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Spin Rhythm XD
Super Spin Digital Developer
Super Spin Digital Publisher
2023-03-14 Release
Game News Posts: 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Update 1.4.1 - 2 new tracks, endless mode teaser

UPDATE 1.4.1


Hey Spinsters, we've got a small update for Halloween with 2 new tracks and some skins as well as some news. We still have our big 3 updates to do in our mind including the editor update, endless mode and some kind of multiplayer. Stay tuned (and patient!).

Halloween skins!



It's spooky season! We have a free UI palette and costumes for Jim, Lady and OST! Halloween skins are available until Dec 11 after which they will be replaced with Christmas skins. As usual all holiday skins are available permanently for owners of the Supporter Pack DLC.

Two new tracks!


  • 2 new tracks! We now officially have 70 tracks in the game! - We're bringing a bit of hyperpop and J-funk to Spin with 'tapestry' by Braden Ross and 'Radio' by S087.
  • New RemiXD difficulty charts! - Daydream by MrCringe - Second Wind by Dama - Spin Cycle (NETCAVY Remix) by jane - The Magician (Eraser Remix) by NOIN

Endless mode


The tech for our upcoming 'Endless Mode' is working! We recently ran a demo on Twitch for our birthday bash - congrats to Metalman20 for passing the 10 minute mark, absolutely ridiculous. We're figuring out how to gamify it at the moment as well as how to do an endlessly evolving background, but the core experience is pretty fun already - play through endless buildups and drops while the gameplay and track speed get progressively faster. It is the ultimate test of your speen skills. We're thinking of briefly choosing powerups or bonuses during the few seconds of downtime between tracks for a bit of arcade flare, but nothing confirmed yet. We also want to add a "zen mode" without any of the score, speed increases or challenge - a fun thing to have running at an expo or party.

Editor update mockups


Daverwob has been working on giving the level editor a much needed redesign to incorporate mouse controls and the UI style of the rest of the game. We're going with something that resembles the side-panel menu design of the tracklist with buttons for all of the current hotkeys - and tooltips to better explain each feature as well as teach charters the hotkeys in a more obvious way. There would be 4 side panels. The clip info editor would remain as its own separate page.
  • Track info
  • Note editing
  • Flight path
  • Hotkeys and help (links to editor guide and Discord)
Have a go and let Daverwob know via Discord of any features you absolutely want to have in the updated editor.

Bugs


  • Fixed a bug with hold note re-grab inconsistency - if you missed the start of a hold note it would only register if you re-grabbed it at the initial position (which could be incorrect)
  • Fixed a bug where if you skip through the result sequence it could stay displaying a slightly smaller score than what was actually achieved.
Just a heads up, we are taking a bit of time between updates to try out some new game prototypes - usually we spend about two or three weeks on these and then get back to Spin dev. Currently we're messing around with something to do with robots.
Let the Spin wash over you.


[ 2024-10-31 02:47:29 CET ] [ Original post ]

Update 1.4 - New tracks, editor update + more

UPDATE 1.4


Hey there Spinners, we're back to our semi-regular updates with a focus on improving the customs editor and adding some new content. Details below.

Give-it-a-Spin 2 winner skins!


Our second round of community skin designs came through and they're so good we decided to add two of each this time.
Congrats to the winners!
  • CrookyCumbles - Tooth and Paw Wheel
  • Icondor - The Chemical Factory Wheel
  • Icondor - Comets Track Texture
  • BananaBoiJeff - Paw Print Track Texture v2
  • BananaBoiJeff - Fire Track Edge
  • WL | Eraser - Ice shards Track Edge
  • Ani - Keyboard Note Skin
  • hot anime catboy - Building Blocks Note Skin
You can unlock the skins by entering a code found in the #welcome channel of our Discord server.

Two new tracks from B-Sides competition!



We've run our B-sides competition (OST Vol.1 community remixes) competition twice now. The first two winners produced some banger tunes we are thrilled to be able to finally include amongst the base game charts! These were super fun to chart and we hope you enjoy playing them. The winning songs are Spin Cycle (NETCAVY Remix) and The Magician (Eraser Remix).
You'll find these right next to their respective OST charts with a slight difficulty buff to their OST counterparts. Special thanks to Discord user Lena for helping with the tempo map for The Magician.

Features


  • Added Final Boss RemiXD difficulty - good luck!
  • Improved tutorial! - Mouse glyphs now show with move, taps, holds and scratches
  • Improved practice mode! - Every single track section has been named and will display in the timeline - Track sections are now used as practice sections allowing for better looping - Score percentage is now clearly displayed in the timeline
  • Removed Songwhip links (the service has been discontinued) and replaced with other links
  • Improved customs editor! Tracks can now be cut short at the beginning and end - Now less audio file editing is necessary with annoying silences or long tails - A fade in / out will automatically be generated - This features works per-difficulty, allowing easy / normal to be cut short if desired

Polish


  • Added artist credit for Hommarju (Dying Scarlet)
  • It is now possible to bind "Spin Wheel" to vertical mouse (or SDVX controller) axes
  • Editor: It is now possible to change the colour of a hold note from its tail
  • Sharpened the font in practice mode section names
  • Editor: Hold note tails now count as a "last note location" when placing subsequent notes
  • Vibration pulse will now be felt when changing vibration intensity in options
  • Options menu now exits slightly more smoothly when selected during gameplay
  • Better scrolling in the level editor! - Scroll wheel now zooms in / out on the timeline instead of scrolling forward / backward - Scroll wheel will still scroll forward / backward the timeline when mouse is placed over wheel / track - Function is the same as it always was in the clip editor - Scrolling the timeline now moves more quickly if you are zoomed out
  • Cue point names are now visible in the editor on mouse over
  • It is now possible to jump between BPM markers and time signatures using left / right arrow keys
  • Added Gavi Guy to credits for Japanese translation
  • Up and down arrow keys are now more useable with drop down boxes
  • Random track select button is back! (located in track filter panel)

