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Journey to the 17th century Caribbean and take the wheel of a ship as Captain George Somers, James Riskinner or Joseph Bannister, three historical figures who had very different adventures in the "Golden Age of Piracy".

As George Somers you'll face the challenges of preparing a new ship for an arduous journey, a journey that was cut short by a hurricane which nearly ended your life the year before.

As James Riskinner you'll amass a fortune in Spanish gold and goods, taken by force, or you'll die trying.

As Joseph Bannister you'll commit acts of piracy against Britain, under the protection of the French.

For each captain you'll undertake your adventure being based in a colony or settlement, where you'll perform missions to upgrade your crew and ships and to complete the campaigns. 

You will command up to four ships and engage in real-time battles against enemy ships and timed turn-based combat between crews when boarding.

Pirate Game!
pirate-game-devDeveloper
pirate-game-devPublisher
Q2 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Public Linux Depots:
  • [0 B]
Weekly update #1

Ahoy,

The first week of Pirate Sagas being live is coming to a close, it\'s time to start the tradition of a weekly recap of the of the work that\'s been done and the work being done next:

The work this week has focused on some bug fixes and polish:

  • fixed an issue cycling to previous unit with \\[-key or L1 button

    [/*]
  • Improved battle map panning, when you cycle between units or click the minimap it now transitions towards the location rather than abruptly jumping

    [/*]
  • added keyboard shortcut notes for hiding objectives and combats, and transition to/from hidden state rather than simply being visible or not, there is no controller option for these yet they are only accessible from keyboard with O and C

    [/*]
  • battle now indicates when a unit is being followed with a small \"(F)\" after the ship\'s name, and unsets following mode when you pan the map or click the minimap rather than locking the panning to that unit

    [/*]
  • combats now position crews properly when there is an abrupt change like cannon fire killing multiple combatants, this fixes a transitional movement they\'d make to the wrong position before settling into place

    [/*]
  • smaller text labels on the map

    [/*]
  • mission variation now shows in the map\'s mission dialog, you\'ll see that as a (1) through (10) after the title, after \"Aftermath of the Storm (3)\". Each of the variations builds on the difficulty and rewards

    [/*]
  • the game now shows recent changes in the loading screen, along with ways you can get in touch for support or sharing ideas and feedback

    [/*]
  • some new art has been added so each port of each campaign now has a distinct doctor, engineer and carpenter

    [/*]
  • the shoreline around islands in battle has been improved

    [/*]
  • main menu scene now shows the Caribbean map, ports and local merchants doing their back-and-forth

    [/*]

The focus for next week\'s updates is to make it clearer in the game what the different effects are between the crew roles you can hire, and to expand combat to include their special attacks. There may be an update on the state of Mac builds next week too, they are being produced but need some testing before publishing them.

[ 2025-12-14 19:52:33 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu
  • Processor: Intel 10th generation or better

Recommended Setup

  • OS: Ubuntu
  • Processor: Intel 10th generation or better
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