs
Translating the game:
I have made the game files easy to translate, so if the game reaches a moderate level of success, translating the game into various languages will be my top priority.
The game will be released this Friday, July 11th.
Sorry and thank you for your patience.
Im proud to present the first chapter of For the Greater Good as a free, permanent demo available now. If you enjoy it, wishlisting the game would really help me a lot.

This demo is also an opportunity to iron out bugs and compatibility issues before the full release. I have made a build of the game for Windows, Mac OS, and Linux, but I have not been able to test compatibility at a larger scale, especially on linux with its wide range of distributions. If you encounter a bug or the game does not run on your operating system, please make a post about it in the games steam discussions under the Bug Reporting tab, or shoot an email to help.ftgg@gmail.com. Any other feedback is welcome as well.
Thanks for reading and I am looking forward to you guys thoughts.
-Alexander Urban
Minimum Setup
- Processor: 1.2 GHz ProcessorMemory: 1 GB RAMStorage: 1 GB available space
- Memory: 1 GB RAMStorage: 1 GB available space
- Storage: 1 GB available space
[ 6376 ]
[ 5865 ]
[ 751 ]
[ 2194 ]