Bugs


  • Fixed a bug where multiplayer would not work with gamepads on MacOS
  • Fixed a bug where remote play would not work in multiplayer with gamepads
  • Fixed a bug where scrolling through tracks using mouse wheel could cause repeated SFX
  • Fixed a bug where "Claim XP" button would not appear on PlayStation until restarting
  • Fixed a graphical bug with Ginger Lizard's background
  • Fixed a graphical bug with Dying Scarlet's background
  • Fixed a bug with Dying Scarlet leaderboards (PlayStation)
  • Fixed a bug where gamepad vibration wasn't working in the practice window
  • Fixed an editor bug where 'ctrl + a' would select all notes across all difficultes
  • Fixed a bug where exiting from credits / input mapping submenus would have bad UI selection
  • Fixed a bug with CTM controls and overspinning
  • Fixed a bug where a soft lock could occur when undoing after deleting a time signature marker
  • Fixed a bug where copying and pasting from note editor fields would also copy and pate notes
  • Fixed a bug where mouse wheel would scroll the editor timeline when game was unfocused
  • VR: Fixed a bug where practice mode loop sections did not work
Keep the spin within you.


[ 2024-08-12 02:34:20 CET ] [ Original post ]

Update 1.3

Hey there Spinners, we've got a huge update for you today with the addition of a new and completely free VR mode, as well as the release of our Chillhop DLC and PlayStation 4 + 5 port!
You'd better believe we are reusing this GIF!

UPDATE 1.3


There's a lot of things to get through so let's go!

VR Mode


It's finally here! Jump in, have a smash and let us know what you think. In typical SRXD fashion we have allowed a customisable experience. By default, wheel motion and taps are achieved by contacting either hand's pointer with the wheel itself. Beats are achieved by tapping outside the wheel area. You can customise which hand does what in the VR tab in the options menu, so if you'd rather have one hand do beats only no matter where you tap, that is an option. We have some pretty nifty and hopefully seamless aim assist which helps with jagged vertical motion. This helps you get in the groove and jam out without worrying about moving your arms too robotically. Thanks to everyone who helped with our beta branch on Discord. This is our first time doing anything VR and we do not have access to every piece of VR hardware, so if you find any issues please let us know over on our Discord channel.

Chillhop DLC


Prepare for something quite different to the usual Spin Rhythm base game experience. [previewyoutube=0P-wNpEB6Vk;full][/previewyoutube] Spin, relax and study to 10 of the mellowest, good-vibes tunes to ever hit the rhythm dimension. There's also some sweet lo-fi inspired skins including a recording studio style wheel skin, an XLR cable track edge and some very cute raccoon skins for Jimmy and LadyJ. https://store.steampowered.com/app/1668791/Spin_Rhythm_XD__Chillhop_DLC/

Check out the official playlist on Spotify!



Tracks


  • Playtime - L'Indecis
  • Khaleesi - Misha, cocabona
  • Takin' You For a Ride - Pandrezz
  • Yo - The Kount
  • Good Friends - Yasper
  • Drifter - Brock Berrigan, saib.
  • Early Morning - Ruck P
  • 17 - Ian Ewing
  • Green Tea - Eli Way
  • Looking for the Sun - L'Indecis, Moods

Skins


  • "Studio" wheel skin
  • Chillhop menu palette
  • Track edge "XLR"
  • Track edge material "Vintage"
  • Chillhop raccoon skins for UI assistants
Kick back and spin.

PlayStation 4+5 version!


[previewyoutube=YduUmG4sDqU;full][/previewyoutube] Available now! Go get it! https://store.playstation.com/en-us/concept/10003265

Two new tracks!



We've included 2 Chillhop Music bangers (can you call something so chill a banger?) to give you a taste of the DLC flavour. Enjoy!
  • Second Wind - L'Indecis
  • Daydream - Eli Way
We have also included 4 new RemiXD tracks!
  • Dying Scarlet
  • Come to Me
  • Sector 5
  • Time
Congratulations to the winning charters sodapants, Edge, Kwazi and Loosiano!

Improved UI stuff


We've polished up our UI a little. There's a slightly cleaner look to most of the options menu sliders which now use dots and better visualising of containers, as well as some fancy drop down menus.
  • Input mapping has been improved with combined keyboard / mouse on one page.
  • Some more important input options have been moved out to the main settings menu tab
  • 'Hold to move' option has been added for gyro controls

Track select menu changes


  • Track filter now has its own tab
  • Added scratch notes to performance progress tab

Practice mode changes


  • Each section now shows accuracy as well as total score progress
  • Practice mode sections for each track are now based on cue points
  • If no cue points are present defaults to evenly spaced sections as before

Tutorial polish


The tutorial now has proper glyphs for mouse controls.

Track editor


Individual background elements can now be turned on and off to your chart's desire.
Check the "toggle elements" buttons at the bottom of the left panel in edit mode. This means you can now use the Monstercat and Chillhop backgrounds without the presence of the furry overlords in the distance!

Demo update!


We've included Daydream in the demo to give the people a taste of Chillhop's style (and to run a cool competition on their Discord).

What's next?!


So what comes next? You all know we're not the best at making and sticking to timelines. The main things we have left on our personal wishlists are improving the editor to be more mouse friendly, adding an "endless mode" which could be pretty fun and some kind of simple lobby-based online multiplayer if it's possible (although it's a massive undertaking). We also have 6 remaining tracks (including the two B-sides competition winners) to include in a future update. Until then, hope you enjoy this big update!
As always, thanks for spinning.


[ 2024-07-09 07:28:24 CET ] [ Original post ]

VR open beta branch now available!

