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Hey everyone,
Development has been pretty smooth and steady. I managed to knock out some key features, such as visual indicators for tower placement, a merchant event and a lot of visual pizzaz. So things are looking pretty good for a demo release later in the month! There are various other minor things I would like to include, like a save system besides the basic one I have for settings etc. so far.
At the moment, there are only about 17 playable cards and towers, so I would like to also crank that number up until release. If you have any thoughts about a quantity for the demo, let me know!
Have a nice day,
Emmanuel
Hand of Hexes is a no-text deckbuilder and tower defense game where you control the enemies' paths by constructing deadly mazes – using towers with crazy attack patterns. Create a perfect deck of exotic towers and magical spells that boost your defenses or slay your enemies!
Each run is unique with different decks, encounters, and levels
There is no text and no descriptions - find out what each tower and spell does through trial and error
Make your way across a variety of procedural maps - and do it again, but harder
In Hand of Hexes towers have unique attack patterns: they might only shoot in one direction, circle projectiles or launch fierce bees
Position your towers to guide the enemies through deadly mazes
Buff your towers via spell cards
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