Ember and Blade is a premium survivors-like game featuring strategic combat and challenging boss fights, complete with a layered narrative and entrancing aesthetic.
Play as Fenrix the demon hunter, who has transcended death - kind of. He's on a temporary immortality contract with an angel, and is transported to a mysterious world where the archdemon Asmodeus is sealed.
He meets Ariella, the enigmatic guardian sorceress who has stood against the archdemon alone for the past 500 years. It's not long before Fenrix is embroiled in her tragic fate as inevitable destruction draws near.
Destiny repeats itself - can you defeat endless hordes of demons to be the one to change the ending, once and for all?
Satisfying, High-Impact Combat
Slash and blast your way through the battlefield, taking down countless demons through powerful combat mechanics with dazzling effects. Discover your own combat style by utilizing unique weapons and dominate never-ending waves of enemies.

Celestial Blessings and Countless Strategies
Angels who are as quirky as they are powerful come to your aid with unique blessings! Combine their skills to unlock endless combinations of synergies that unfold anew each time.

Challenging Boss Fights
These twisted judges of fate sold their souls to become demons, and now they wield their bloody powers to thwart your mission! Careful strategy, precise timing, and a bit of help in the form of immortality will lead you to victory.

Dare Beyond Death
Death is not the end of the story, but a new beginning. As you cycle through a seemingly endless pattern of death and resurrection, the world of Ember and Blade slowly reveals its secrets. Follow fate's fickle thread to discover the dark truths that lies at its end.

Stunning Artwork
A world both lethal and beautiful, the seal offers a captivating visual experience. You'll find distinctively designed characters rendered in bold palettes, spectacular effects, and dynamic combat presentation.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45577115/62bacd9d855e60764f010f398056d3f846e0d53e.png\"][/img]
Hi everyone, this is J. Kim. Its been a while!
First, a huge thank-you for all the support during the Steam Next Fest demo.
Far more people played than we expected, and the feedback we received has been incredibly motivating.
It also strengthened our resolve to make Ember & Blade the best game it can be.
Todays devlog focuses on the issue we heard about most: dialogue and voiceover.
After reviewing your feedback from multiple angles, talking with many of you, and testing different writing styles, weve reached a clear conclusion:
we need to change Fenrixs core presentation.
Fenrixs characterization will be revised, and as a result, substantial dialogue across the cast will be rewritten, not just Fenrixs lines.
Fenrixs Original Intent & Your Feedback
Fenrixs original model was the Prince from Prince of Persia (2008).
We wanted conversations between Fenrix and Ariella to evoke the PrinceElika dynamic.
The reason was simple: even in a dark fantasy, keeping the tone relentlessly heavy can be exhausting.
Gameplay already demands a lot of focus; if the dialogue is equally tense, theres no room to breathe.
We also felt that the banter advancing the relationship toward the finale, like PrinceElika, would fit
Ember & Blade well. \n\nSo we were surprised to see comparisons to Star-Lord (Guardians of the Galaxy) or Deadpool.
Were not fond of exaggerated quips and boundless confidence either.
But stepping backignoring later story beats only we know aboutand looking solely at the early sections, we can see how it might read that way.
A grown man trading earnest jokes with an animal companion can indeed feel like a kids animated show
to some players. Perhaps it would have landed better if, like Prince of Persia, Fenrix and Ariella were the
ones exchanging banterassuming we cut back on expository lines and reduced the proportion of jokes
so the dialogue wouldnt overwhelm the player.
Still, being honest with ourselves: characters who toss out clever, exaggerated quips you wouldnt hear
in everyday speech feel stale and not contemporary. And, well, Prince of Persia was released in 2008.
Fenrix 3.0\nSince SNF, weve tried several dialogue styles and thought hard about this; in the end, we decided to
reflect the premise honestly and portray his personality in a plain, restrained way, stripping away the
over-calculation. (Why 3.0? Because the current Fenrix was already a 2.0 revisionhah.)
Fenrix is someone who hides his wounds and chose demon-hunting as a way to escape them.
If the old Fenrix used exaggerated humor to mask pain and anger, the new Fenrix is a man whose rage
and grief have been worn down by over a decade of relentless huntingleaving him jaded and without a true sense of purpose. That doesnt mean hes powerless or unmotivated.
He still believes demon-hunting is his calling, and he knows hes good at it.
Whatever others say, his emotional swings are small; he shows his feelings less often than before,
and when he does, its brief and understated. His tone isnt warm, but it isnt icy or cutting either.
After years in a line of work people tend to shun, hes used to criticism and gossip and has enough social
sense not to create problems with his behavior. Practically speaking, the new Fenrix will speak more
briefly and use far less humor. He wont react to every situation with surprise or wide-eyed fascination.
We tried a zero-humor, sharper delivery, but that made conversations with Ariella and Haniel too tense
and tiring.Instead, within a restrained emotional range, hell deflect or ignore other characters jokes as
no big deal rather than trading quips. Banter will be cleaner and sparser, especially early on.
As relationships grow, well gradually increase the frequencyusing that arc to show Fenrix slowly
opening up and growing.As an aside, for the new Fenrix were keeping Dabi from My Hero Academia in
mind as a reference point.
(Finding the right model wasnt easy; for writing, we need a character we know well and fully understand.
We also considered Carmy from The Bear, but if every conversation ran at that tone, it would likely feel
too exhausting, so we dropped that option)
Dabi shows a languid, nonchalant attitude toward others while staying razor-sharp about everything
around him. He keeps his distance because of deep wounds and clingsalmost self-destructivelyto the
wrong means of addressing them. To be clear, were not adopting the nihilism or the explosive, villainous
flair you see from Dabi in combat scenes.
Closing\nItll take a bit more time before we can share the updated lines and VO publicly.
For now, wed love to hear what you think of Fenrixs new direction.
Your feedback is what shapes Ember & Bladethank you!
Minimum Setup
- OS: SteamOS
- Processor: Intel Core i5 6th genMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce GTX 970 / AMD Radeon RX 570
- Storage: 10 GB available space
Recommended Setup
- OS: SteamOS
- Processor: AMD APU Zen 2Memory: 16 GB RAM
- Graphics: AMD APU 8 RDNA 2 CUs
- Storage: 10 GB available space
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