




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hello again! We thought about explaining a bit more about our characters this time! You'll meet a variety of characters throughout Neverway, who can be either village residents or something else. For example, here, you might recognize Aurora! [img src="https://clan.cloudflare.steamstatic.com/images/45577639/4b27f383e43164238624c87797155c839e754ed9.png"][/img] Shes not wearing her usual dress - each character can have different outfits, and this is one of hers. Aurora is a scientist. She loves understanding the bizarre occurrences throughout the world around her using rock-hard facts. She can help you study new manuals or find books at her bookshop. She also reads a lot of teenage romance novels. [img src="https://clan.cloudflare.steamstatic.com/images/45577639/9e04d59b0e2f30830b2b468122706bf1ee685126.png"][/img]Some of the cutest concepts Pedro has drawn for her. She has breakfast outside her house in the mornings, and you can join her by sitting next to her.
[img src="https://clan.cloudflare.steamstatic.com/images/45577639/81f24fcf7ef856acade7b16bbe7125f7d912c2bb.gif"][/img]
One of our foundations in Neverway is to always tie our systems together, so we try to make most of the interactions meaningful in some way. For example, by sitting next to Aurora, you can get closer to her and receive a special buff after eating the berries. Everyone will have their unique routines throughout the week: they can work at their job, eat breakfast or oversleep in the morning. They can also do things together like game nights or have picnics. Just to give an idea, we already have 150 different ones implemented in the game at this point. It turns out its a lot of work but were doing our best! [img src="https://clan.cloudflare.steamstatic.com/images/45577639/30f8ef8af8a65c3da2bcab3e5f0dd1dc37d77f2b.png"][/img] We do all sorts of debug tools to help us with these systems. They help so much... I love debugging... As a final note, were getting ready for our first in-person event, BitSummit in Kyoto!!!! [img src="https://clan.cloudflare.steamstatic.com/images/45577639/d2fa0e4f7452d32096f904fe65159688222921f1.png"][/img] This will be our first time showing Neverway in public!!! Were very nervous about this. But also excited! We cant wait to see how people react and play the game! Well also use all the feedback to make sure the game is in its best shape possible before showing it to you all. Although we dont know yet when this is going to be! I can probably spoil that, since Neverway is a narrative driven game, were taking the approach of a prologue, rather than a traditional demo. However, we might have prepared a special mode that unlocks after you finish playing the prologue Thats all for now! We have even more cool things to announce soon But, for now, you can just keep an eye here for any upcoming updates. Or, even better, join our newsletter: [img src="https://clan.cloudflare.steamstatic.com/images/45577639/91b35219e6507b73b61326d2e63f1bebf2d0e088.png"][/img] neverwaygame.com You can let us know in the comments if theres anything you want to see covered in the next updates, and thank you for reading! Coldblood Inc.
So our original goal was to post one update here every month, but then WE GOT 200K WISHLISTS? IN TWO MONTHS????
Seriously, we couldn't be more grateful for all your support. We really love working on this game, and knowing that you're all connecting with it in some way or another means a lot to us.
Pedro did this drawing last minute. We had no idea we'd need it so soon.
Anyway, I'll keep this very short, this is just our way of saying: thank you <3
Coldblood Inc.
Its Summer Game Fest time, and it turns out we got to do a lot of cool things! We shared more about our gameplay with lots of new footage at Day of the Devs, and announced that were localizing the game to Spanish (!!!) at Latin American Games Showcase.
We have even more things to announce in these next few months that we cant spoil yet, but were VERY excited!!! For now, just keep an eye on any upcoming updates here
[img src="https://clan.cloudflare.steamstatic.com/images/45577639/22afac20782246a7c4042885e4185b3f762bc594.png"][/img]
Fiona is trying her best to survive the Summer.
Now let's jump into some content...
We previously explained how food works in the game and how you can use it to advance time. So... what else can you do to advance time?
[img src="https://clan.cloudflare.steamstatic.com/images/45577639/0b7c0a6f59dd76b4b9ceb85ec35c71719e2f1888.png"][/img]
As you may already know, time in Neverway is divided into three slots: morning, afternoon and evening.
Time does pass a little bit within a slot, but it only actually advances once you explicitly trigger an activity. This activity can be anything like eating, taking a shower, sleeping, reading a book, or dying. You probably should try not to die, though.
[img src="https://clan.cloudflare.steamstatic.com/images/45577639/fc548d64f03ffb201391b0a74a0539d45a4b0243.gif"][/img]
Whatever you choose to do impacts things like adding or removing buffs, recovering health, or new recipes that you learn.
Localization updates!
We promised that youd hear more from us on localization, and here we are: were localizing Neverway to Brazilian Portuguese, Japanese, Simplified Chinese, Russian, and Spanish!
Since we have a limited budget and our game has a lot of words, we cant commit to more than 5 languages for now. If Neverway does well after launch (fingers crossed!!), we promise do our best to support more languages its definitely one of our priorities. We appreciate all your support and feedback!
Thats all!
Coldblood Inc.
We got over 100k wishlists in just five (5!!) days after the announcement. We are SO happy and grateful for everyones support, it's still a little hard to believe this! From everyone on the team: thank you T_T
Also, just knowing that a lot of people are enjoying our weird ideas is incredibly motivating. We promise to do our best to make the best game we possibly can!
The numbers keep going up
For this months update, we thought wed show you a little bit of the food in Neverway (mmmhmmm). Basically, there are two ways you can eat in the game:
[olist]
Were incredibly proud to announce Neverway, a horror RPG that blends action and life sim elements. Have you seen our trailer yet? If not, you should check it out right here!
[previewyoutube=c-ZYBv3qzN8;full][/previewyoutube]
You play the game as Fiona.
After quitting her dead-end job, Fiona starts over on a farm and becomes the immortal herald of a dead god. Make friends, fight through horrors and pay your debt while searching for Neverway a nightmare reality thats slowly leaking into yours.
So, what do you do in the game, exactly? Well, heres *some* of the things:
Neverway is a blend of horror, life sim, and action RPG. After Fiona quits her job, she starts over on a farm and becomes the immortal herald of a dead god. Keep your life from falling apart while searching for Neverway, a nightmare reality that is slowly leaking into yours.
Co-directed by the pixel artist of Celeste and with music by Disasterpeace.
Meet (or date!) 10+ charming characters with unique routines and storylines. Each bond unlocks buffs and combat abilities that make your journey a little easier. Will you lie to them or tell them the truth?
Neverway features a top-down, fast-paced combat with an emphasis on player expression. Craft items to customize your playstyle, and unlock combat abilities through your friendship bonds.
Farm and craft items, prepare meals, or just decorate your homestead. Time progresses in three blocks, and you choose when to advance: morning, afternoon, and evening. One day at a time.
Co-created by the pixel artist of Celeste
Original soundtrack by Disasterpeace
A slow-burning horror RPG with dynamic cutscenes
Meet (or date) 10+ charming characters
Fast-paced combat, optimized for keyboard or controller
Customize your playstyle with crafted items and combat abilities
Farm, fish, craft, and build a new life on a remote island
And remember to pay your debt at all costs...
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