Hi there spinners! We've just put the VR mode up on 'communitysneakpeek'. If you haven't tried this branch before, the beta key is 'earlieraccess'.
This version also has a few other improvements, such dropdowns in the UI for multi-choice items and an improved practice mode that uses cue points again. You can also try the two new Chillhop tracks which will be released for free alongside the DLC on July 9. If you have feedback, good or bad, please let us know via Discord.
Thanks for spinning.


[ 2024-06-11 04:32:42 CET ] [ Original post ]

VR Release Date Announcement!

VR trailer is live!


What's up Spinners! We have officially passed certification on PlayStation! It was a long road, and doing 2 consoles (PS4 + PS5) plus an entirely new VR mode was a bit of a job, but we got it done. Check out our trailer below (VR mode starts at 40s). [previewyoutube=YduUmG4sDqU;full][/previewyoutube] Motion controls feel great on VR. The game becomes a kind of interdimensional drumkit. You move your dominant hand into the wheel to engage it (acting as a tap and hold). Moving your hand while it's engaged moves the wheel, and your off hand can be used for beats by tapping outside the wheel. Using the regular PlayStation gamepads you can do the usual shenanigans (motion controls, regular stick controls) and we've also added support for the touch pad. It's a bit of a gimmick, but pretty fun to try out. Make sure to wishlist on PlayStation!. We've had a few people ask, and I wanted to officially say it here, the PC VR version will be an entirely free update released on the same day as the PlayStation version. If you would like to be a part of the PC open beta before the Steam VR version hits, so make sure you're on our Discord if you want to be a part of it. Spin ya later.


[ 2024-05-16 04:07:16 CET ] [ Original post ]

VR Update!

VR tease and PS5 port update



What's up Spinners. We've been quietly chipping away at our PlayStation 4+5 port of SRXD, which includes PSVR. We're targeting June (ish) for release. We will also be pushing out VR mode on Steam as a free update at the same time! VR feels like the best implementation of motion controls we have achieved so far. Tracks make you feel like you're controlling a virtual drum kit, it's pretty neat! The VR controller moves the wheel as smoothly as your hand moves, and is "engaged" when the dominant hand (which can be swapped) cuts through the target zone. This acts as a tap or a hold note, and the same happens for beats (and beat holds) in the opposite hand. If you prefer to play in VR with regular gamepad controls and no waggle, you can do that instead. On PlayStation we will support regular gamepad controls, gyro and even the wacky touchpad feature - the quality of this touchpad gameplay experience is questionable but hey it's there!

CHILLHOP DLC


We will also be releasing our second DLC alongside PS5 and VR which is Chillhop! Click below to listen to the playlist. [url=https://open.spotify.com/playlist/1qdBi4oq0tjTdRvRyLwhrV?si=0d72272e5f9345a7]
We will be releasing 2 free Chillhop tracks into the base game collection alongside the DLC to give you a taste of their laid back vibe - Daydream by Eli Way and Second Wind by L'indecis. Thanks as always for your patience.


[ 2024-03-14 03:00:07 CET ] [ Original post ]

MERCH DROP

ENTER THE MERCANTILE DIMENSION


You've been asking for like... 4 years, so here it is. We've officially launched our MERCH STORE.
First 50 merch orders (of $15 USD or more) get a free Supporter Pack key (on Steam) - as well as a personal thank-you video from the devs!

https://shop.superspin.digital/


Be sure to pick up goodies such as:
  • the SPEENPAD 2.0, available in 5 variations!
  • shirts, hoodies, and hats!
  • pins, stickers, and posters!
Special thanks to the artist aurahack and Discord user Ani for contributing their excellent work to the merch store! And thanks to all you spinners.

BUG FIX


  • Fixed a bug where the customs create button would not work if customs were hidden via filter


[ 2023-12-18 04:11:38 CET ] [ Original post ]

Version 1.25

Ho ho ho, spinners - can you feel Christmas coming?
Its been a crazy year since launching 1.0 in March, the Switch version in October and now with the PS5 version in the works (including VR!) - Steve got married, Daverwob had a baby and so much more. Weve been quietly chipping away at our next console port while slipping in a few new features for PC. Optimising for Switch meant that many graphical features had to be neutered on PC. Weve added a bit of sparkle and magic back into the visuals with this patch, including a revamped dynamic background system. We also licensed two tracks by Akira Complex around 6 months ago. They were raising funds for a personal family emergency and since so many of you loved their work, we decided to licence Dying Scarlet and Come to Me to contribute to the fundraising. Tragically, soon after this it was announced that they took their own life. This was a massive shock to their fans and many rhythm game communities within which their work was so prolific. We werent sure how to implement these after such a shocking turn of events, but after this much time has passed it feels right to add these levels as a tribute to someone who contributed so much to electronic music and rhythm games. Dying Scarlet is a bit more relaxed and lower in difficulty, and Come to Me is fast and intense, one for more experienced players. We hope you enjoy these new tracks and features.

Version 1.25



FEATURES


  • Two new tracks - Dying Scarlet and Come to Me by Akira Complex - We hope you enjoy these two very cool, contrasting tracks
  • Dynamic background system - We had big ideas initially for a dynamic, fully customisable background system, and while we never reached those goals, we have added a new (toggleable!) system which adds a lot of colour and energy to tracks. - All tracks now contain a light and dark background variant. These are blended at various strengths depending on which notes you hit - Most backgrounds have been polished and redone to a degree.
  • Festive Spirit skins added to Supporter Pack from 12 Dec to 12 Jan - Enjoy an exclusive Christmassy UI skin and a Santa hat for Jimmy and Lady, available to everyone over the period, but will remain available to those with the supporter pack
  • Keyboard and MIDI devices can now be split for multiplayer! - Thats right, go head to head with just 1 set of MIDI decks, or even a single keyboard

POLISH


  • Added spin flash effect for better feedback when spins are hit
  • Spin tap effect (the spinning square) has been returned to its former glorious brightness level
  • Calibration now mentions milliseconds in all languages
  • Gamepad haptic feedback has been improved
  • Graphic EQ now looks a bit brighter and more shiny (toggleable)
  • Particles have been returned to their pre-Switch optimisation state - more numerous and beautiful
  • Improved the world reaction to tap notes - these now decrease in height more smoothly
  • Tutorial will now show proper inputs for MIDI devices ("tap wheel" and "tap beat")
  • Added a way to disable scroll wheel (mainly for customs charters) - check input > mouse > enable scroll wheel

BUGS


  • Fixed a bug where Clean Finish achievement was not triggering correctly
  • Fixed a bug where all players in multiplayer would start their wheels in the same place
Wishing you all a merry Christmas and a happy new year!


