In a world of fairy tales turned nightmares, GrimKeep is a roguelite dice-builder that challenges you to master both luck and strategy.
Collect powerful relics, forge unstoppable synergies, and battle through a city consumed by darkness.


The city is lost. From the castle at its center an evil spreads, changing everyone into wretched parodies of life. Desolate streets infested with monsters, perpetually dark skies threaten to spread across the land.
Be the hero, reach the GrimKeep and end the source of evil; the Princess.


Set in a grimdark fantasy world inspired by fairy tales and Lovecraftian horrors, GrimKeep is a dice-builder strategy game where items, synergies, and skill determine your survival.
Every run, you'll gather powerful items, creating devastating combos that turn the tide of battle.

It might take many attempts, but each will unlock new playable characters, items and encounters, leading to stronger builds, better strategies, and higher stakes.
Build devastating synergies and dice combinations to overcome monstrous foes.
Multiple playable characters with unique abilities.
New encounters and challenges with each run.
Different experiences every time!
Master the dice. Adapt your strategy. Break the curse.


GrimKeep is built by a small, passionate team at Resolution Games.
We love what we’re making and want to share the journey with you, tweaking, improving, and shaping the game together.
Join us as we bring this dark fantasy world to life!

Your choices. Your fate. Your GrimKeep.

Were back!
Sorry for the radio silence \n
Before summer vacation, our goal was to build a vertical slice of GrimKeep, basically a small, playable demo that shows every key part of the game, like a cake slice that lets you see all the layers. Its enough to feel how the game really plays so we can test things and see what needs tweaking.\n
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45576167/6b680e7374b18f55f85ba97a448ce528ec95569f.png\"][/img]To make that happen, we paused socials and devlogs to put all our energy into development. Were a small team, so even small tasks have to be carefully prioritized.
How did it go?
We delivered an internal vertical slice! \nIt was tight, we cut a few small features and barely had time to test and balance everything, but we got it in peoples hands.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45576167/ce4f7110889e6c4adcc0aef86ed8df92980bae38.jpg\"][/img]
About 30 folks at Resolution Games played it, and in August we interviewed most of them. \nThe feedback was encouraging, especially from fans of deckbuilder roguelites.\n\nWe also got lots of useful suggestions. \nOne big takeaway: our opening was a bit too simple for players familiar with card-based games. \nSo now GrimKeep is more generous with the good stuff early, and our playable characters have more distinctive abilities.
\nOverall, the foundation feels solid. \nWhat we need most before launch is more content and polish, right on plan.
Digging deeper into the core game
GrimKeeps core loop is combat with dice-and-combos. \nYou deal damage using dice points and poker/Yatzy-style combinations. On top of that, you build an inventory of items that trigger under certain conditions and chain together for big payoffs. \nThe long-term fun comes from creating builds where those items reliably trigger and synergize.\n\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45576167/7dc32511de27b26b391368ae2c164988372256d4.jpg\"][/img]
Right now, were tuning that core so the game feels more rewarding even before youve assembled a strong item set, and in those moments when the dice dont fire the way you want. \n\nResolution believes in GrimKeep, and were doubling down to make it the best it can be.\n
Stay tuned, once these tweaks land, were excited to start sharing gameplay videos
Minimum Setup
- OS: TBD
- Processor: TBDMemory: TBD MB RAM
- Memory: TBD MB RAM
- Graphics: TBD
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