TUXDB - LINUX GAMING AGGREGATE
made by: NuSuey
NEWSFEED
GAMES
▪️CROWDFUNDING▪️COMMUNITY DEALS▪️STEAM DECK▪️CALENDAR
tuxdb.com logo
Support tuxDB on Patreon
Currently supported by 11 awesome people!

🌟 Special thanks to our amazing supporters:


✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]

Any feedback for tuxDB? Join us!

Screenshot 1
Fullscreen Screenshot 1
×
Screenshot 2
Fullscreen Screenshot 2
×
Screenshot 3
Fullscreen Screenshot 3
×
Screenshot 4
Fullscreen Screenshot 4
×
Screenshot 5
Fullscreen Screenshot 5
×

Bloodstone Rising is a high-intensity 1-4 player co-op FPS roguelike where space dwarves battle waves of relentless zombie hordes to reclaim their ancestral kingdom. 

Game Features

  • High-Intensity FPS Roguelike

  • Co-op: Team up with friends to take on relentless waves of zombie hordes.

  • Wave-Based Combat: Survive escalating waves of undead enemies, each deadlier than the last.

  • Mining & Upgrades: Mine resources between waves to craft upgrades and enhance your dwarf’s abilities.

  • Deep Progression System: Unlock powerful weapons, perks, and abilities to grow stronger each run.

  • Diverse Weapons: Wield a variety of sci-fi and dwarven-inspired weapons, each with unique abilities.

  • Epic Boss Fights: Battle massive, mutated zombie bosses with unique attack patterns and mechanics.

  • Dynamic Environments: Fight across abandoned mines, underground fortresses, and ancient dwarven ruins.

  • Challenge Modes & Difficulty Tiers: Push your skills to the limit with multiple difficulty levels.

  • Procedural Variety: Encounter random events, powerful artifacts, and surprises in every run.

Bloodstone Rising
Shadow Forged StudioDeveloper
Shadow Forged StudioPublisher
Q4 2025Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
The Origins of Bloodstone Rising - Devlog 1

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45585643/6f0576e789144a8e04583d542a0a482e7c855e81.png\"][/img]

Hey everyone, and welcome to the very first Devlog for Bloodstone Rising! Im incredibly excited to finally start sharing this journey with you. As a solo developer, building this game has been a massive learning experience filled with late-night ideas, unexpected challenges, and moments that reminded me why I love creating games in the first place. In this Devlog, Ill take you through who I am, what inspired Bloodstone Rising, and how this project went from a simple idea to a playable demo. Lets dive in.

Who am I?

Hi! Im Mark, a solo indie developer working under the name Shadow Forged Studio. Ive been passionate about games for as long as I can remember, and over the years that passion has evolved into something more serious - the dream of building games from the ground up that are gritty, immersive, and just plain fun.\n

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45585643/945ac596dc48d0d03374096394dd5cf12f5b760f.jpg\"][/img]

My background is mostly in tech with a touch of art. Ive worked in software professionally for the past 12 years, and long before that, I daydreamed about making a video game.

In November 2024 I was working full-time and felt ready for a change. I thought, why not start the hobby of game dev. In less than a day, it turned into a reality. I switched to part-time game dev and started focusing on making a game. Now here we are with Bloodstone Rising as my first full project as a solo dev, and its a huge step toward building the kind of games Ive always wanted to play.

What inspired Bloodstone Rising?

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45585643/029aa1dd2d5c1f33e72ca892edfd188a535732ce.gif\"][/img]

A lot of inspiration came from my favorite genres growing up - dark fantasy, survival shooters, and roguelikes. Think Deep Rock Galactic meets Killing Floor 2, with a dose of Risk of Rain 2 upgrade chaos.

When I first started this game dev journey, I figured I should start with something super simple that I could finish in a couple of months, so I built a small prototype of a side-scrolling space shooter.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45585643/6aba066ccdd6a04685263ef7796c9ca83142946e.gif\"][/img]

Before long, I lost interest in the project. I realized I was building it just to finish something. I didnt love what I was making, and I suspected that the gaming community wouldnt have much interest either.

In bed late at night, the first ideas for Bloodstone Rising came to me. I ended up staying up all night, excitedly thinking through what the game could look like. I set myself the goal of launching a demo by mid-May 2025, and was off to the races.

What is Bloodstone Rising?

Bloodstone Rising is a dark fantasy co-op FPS roguelike where you and your fellow space dwarves fight back against waves of cursed undead to reclaim your lost homeland. Between waves of zombies, youll mine resources, earn upgrades, and grow more powerful - if you can survive long enough.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45585643/976de696ddd3ab6d963fe0635445b58764d78ef5.jpg\"][/img]

My vision is to deliver something fast-paced and satisfying, with a strong theme and plenty of replayability. Right now, the game features 1-4 player co-op, procedural maps, and a growing arsenal of weapons, enemies, and upgrades. Theres a free demo available on Steam - and Id love to hear your feedback!

Why Unity?

Last year, when I decided to give game dev the full attention it deserved, one of the first questions was Which game engine should I use?. At first, I found Godot quite appealing. I am a big fan of the open-source project as well as the Python-inspired GDScript. My space shooter prototype was made in Godot, and for the most part, I was happy with it.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45585643/7d896b4bda8ff79896e9474c040e0154801b7265.png\"][/img]

Once I decided to switch projects to Bloodstone Rising, I realized that the 3D features in Godot wouldnt meet my needs. I also realized that I would have a much easier time utilizing community assets and porting to console if I switched to Unity.