[ 2023-12-15 07:40:10 CET ] [ Original post ]

Update 1.2

Welcome back Spinners, we've got a decent sized update for you today, along with the release of our Nintendo Switch version!

SWITCH VERSION!


[previewyoutube=RD0XaBqz2so;full][/previewyoutube] The Nintendo Switch version releases today in all regions! Americas, Europe, Japan, Korea, Hong Kong Go and check it out! You can play with touch screen, motion controls, gamepad and even keyboard and mouse! Yes, we went mad and implemented KB&M controls. We have added mouse sensitivity in the input menu as a day 1 patch, along with improved motion controls (where you can select which axis you can use). Currently motion controls are available on the right-hand Joy-Con and the Switch Pro Controller.

STEAM VERSION 1.2 FEATURES


Local multiplayer!


  • An essential Switch feature, we have added up to 4 player head to head on PC to scratch the itch before we attempt to implement proper online multiplayer lobbies.
  • Players can each select their input, meaning one can play MIDI controls, one gamepad, one keyboard and mouse and so on. Currently its not possible to play two players on a single controller.
  • Players can play on whatever difficulty level they choose and the tracks will dynamically cut themselves to match the shortest track - there are some bugs with the more complicated cut tracks such as Ginger Lizard, but its about 98% seamless.

New track unlock system!


  • Levelling up will now give you a key which can be used to unlock tracks directly.
  • Tracks are grouped in tiers, and unlocking a single track from one tier will allow access to the next.
  • Players can now unlock the tracks they enjoy more quickly.

6 new RemiXD tracks!


  • cold rock it by MrCringe
  • Your Pain by CrookyCumbles
  • Lights, Camera Action by Edge
  • Engine Start by Loosiano
  • Velours by Programmatic
  • Coming Too by swago

Monstercat DLC!



  • Our first actual DLC is here! It contains 10 awesome hand-picked tracks including nostalgic beats, Monstercat classics and some hidden gems that match the gameplay of SRXD perfectly.
  • Youll also get a Monstercat wheel skin, a cute giant Monstercat helmet for Jimmy and Lady, as well as a track edge inspired by audio gear Hi-Fi, with a matching track edge colour Veridian. Oh, and a Monstercat menu palette inspired by the branding colours of Monstercat Uncaged and Instinct.
  • Monstercat DLC has its own full-game leaderboard separate from the base game tracks.
  • Access the DLC from the main menu or the Steam store page.

Track list:
  • Cheat Codes - Nitro Fun
  • CRAZY - Tokyo Machine
  • Into the Light - Notaker, Karra
  • Shut My Mouth - Koven
  • THE DROP - Gammer
  • Blue Shadows - Xilent
  • Overkill - RIOT
  • U Got Me - Bossfight
  • How We Win - FWLR
  • It's All Over - Shockone

POLISH



  • Players can now hover over the custom colour profile title and use ctrl + c and v to copy and paste a hex code of the colour profile - try pasting: 4D36E2;4AC9B0;FFCC42;2C9B8D;473CE2;FFFFFF;000000 for the Monstercat wheel colours we used in the DLC trailer.
  • Players can also do this with individual wheel / note colours
  • Every track in the game has been scanned for a LUFS value (loudness over time) and then given a volume offset. All music should now be perceived at the same volume - meaning Time (very soft) and Ghost Ship (very loud) should have such a ridiculous disparity in volume.
  • Removed the option to restart track when level editing (this could cause some dangerous save-destroying behaviour)
  • Removed the option to create track when level editing (for the same reason as above)
  • Track previews have all been redone to be the most exciting part of the song on all difficulties
  • Track previews fade in and out more smoothly
  • Added a preview volume button for lowering track volume in level select (can be set to 100%, 50% and 0%) - just above the play button
  • Practice mode button is now available in the performance progress side panel
  • Customs (creating, editing and all other controls) are now accessible from their own side panel
  • Highlighting the heart icon (favourites) will now bring up the artist QR code
  • Rebalanced default audio levels to fit with new LUFS system
  • Fixed some incorrect spelling and naming in the credits

BUGS


  • Fixed a bug where Korean and Russian exit prompt text would not show up
  • Fixed a bug where the main menu DLC panels wouldnt accept mouse hover as a highlight
  • Fixed a bug where tutorial glyphs would not properly display in tutorials
  • Fixed a bug where customisation settings were not remembered between sessions
Thanks for spinning.


[ 2023-10-26 07:16:45 CET ] [ Original post ]

SRXD News September 2023

Hey spinners, we've back from Gamescom and our very first exhibition of the Switch version! Pix below.

Gamescom!


Thanks to all our Euro Discord members who came to visit and play the game, you are the best. Pix are on our Discord (didn't want to post any faces here in case anyone wasn't cool with that).
Middle shot is Shath, Dave and Steve (left to right) - check out the incredible Jimmy / LadyJ cosplay by Shath's partner Ingrid. She works in film and TV as a seamstress, and custom made these sweet outfits using incredible reflective materials. They look black until they catch the light, and then they turn purple, blue and golden. We had such an awesome time in Europe (it had been 5 years since our team was there) - and we hope we can come back soon. Our next event is PAX Aus (October 6-8) - if you're an Aussie and want to meet up during this time, let us know! [url=https://tickets.lup.com.au/5b248c62-fb35-4f8b-9550-17b891636e3b?cat=cat-registration]
Friday and Sunday badges are still available. We're in literally the bottom left corner of the entire hall, next to the southernmost entrance.

