Bloodstone Rising is a high-intensity 1-4 player co-op FPS roguelike where space dwarves battle waves of relentless zombie hordes to reclaim their ancestral kingdom.
Game Features
High-Intensity FPS Roguelike
Co-op: Team up with friends to take on relentless waves of zombie hordes.
Wave-Based Combat: Survive escalating waves of undead enemies, each deadlier than the last.

Mining & Upgrades: Mine resources between waves to craft upgrades and enhance your dwarf’s abilities.

Deep Progression System: Unlock powerful weapons, perks, and abilities to grow stronger each run.
Diverse Weapons: Wield a variety of sci-fi and dwarven-inspired weapons, each with unique abilities.
Epic Boss Fights: Battle massive, mutated zombie bosses with unique attack patterns and mechanics.
Dynamic Environments: Fight across abandoned mines, underground fortresses, and ancient dwarven ruins.
Challenge Modes & Difficulty Tiers: Push your skills to the limit with multiple difficulty levels.
Procedural Variety: Encounter random events, powerful artifacts, and surprises in every run.
Hey everyone, Mark here again. Welcome back to the second Devlog for Bloodstone Rising!
Today, I want to delve into something equally important: playtests, feedback, and how you can contribute to shaping the game.
[hr][/hr]Why Playtests Matter
I can spend weeks coding features, tweaking combat, and building systems, but the real test happens when someone else picks up the game and plays it their way.
Thats when the unexpected shows up: strategies I never thought of and feedback I wouldnt have considered on my own.
This kind of feedback helped shape the new version of the first Boss, which now has more mechanics, attacks, and is more challenging.
Thats the magic of playtesting: it turns Bloodstone Rising into something greater than the sum of its parts.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45585643/2ca56292d4a38d9e832899fe7e94ae8ecd9220b4.gif\"][/img]
[hr][/hr]How to Give Feedback
I want feedback to be as easy and open as possible.
Here are the main ways you can help:
Discord feedback channel The best place to drop quick thoughts, screenshots, or funny bugs\n Steam discussions Perfect for longer write-ups and suggestions\n Playtest reports For those in the closed playtest, Ill share a short survey after each testing round
Whether its a one-line shotgun feels weak or a full breakdown of your run, every bit of input helps me tune the game closer to what players want.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45585643/21d75f99ae05e58da234369b80bb04b8f8423947.gif\"][/img]
[hr][/hr]Playtesters Wanted
If youre reading this and youre curious about Bloodstone Rising, nows your chance to jump in. Playtest sign-ups are planned to come, and spots will be limited.
Playtesters get:\n Early access to new builds before public demo updates\n A chance to directly influence game balance and features\n Tester bragging rights in the community
Keep an eye on the communications for potential sign-ups in the coming weeks.
[dynamiclink href=\"https://store.steampowered.com/app/3338020/Bloodstone_Rising/\"][/dynamiclink]
Minimum Setup
- OS: Linux 64 Bit. SteamOS
- Processor: Intel Core i3-3220Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 / AMD RX 560
- Storage: 2 GB available space
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