Tower of Guns
Terrible Posture Games Developer
Terrible Posture Games LLC Publisher
2014-03-04 Release
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Very Positive
(507 reviews)
The Game includes VR Support
Public Linux Depots:- Tower of Guns Linux [919.36 M]
Tog 1.21 AKA "Wingnut" Released!Hi Folks!
I just pushed out another update to ToG--this one has a lot of bugfixes...some major, some minor. Here's the list of fixes:
Bug Fix: added a unduck check, tilt check, jump prohibit check, physics check, and a speed failsafe to cinematics to combat a major speed wiping bug on an endless mode loop.
Art fix: added an glowy oblivion plane to L11 in case the player looks backwards in the final tunnel
Optimization: Lowered cap on number of SFX pickups sounds that can be played at once
Bug Fix: fixed that dang cartesian lattice bug, which actually ended up being a much more severe bug that I’m surprised hasnt reared its head in uglier places…OR MAYBE IT HAS ORLY
Art, Pop, and Collision Fixes in l2r2b19, l6r4b, l6r2b2, l3r3b3b5
Bug Fix: Fixed Stories: For some people (those who bought the game in the last month) random dialog/plots didn't work! For everyone else, you probably never noticed this bug.
Bug Fix: Adjusted near clip plane, which fixes many near collision issues, but potentially causes zfighting with long-distance views. Not sure if I prefer this way over the other way.
Bug Fix: Fixed delay on end animatic chain flythrough
Bug Fix: Adjusted pipeorgan lootspawnoffset to accomodate clobbered loot
Bug Fix: Fixed door gate mechanism in togodrome
Console Cheat: Added cheat "Tog_ImLame stupidspeedbug". Those of you who have seen that endless-mode speed=0 loop bug, it *should* be fixed for you now. But just in case, I added this code to increment player speed by 2 with each use, so that way you won't lose a good run to this bug if, for some reason, it still pops up for you. This was a damn tricky bug, and I'm not confident my solutions was infallible.
Most of those are pretty rare bugs, but some of them could be rather unpleasant.
Anyway-Happy ToG-ing! Thanks for being awesome gamers.
-Joe
[ 2014-08-19 02:24:07 CET ] [ Original post ] Tog 1.21 AKA "Wingnut" Released!Hi Folks!
I just pushed out another update to ToG--this one has a lot of bugfixes...some major, some minor. Here's the list of fixes:
Bug Fix: added a unduck check, tilt check, jump prohibit check, physics check, and a speed failsafe to cinematics to combat a major speed wiping bug on an endless mode loop.
Art fix: added an glowy oblivion plane to L11 in case the player looks backwards in the final tunnel
Optimization: Lowered cap on number of SFX pickups sounds that can be played at once
Bug Fix: fixed that dang cartesian lattice bug, which actually ended up being a much more severe bug that Im surprised hasnt reared its head in uglier placesOR MAYBE IT HAS ORLY
Art, Pop, and Collision Fixes in l2r2b19, l6r4b, l6r2b2, l3r3b3b5
Bug Fix: Fixed Stories: For some people (those who bought the game in the last month) random dialog/plots didn't work! For everyone else, you probably never noticed this bug.
Bug Fix: Adjusted near clip plane, which fixes many near collision issues, but potentially causes zfighting with long-distance views. Not sure if I prefer this way over the other way.
Bug Fix: Fixed delay on end animatic chain flythrough
Bug Fix: Adjusted pipeorgan lootspawnoffset to accomodate clobbered loot
Bug Fix: Fixed door gate mechanism in togodrome
Console Cheat: Added cheat "Tog_ImLame stupidspeedbug". Those of you who have seen that endless-mode speed=0 loop bug, it *should* be fixed for you now. But just in case, I added this code to increment player speed by 2 with each use, so that way you won't lose a good run to this bug if, for some reason, it still pops up for you. This was a damn tricky bug, and I'm not confident my solutions was infallible.
Most of those are pretty rare bugs, but some of them could be rather unpleasant.
Anyway-Happy ToG-ing! Thanks for being awesome gamers.
-Joe
[ 2014-08-19 02:24:07 CET ] [ Original post ] Tower of Guns is a fast paced first-person-shooter for the twitch gamer... with a few randomized elements to keep it fresh with each playthrough. It's a short burst "Lunch Break FPS"... not unlike Binding of Isaac mixed with Doom 2. Tower of Guns was made by a guy named Joe (with his brother Mike composing the music).
Key Features
- SINGLE SITTING FULL EXPERIENCE: For all of those who have too many games (or too little time) this is a game you can pick up and play again and again, without remembering where you were or what you were up to. If you're gonna win, you're gonna do it within an hour or two. That's a big if though... it won't be easy.
- ALWAYS A FRESH EXPERIENCE: Random enemies, random powerups, random bosses, tons of unlockable items and weapons...even random-level compositing! You never know what to expect when you sit down in front of Tower of Guns.
- CRAZY POWERUPS: You've played first person shooters where you can double jump, but have you played any game where you can centuple-jump? You can in Tower of Guns, with the right items.
- GUN-MODIFYING MADNESS: Do you like rocket launchers? You'll like them more if you're lucky enough to stumble upon a "shotgun" modifier. A rocket-launching shotgun is very satisfying. Mix and match your gun with a dozen different Gun Mods!
- OLD-SCHOOL TACTICS: For the fans of the faster shooters, it's all back. Circle strafe your way to glory at insane speeds; Tower of Guns is all about moving fast!
MINIMAL SETUP- OS: Any linux distribution since 2010
- Processor: 2.4 GHz Intel Core 2 Duo (Dual-Core)Memory: 3 GB RAM
- Memory: 3 GB RAM
- Graphics: NVidia Geforce 275 GTX +512mb memory
- Storage: 2 GB available spaceAdditional Notes: OpenGL 2.1 Compliant GPU Required
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