Switch port


The Switch version is done, it's rocking a 99% stable 60fps (occasional hiccups in 4 player vs mode and some unoptimised backgrounds). We have included 4 player split screen which we have playable in the community sneak peak beta branch on Steam if you want to give it a try. It's a bit buggy, but most of the issues have been fixed already, just not pushed live to the beta branch. There's some other broken things we want to polish before putting out a Steam update, but Switch is taking up most of our time at the moment. Due to the way we have cut tracks for lower difficulties, players can play multiplayer with any difficulty they want independent of each other. This means an XD player and an Easy player can play together and the game will dynamically shorten the XD track at the same place as the Easy cuts, meaning no player will ever experience any down time. There are a few glitches here with some tracks with complicated cuts (such as Ginger Lizard) but the system already works very well for the most part. It was great to see experienced players playing alongside new players at Gamescom with onlookers getting a taste for the variety of difficulties present in the game. Players can also have custom options profiles (wheel colours, skins etc.) when playing multiplayer.
We were hoping to release in early October, but Nintendo's lotcheck process is taking a bit longer than we'd hoped. Not only is the submission process very thorough, every time there's an issue the game has to be resubmitted, taking potentially another 3-7 days to find the next issue. We've run into a few legal problems tracks using Nintendo samples, which is causing a hold up currently, but we feel like we are close to the end of this process.

Steam update


We've also updated the way levelling up works. Gaining a level will now give you a key which you can use to unlock tracks in basically whatever order you like. Tracks are grouped in "tiers" of 6 songs each, and players only have to unlock a single track from each tier to enable access to the next. This better solves our issue of not wanting to bombard players with too many tracks initially, while giving more agency and ownership over how they build their tracklist out. Players who are happy to play things in order can still do that, and those who know the playlist more intimately can get the tunes they want without having to grind levels they don't like. Neat!

Demo!


We're also working on a Steam demo which will hopefully be ready in time for PAX. It will be interesting to see the effect this has on the game. We've heard mixed things about having demos available for games, but so many people have expressed to us that once they play SRXD they have a completely different and almost instant understanding of what the game is, which has been difficult for us to put into words or market properly in the past. Stay tuned! Thanks for spinning and hopefully we'll have an update for you soon.


[ 2023-09-13 00:56:26 CET ] [ Original post ]

Version 1.10

Hi Spinners, Steve's been knee-deep in Switch optimisation, and with Shath and Dave idle we decided to put together our first DLC of shiny cosmetics and an unreleased music track by Daverwob. A while ago some Discord members mentioned they wanted a way to support development (such as Patreon) beyond simply buying the game. We have been thinking about releasing a supporter pack for a while, and we wanted to use this as an opportunity to go through the DLC release process before our song packs go live. [url=https://store.steampowered.com/app/1664540/Spin_Rhythm_XD__Supporter_Pack/]

SRXD Supporter Pack!


If you love Spin Rhythm XD and want to support its development a little bit more, this may be the DLC for you! For $7.99 USD supporters will obtain:
  • Exclusive track "Dry Dreams" by Daverwob (RemiXD difficulty by TheWay123)
  • Note skins
  • Track edge skins
  • "Sunset Strip" and "Deep Grey" UI palettes
  • Character skins for Jim Rhythm and LadyJ
  • Gold wheel material overlay
  • Potentially more things in the future!

VERSION 1.1 FEATURES


  • Two new tracks! - Engine Start by modus and Lights, Camera, Action by Meganeko - These unlock at level 8 and level 18
  • New RemiXD difficulty tracks! - Beyond The Heart by Dama - This Is It by HyperDash - Raise The Black Flag by Steven of Astora
  • New Achievements panel menu in level select - a way to gain XP for completing achievements!
  • Custom note colour profiles! - Save up to 6 custom note colour sets in accessibility options - Please note the default button will select default game colours (profile 1), if you want a particular custom profile to reset to default colours, choose that profiles colours individually and hit default
  • Give-it-a-spin winner skins are now available in game! These were designed by our Discord community members. - Snake Pit track skin by Slipsy - Circuitboard track skin by BananaBoiJeff - Chronos Wheel by Edge
  • Revamped Skins menu - Note skins can be applied to all notes independently - High-contrast notes are now a note style instead of an accessibility option - New slim note style - New track edges
  • Better feedback when equipping skins - the camera will zoom in to the appropriate track element
  • Improved damage feedback / audio effects for better clarity of when / why a note was missed - Notes now scroll past the wheel when missed, making it more obvious what was missed (this is configurable in the options menu) - Only bass frequencies will be removed when missing notes, and only very slightly - The big X on the wheel has been replaced with a more subtle exploding 3D effect - A DJ scratch effect will play when missing a note, based on the audio of the current track (can be turned on or off with disable audio feedback effects in audio options)

POLISH


  • Final Boss now unlocks at level 30 instead of 31
  • Searching for create now works in all languages, including searching for the language-specific version of create
  • Fixed a backspin on Ginger Lizard (Normal)
  • Editor: spin note tails will now always display a thick line in the timeline when cut off early
  • Slightly chunkier HUD font
  • Added sliders for clarity when editing some options

