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SkullX: Aibohphobia
SkullX Developer
SkullX Publisher
Coming soon Release
Game News Posts: 1
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Announcing SkullX: Aibohphobia!

Welcome, Squad Leaders. Were thrilled to finally introduce our game to the world. A lot of blood, sweat, and tears went into itsome of which may or may not have been spilled during actual rituals. Heres the announcement trailer, in case you missed it: [previewyoutube=8lcoZ2D1Iiw;full][/previewyoutube] If your first reaction is something like: What the hell am I looking at? What is this game even about? Whats so scary about palindromes? then good. Weve done our job. Im Grim, the Project Lead of Aibohphobia, and Id like to share how this project came to lifeand what kind of experience awaits you.
The world of Skullx was brought to life by our visionary artist, Soh. Characterized by its distinctive dark art and skeletal inhabitants, this haunting realm laid the foundation for what would become Aibophobia.
This world's setting has been taking shape since 2021, originally emerging as a collection of striking artwork. But as it began to draw attention, it became clearthere was more to this world than just cool designs. A deeper story was waiting to be told.
Something about Sohs world wouldnt let go of me. I kept turning it over in my mind, until I started building in it myselfsmall games at first, just experiments. Some of them are still floating around on itch.io. They were passion projects, born from a love for the setting and its characters. But the response from those who stumbled upon them was way more positive than expected. Naturally, the next step was to go bigger: build a proper visual novel grounded in this world. But not just any visual novel. We wanted it to be occult in nature. At every level.
The most important question we asked ourselves was: How should this game feel? That broke down into four core things:

  • How it looks
  • How it reads
  • How it plays
  • How it sounds

We were lucky to have Soh join as Art Director early on, just as we were exploring different styles. His input made all the difference.
We eventually locked in a comic book art style inspired by Mike Mignola and other legendary names in the field. Soh delivered the concept art, and our incredible illustrators brought those characters to life.




Aibohphobias narrative is designed to reward attention and curiosity. It plays the long game: subtle hints, layered meaning, and revelations that dont announce themselves. Youll find traces of something larger in throwaway lines, background details, or moments that feel like coincidenceuntil they dont. That design approach was shaped by years of tabletop sessions with friends around the world. Our DM had a gift for planting seeds early and letting them bloom when you least expected. That same philosophy runs deep through this game.
Aibohphobia is fully choice-driven, but no decision is ever strictly wrong. Some paths lead to revelations. Others lead to fortune. Or death. Or both. But none of them are boring.
Story is the heart of this game. But its a story steeped in tension, violence, and chaosso we needed gameplay that could carry all of that weight.
Enter our custom-built turn-based combat system, inspired by games like Darkest Dungeon, Iratus, and Star Traders: Frontiers. At least when it comes to mechanics. But visually? We werent pulling from anything that existed. We knew exactly what we wanted: a living comic book. Thats not something you can copy. We had to invent it.
Combat isnt separate from the story. The narrative keeps moving during fights. Youll make choices mid-battleand live with the consequences.
The same goes for our point-and-click sequences. Youll investigate scenes and objects to find answers which usually lead to more questions.

The music and sound design of Aibohphobia play a huge role in setting the tone. The process was intense. We wanted to create more than just background noise; the music needed to be part of the experiencescreeching, haunting, and bone-crushing when it mattered.
And, well, lets just say we stopped asking how certain sounds were made. Its probably safer that way.
Aibohphobia is currently planned for release this May. Were still implementing a few tricky sequences and finalizing the voice work. More importantly, were running focused playtests to make sure the experience hits exactly how it should. In the meantime, well keep sharing updates, behind-the-scenes looks, and cursed glimpses of whats to come. Make sure to wishlist the game if you havent already. And heystay away from palindromes. Theres always a reason to be afraid of them.


[ 2025-04-17 03:15:34 CET ] [ Original post ]

In this dark visual novel series, each Chapter follows a new protagonist, caught in the crossfire of conflicting powers — human and inhuman alike. Their stories are separate, but the choices you make in one Chapter will twist the next in ways you won’t see coming.

  • Six connected Chapters, each with their own lead.

  • A branching narrative that remembers everything.

  • Voice acting, dark arts, and a world being undone.

You’re the leader of a mercenary squad on a routine job: find a bioengineer, extract him, and get out. But things go sideways when you encounter strange people bearing the same mark. As the full moon rises, it becomes clear you’re no longer the hunters. You’re the prey.

  • 5 playable characters

  • 6 possible endings

  • Choices made here affect all future Chapters

  • 100+ hauntingly detailed scenes, hand-drawn in comic book art style.

  • Animated characters, intense cutscenes, and pulse-pounding combat.

  • Directed and designed by Soh, the original artist behind the SkullX setting.

  • Turn-based combat woven into the dark heart of the story.

  • Each character comes with their own unique set of skills.

  • Relentless, ghastly opponents that will claw at your sanity.

Find others. Share what you’ve seen. Compare what you remember.


MINIMAL SETUP
  • OS: Ubuntu 18.04+ or equivalent
  • Processor: Dual-core 2.0 GHzMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.3 compatible GPU
  • Storage: 4 GB available space
RECOMMENDED SETUP
  • OS: Ubuntu 20.04+
  • Processor: Quad-core 2.5 GHzMemory: 4 GB RAM
  • Memory: 4 GB RAM
  • Graphics: Dedicated GPU with Vulkan support
  • Storage: 4 GB available space

GAMEBILLET

[ 6078 ]

25.19$ (16%)
12.44$ (17%)
5.27$ (12%)
17.59$ (12%)
50.96$ (15%)
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42.34$ (15%)
16.59$ (17%)
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3.13$ (84%)
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19.59$ (22%)
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4.58$ (85%)
8.39$ (16%)
15.97$ (20%)
GAMERSGATE

[ 2063 ]

30.0$ (50%)
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8.5$ (83%)
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7.44$ (79%)
MacGamestore

[ 4243 ]

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17.99$ (10%)
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2.49$ (50%)
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2.49$ (75%)
1.19$ (76%)
1.24$ (75%)
2.49$ (75%)
7.48$ (75%)

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