




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Over the past month, we've been refining the demo's puzzle design based on your feedback. The updates on 22 June and today include:
Level Changes
Added 4 brand-new levels, and removed 3 old ones.
Changed the ending of the demo.
Significantly changed 6 levels (core ideas remain the same).
Made small tweaks to 4 other levels.
Refined several hints.
New Feature
The game now saves your progress! (There may still be a few bugs - please let us know if you encounter any.)
Polish & Fixes
Fixed a bug where automatic replay stopped before rings.
Added a "Loading" message in a specific situation.
You can now close the ending screen by pressing Esc.
Fixed a bug that occurred on Low graphics quality.
Fixed a bug affecting when a level gets marked as solved.
Thanks again for playing and sharing your thoughts - it's a huge help as we continue improving the game!
Thank you all for the warm response to our demo launch last week! Here's the first round of fixes based on your feedback.
Trifolium is an open-world 3D puzzle game, where you discover the hidden rules of a mysterious land. You'll stumble upon surprises, reveal secrets, and learn how to navigate around your own neck. Each crossing shapes your journey.
More than 200 hand-crafted puzzles.
No filler content. Each puzzle presents a new idea or twist.
All puzzles are integrated into a single, open world, allowing you to choose your path.
An interactive hint system lets you enter a simplified version of a puzzle that guides you towards the key idea.
No timers or reflex-based challenges. Solve puzzles at your own pace.
Unlimited undos, restarts, and the ability to quickly undo to a specific point.
Puzzle solutions are saved even when you undo them, so if you get stuck, you can switch to a different path without losing progress.
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