BUGS


  • Spin Superstar now unlocks at level 30 instead of 31
  • Performance progress will now save past 10 scores (including personal best scores)
  • Searching for a charter name will now properly show RemiXD charts in search results
  • Re-added missing notes to Go Outside (Easy)
  • Calibration value per device no longer resets when restarting levels
  • Fixed a bug where judgements from previous plays could appear when restarting tracks
  • Fixed a bug where searching with a difficulty filter enabled would cause the play button to break
  • Fixed a bug where changing accuracy bar settings wouldnt properly update on the HUD
  • Fixed a bug where Up Next did not work for tracks that had not been unlocked while search or filter were active
  • Fixed a bug where using translation keys in custom names could force certain strings to appear in the name field
  • Fixed a bug where letting go of a beat hold with a release and the missing the release would still allow a Full Combo
  • Fixed a bug where missing a hold note release could still award points - they now properly count as misses and break FCs
  • Editor: fixed bugs involving O and Shift + O function (select only beats / only notes)
  • Editor: change timeline subdivision hotkey now displays the correct key
See you next patch! Join us on Discord! [url=https://discord.gg/spinrhythmxd]


[ 2023-07-04 05:36:31 CET ] [ Original post ]

Version 1.05

Hi Spinners, We've had our heads down mainly doing optimisation for Switch and experimenting with some VR stuff. Daverwob has been doing some new levels including a 2Mello track included in this update! We've also licensed new tracks by Meganeko, modus, Eli Way and two from Akira Complex Working on some of these tracks lead to Daverwob requesting some much needed editor updates from Steve including proper swing support. More changes meant this snowballed into a pretty big editor update. We hope you enjoy this mixed update! Details below.

Version 1.05


[url=https://www.youtube.com/watch?v=8COWIxqoTO4&ab_channel=2Mello-Topic]

FEATURES


  • New track! Cold Rock it by 2 Mello - a sick breakbeats / drum and bass tune with a smooth secret ending. This tune unlocks at level 8.
  • Editor update! - Scroll the timeline with the mouse wheel! (modifiers such as alt and shift work too) - Zoom in and out with Ctrl + mouse wheel! - Change timeline subdivisions with + and - keys; no more messing with time signatures! Your current selected subdivision level is shown on the editor left panel, and this hotkey can be remapped - All keyboard keys can now be held for a stacking effect (to avoid repetitive tasks ie moving notes) - Track turns are enabled for level editors! > Change to the flight path using the button on the left panel, or the tilde key ~ > WSAD and QE to set and adjust a flight path F to extend and Shift + F to retract > Shift + arrows to select multiple, Ctrl + arrows to move, also delete, copy and paste work
  • P and Shift + P can be used in the clip info editor to slow down time
  • Arrow keys are now supported for granular movement (with snapping!) in the clip info editor
  • New calibration tool! - You can now tap along to a tap note string to more accurately set your calibration - Separate audio / visual calibration is available
  • All wheel options are now testable in the options menu by clicking on the wheel practice area
  • 4 New RemiXD levels! I See Lite (Swago), The Kraken (TreXDer), Revenger (HyperDash) and Air On Line (Pick)

POLISH


  • Experience a fancy new 3D spinning menu logo
  • New taskbar icon!
  • Added a popup window explaining RemiXD difficulty on first unlock
  • Options sliders now operate as left = lower, right = higher (instead of the current touch-screen style)
  • Added a few new options menu tooltips
  • Polished the beat hold release effect to better match its look pre-particle refactor update
  • Wheel sensitivity (previously a very small number) is now properly displayed in input settings
  • Editor: timeline subdivisions are now only shown on editable area
  • Editor: All drop down options can now be scrolled and activated using arrow keys and return key - this allows for fast checking of background / colour combinations
  • Editor: clip info editor fields can now be tabbed through (using arrow keys)
  • Editor: the layout of the left panel has been improved with some redundant data removed
  • Editor: hotkeys are displayed more clearly now (with modifier keys coming before hotkeys)
  • Editor: you can now change the colour of hold notes by pressing C with any tail note selected

BUGS


  • Fixed a bug where changing track speed override could look buggy
  • Fixed a bug where entering practice mode and hitting N would jump ahead 2 sections instead of 1
  • Fixed a bug where when deleting a track with a difficulty filter active, the chart focus would jump to the top of the list (it now jumps to the next chart in the list)
  • Fixed a bug where Green House UI skin could have no highlight colour
  • Fixed a bug where Up To 11 Minutes achievement could be completed with no fail mode turned on
  • Fixed a bug where the HUD would disappear after failing a track and then entering the options menu
  • Fixed Dont Give Up achievement not popping
  • Fixed a bug where editor timeline subdivisions would not display when zoomed out beyond a certain distance
  • Fixed a bug where tabbing through difficulties in the note editor didnt register very small f-step movements
  • Fixed a bug where using options sliders could cause a memory leak
  • Fixed a bug where using G in practice mode would ignore the set looping sections
  • Fixed broken leaderboards (One Esk Nineteen Hard, Expert)
  • Fixed broken leaderboards (The Kraken all difficulties - the tempo map was redone)
  • Fixed a bug where enabling rotating joystick controls would break other inputs
  • Fixed a bug where a glow effect was showing on one side of the wheel
  • Fixed a bug where entering practice mode while in edit mode would maintain the editor overlay
  • Fixed percentage display rounding up (it now truncates correctly)
We've applied Gamescom in Cologne in August and PAX Aus in October, so if you're around at either of those events, come say hi! Join us on Discord! [url=https://discord.gg/spinrhythmxd]
See you next patch!


[ 2023-05-30 05:17:00 CET ] [ Original post ]

Version 1.01

Hi there, What a crazy week it's been! Welcome to all our new Spinners. We are blown away by everyone's response to the launch. We've got a small patch we're pushing out before we take a bit of a break (we're all heading interstate for a wedding then taking a couple of weeks off).