So far, I have been extremely happy building Bloodstone Rising in Unity. As a solo developer, I needed a flexible engine that could handle first-person gameplay, co-op networking, and fast iteration. Unity gave me the tools I needed to prototype quickly and actually bring the game to life without spending all my time reinventing the wheel.

Whats coming next!

Updates to the Demo are planned soon! Check out the following in the next update:

Old:

  • LMB - Shoot

    [/*]
  • RMB - Mine

    [/*]

New:

  • LMB - Shoot

    [/*]
  • RMB - Aim

    [/*]
  • F - Mine

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45585643/21d75f99ae05e58da234369b80bb04b8f8423947.gif\"][/img]

[dynamiclink href=\"https://store.steampowered.com/app/3338020/Bloodstone_Rising/\"][/dynamiclink]

[ 2025-07-11 16:59:20 CET ] [Original Post]

Minimum Setup

  • OS: Linux 64 Bit. SteamOS
  • Processor: Intel Core i3-3220Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 / AMD RX 560
  • Storage: 2 GB available space
⭐ SPOTLIGHT DEAL ⭐
Persona 5 Strikers
Persona 5 Strikers
$19.24
-73% OFF
Fanatical
GAMEBILLET

[ 6377 ]

3.93$ (21%)
35.15$ (12%)
13.48$ (78%)
8.19$ (18%)
33.59$ (16%)
16.79$ (16%)
20.72$ (17%)
7.54$ (16%)
41.47$ (17%)
5.03$ (16%)
4.03$ (88%)
12.42$ (17%)
16.34$ (18%)
4.65$ (53%)
13.95$ (30%)
33.17$ (17%)
49.77$ (17%)
6.27$ (37%)
5.03$ (16%)
12.59$ (16%)
33.17$ (17%)
12.42$ (17%)
24.87$ (17%)
49.77$ (17%)
8.27$ (17%)
29.02$ (17%)
8.00$ (80%)
20.72$ (17%)
20.72$ (17%)
20.17$ (19%)
FANATICAL

[ 5871 ]

44.99$ (55%)
32.79$ (18%)
16.49$ (73%)
12.94$ (82%)
81.99$ (18%)
33.99$ (15%)
52.79$ (12%)
61.59$ (12%)
32.79$ (18%)
32.79$ (18%)
35.39$ (41%)
49.79$ (17%)
57.39$ (18%)
22.04$ (27%)
33.8$ (15%)
26.99$ (55%)
10.34$ (77%)
19.24$ (73%)
84.89$ (15%)
40.99$ (18%)
59.49$ (15%)
4.59$ (77%)
58.09$ (17%)
42.49$ (15%)
10.99$ (50%)
34.79$ (13%)
22.49$ (55%)
14.37$ (64%)
40.99$ (18%)
52.79$ (12%)
GAMERSGATE

[ 751 ]

30.0$ (50%)
1.19$ (83%)
0.59$ (40%)
0.75$ (96%)
3.19$ (87%)
1.7$ (91%)
3.51$ (88%)
1.7$ (91%)
5.28$ (79%)
1.28$ (87%)
0.56$ (81%)
0.43$ (91%)
3.3$ (78%)
1.28$ (91%)
3.43$ (74%)
1.28$ (87%)
2.55$ (91%)
1.66$ (76%)
3.19$ (81%)
0.68$ (91%)
1.7$ (91%)
6.75$ (55%)
0.85$ (91%)
3.4$ (91%)
0.68$ (83%)
0.85$ (91%)
7.04$ (82%)
8.8$ (78%)
2.55$ (91%)
0.51$ (83%)
MacGameStore

[ 2194 ]

1.99$ (89%)
1.99$ (85%)
10.89$ (76%)
9.49$ (5%)
1.09$ (91%)
5.99$ (85%)
4.99$ (88%)
1.10$ (93%)
17.49$ (30%)
7.29$ (44%)
13.99$ (22%)
2.49$ (75%)
1.10$ (89%)
1.99$ (80%)
5.99$ (60%)
21.49$ (14%)
2.49$ (75%)
1.42$ (93%)
1.59$ (92%)
4.99$ (88%)
1.49$ (75%)
1.19$ (76%)
1.09$ (95%)
27.49$ (8%)
13.99$ (7%)
1.19$ (76%)
0.69$ (65%)
17.49$ (20%)
1.99$ (90%)
2.49$ (75%)

FANATICAL BUNDLES

Time left:

356103 days, 5 hours, 27 minutes


Time left:

356103 days, 5 hours, 27 minutes


Time left:

7 days, 13 hours, 27 minutes


Time left:

35 days, 13 hours, 27 minutes


Time left:

38 days, 13 hours, 27 minutes


Time left:

39 days, 13 hours, 27 minutes


GMG BUNDLES
Indie Adventures

Time left:

12 days, 23 hours, 27 minutes


HUMBLE BUNDLES

Time left:

0 days, 7 hours, 27 minutes


Time left:

1 days, 7 hours, 27 minutes


Time left:

8 days, 7 hours, 27 minutes


Time left:

14 days, 7 hours, 27 minutes


Time left:

15 days, 7 hours, 27 minutes


Time left:

20 days, 7 hours, 27 minutes


Time left:

26 days, 7 hours, 27 minutes


INDIEGALA BUNDLES
Huge Pixel 2 Bundle

Time left:

2 days, 17 hours, 27 minutes

Adult Positions 2 Bundle

Time left:

10 days, 13 hours, 28 minutes

Holiday Tales Bundle

Time left:

12 days, 12 hours, 28 minutes

Psycho Gates Bundle

Time left:

17 days, 19 hours, 38 minutes

by buying games/dlcs from affiliate links you are supporting tuxDB
🔴 LIVE