Version 1.01



FEATURES


  • Added No-fail mode in accessibility options! - Want to slam through a track that is too difficult for you? This mode allows you to play with full visual effects (rather than the muted practice mode background), and your leaderboard score will be locked to the score you achieved at the point of failure.
  • Added gamepad control styles! - Default - A balanced, more instantaneous response - Legacy - Pre-1.0 feeling with some wheel inertia - Rotate Stick - The wheel is controlled by rotating the analogue stick - its back!
  • Removed Burst Compilation - This might have far ramifications (its supposed to make code execute more smoothly) - but it seems to have reduced stuttering and crashing issues for many people. Let us know if you feel any difference
  • Locked tracks now require a button press (instead of an automatic animation) - this is also skippable
  • Added Whirlpool RemiXD level by Programmatic. Play this chart by completing the XD difficulty for Whirlpool
  • Added tooltips! Hover over certain options to reveal explanatory text - more of these coming soon

POLISH


  • Some XD difficulties have been adjusted to better reflect their challenge level - Lovesick is now 26 - Beyond The Heart is now 24 - Ghost Ship is now 23 - Time is now 22
  • Adjusted SRTB artist links (in hamburger menu) to only recognise Songwhip URLs (we dont want to be responsible for people embedding dodgy links)
  • You can now speed up all menu animations properly when using gamepads
  • Background music will now be lowered when calibrating

BUGS


  • Not a fix, but we noticed a bug with track speed override where it wouldnt properly enable unless you swapped to and from another track. We couldnt reliably reproduce this, so if you find a way to please let us know.
  • Fixed a bug where filtering by difficulty range could still put you into difficulties that should have been filtered out.
See you next patch! Join us on Discord! [url=https://discord.gg/spinrhythmxd]


[ 2023-03-21 04:47:47 CET ] [ Original post ]

Update 20 - Version 1.0!


Hi Spinners, thanks for your support and patience on the road to 1.0. Extra thanks to all our Discord members who helped with beta testing this release, translations, and the love and memes that keep us going. Check out our official trailer, and please retweet our launch tweet if you can! If you haven't left a Steam review yet for SRXD, we would greatly appreciate it. [previewyoutube=_VZbB9OYr5A;full][/previewyoutube]

UPDATE 20 - Version 1.0


We're finally here! Let's go through all the new features.

FEATURES


  • New tracks! We added 4 new tracks to reach 60 tracks (if you count the tutorial!) - we had another full track planned (Second Wind by L'indecis), it's licensed and the levels are made, but we wanted to save it as a free track update for the release of the Chillhop DLC so players could get a taste of that style of music.
  • New UI - it's shinier, more user-friendly (works on all inputs properly!) and has a ton of cool skins for you to unlock and equip.
  • Improved gamepad controls! Wheel speed increases per-difficulty with improved note tracking.
  • New handy track list side panel which can be enabled or disabled, and can display your performance progress, leaderboards, unlocks or whichever info you prefer.
  • New mascots! Meet Jim Rhythm and LadyJ, interdimensional... DJs? Subspace MCs? Who knows, they just up the vibe and groove to whatever track you have selected.
  • Level up system - play levels and beat your high scores to gain XP, level up and unlock new songs, new wheel skins, UI skins and more. Currently it takes around 15 XD difficulty levels to unlock all the songs, or completion of all of the Normal difficulty levels (and a couple of Hards).
  • Up Next system on the results screen (replaces random track selection). Keep your flow as SRXD suggests the next track to play around your current difficulty range, no more need to quit out and pick a track to play.
  • RemiXD levels! We've been running RemiXD competition for a while now. Discord members create and vote for tough as nails versions of official tracks. These unlock when you beat the XD level, and have been added to the game as the ultimate challenge.
  • Better practice mode! Click and drag to loop multiple sections, have greater control over playback speed and more.
  • More options, better options! You can now change accessibility features, wheel skins and more while you play or practice, no more need to quit out to main menu.
  • Better search and filter! Scroll to the top of the list to reveal the search bar (or use the CTRL + F shortcut - or whatever shortcut you want to bind). The filter button appears while searching, and has more and better filter options including custom difficulty ranges.
  • Integrated customs! No more separate track list and separate edit mode overlay (access edit mode via the hamburger menu on the top right hand side of a selected track).
  • Artist links per-track! We used Songwhip (an awesome free service) to create artists links to each track, making their music easier to find on your favourite platform. Access via the hamburger menu on a selected track.
  • A new tutorial system! Learn how to play in real time, no more stuffy unplayable slideshow presentations. Also enjoy fun challenges at the end of each tutorial like the old days - don't worry, you can't fail these.
  • Lifetime stat tracking! Lots of useless and trivial info such as total notes of each type, total time playing, total points etc.
  • A couple of new achievements! And removed some old ones (like the ones that required random song selection.

REMOVED FEATURES


  • SpinFM - we removed this since it was a bit of a dead feature.
  • Daily challenge - other than achievement hunting, no one was really using this so we piffed it.
  • Random track select - this has been replaced with the Up Next feature.

Wow! So many cool new features, what else do you plan to do?


We have a few things we would still like to improve or implement at some point.
  • Endless mode - play a mashup of short sections of every track as the difficulty and speed slowly increase. The tech is there and working, it just needs to be implemented properly. We think this would make a really fun mode for both beginners and hardcore players.
  • Better editor - we want to include mouse controls and cutting levels for Easy / Normal, as well as some other quality of life fixes (like swing tempo support, proper triplet charting without fiddly time signature stuff and so on).
  • VR - sure why not? Maybe with console release.
  • A whole lot of menu SFX we didn't implement in time.

What about other platforms? Where's the Switch version?


We only have a single programmer, so all our focus was on making SRXD 1.0 on Steam as good as possible. We were still putting new features in up to a few days before launch, and other platforms are much more strict with certification, meaning we couldn't release these simultaneously. With such a small team, we figure it's better to have a complete product and then focus on porting one platform at a time. We might focus on Switch next, we might focus on PS4/5 and possibly VR. Stay tuned.

Where's the DLC?


We planned to launch 1.0 with Monstercat DLC. All the levels and backgrounds are made, but they wanted more time to work on marketing, so we will be launching it sometime in the future (possible alongside our first console launch). If you have any issues or feedback or just want to spread the love, join us on Discord and let us know.
Thank you for your support and happy spinning.


[ 2023-03-14 15:03:35 CET ] [ Original post ]

Update 19 - 3 New Tracks

Hi Spinners, this is a small update before Christmas just to give you a few new tracks and show you what we've been working on to prepare for 1.0.

UPDATE 19 - THREE NEW TRACKS


While we work on our final features for 1.0 (level up system, unlockables, proper gamepad and console-friendly UI), we have kept up licensing tracks from around the place. We were going to release them all in one bunch at 1.0, but we decided to release some early as a Christmas present. We're pleased to be able to add the awesome Au5 to our roster with Voidwalkers (co-written with Chime), along with Aussie funk pop band Supathick and their extremely catchy tune "Time". Oh and we slipped in the title track from Teminite's Raise The Black Flag album. Send them to the depths!

1.0 UI Update


We have changed our UI many times since we launched. Initially we wanted something cool and dope, which evolved to cool and dope but slightly functional and finally to cool, dope but a bit all over the place. Turns out if you slowly add features to a UI that wasn't designed for them, things can quickly get complicated.
Our main goal with the UI update was to make it more controller friendly. We want to achieve this by making sure every menu has a simple flow of left to right, with options going up and down only along the selected axis. In our current UI, it is unclear what is currently highlighted and what is selected (active). We have written some nice clean shaders to highlight both the current selected object, and the selected UI section.
We have created a new UI colouring system which lets us build unique colour palettes (one of our unlockable level up rewards). Check them out below.
The design of the track select menu now contains two distinct panels. The left-most panel can be swapped out for level up / unlock info, leaderboards, or player stats (including the selected level's run history). This should cater to more types of players whether you're chasing medals (clearing all tracks), grinding one chart until you're the best, digging into stats, or looking to unlock everything. Difficulty is now more clear, and the flow of the menu no longer asks players to choose difficulty every time they play a level (which ends up feeling redundant). The difficulty ring now loops up to level 100! There are "playlist" icons on the right which let players flip between base game charts, DLCs and customs without leaving and returning to the menu. The actual level playing state has been refactored so that all options including calibration, accessibility and such are available while playing a level (accessible via pause menu). This means you will now be able to swap settings, track and wheel skins on the fly without having to quit back to menu. Neat! Keep in mind that there's still a lot of work to be done on this new UI. Icons are missing or placeholder, polish will still be done etc.
One final thing, we are going to be shutting down SpinFM and replacing it with a proper multiplayer system some time in the future, so we will no longer be adding new tracks to the service. See you next update.


[ 2022-12-23 00:24:46 CET ] [ Original post ]

Small update - 2 new tracks!

Hi everyone We've been busy working on our Switch port and final updates before 1.0. We were recently asked to join the Melbourne International Games Week Steam sale, so we decided to release two new tracks and some minor bug fixing for the occasion! Go and check out a bunch of other games that are proudly made in Melbourne, Australia! Details below.

FEATURES



2 new tracks from the artist Sharks who is signed with Disciple!
  • Whirlpool and Water Elemental will take you on an intense journey through an underwater soundscape. Their detailed sound design and intricate rhythm lend themselves perfectly to Spin Rhythm XDs mechanics.
Sharks is in our Discord so send them some love if you like the tracks.

POLISH


  • Fixed a number of track twist issues at track speed 40
  • Taps now check the wheel position on the current frame and the previous frame (to improve accuracy in certain situations)

BUGS


  • Fixed a bug where the game could crash due to certain backgrounds loading incorrectly
See you next patch.


[ 2022-09-30 02:26:03 CET ] [ Original post ]

Small update - scoring system polish

Hi everyone With the new scoring system having been in the wild for a month now, we've made a few small changes to clean it up and make it less punishing or discouraging for new players, without the need for any kind of leaderboard resets. Details below.

FEATURES


The main feature of this patch is the refining of our recently updated scoring system. Having a score reduce from PFC > SFC > FC ended up feeling like multiple layers of punishment for not being perfect, so we have simplified the whole system.
  • Updated scoring timing windows - Good - 79ms - Great - 59ms - Perfect - 38ms - Perfect+ - 16ms - Release timing remains slightly more lenient than the above values
  • Removed Superb Full Combo (SFC)
  • Combined Superb and Great into one bracket
  • Anything below Great is now Early / Late
  • New Perfect+ display options (customise menu) - Choose between Rainbow, Bright and None Set this in the customise menu to make Perfect+ stand out more or less to your liking - None will remove the + and only show Perfect (when either Perfect or Perfect+ are hit)

POLISH


  • Updated calibration wording to be a little clearer in its instruction
  • Note / beat stack dithering effect now supports two notes instead of one
  • Fixed dithering issue with Your Pain background elements
  • Using custom backgrounds will no longer affect the practice background
  • Removed some annoying features when placing notes in custom editing - Match note stacks no longer appear when placing two match notes on the same tick - Placing a spinner on a spinner will no longer jump to the next note tail - Placing a scratch on a scratch will no longer jump to the next note tail

BUGS


  • Fixed the broken recently wiped leaderboards including - Inject XD - Beyond The Heart XD - I See Lite XD - Robo Trio XD - Reach You XD - Twist Sound XD - VOLT XD - Believe XD - BUBBLES XD
  • Fixed a backspin in The Magician Expert
  • Fixed a backspin in Mimic Expert
  • Fixed a backspin in Colorblind Easy
  • Fixed a bug where the custom menu UI could become transparent
  • Fixed a bug in custom editing with the D function where selection could malfunction after using playback with notes selected
  • Fixed a bug in custom editing where selecting would take multiple attempts to be successful
  • Fixed a bug where using a combination of Prism Bucket and 2 Minutes backgrounds could soft lock a chart permanently
  • Fixed a bug where combined beat / match stacks did not take wheel position into account
  • Fixed an issue with No Limits background
  • Fixed Daily Leaderboard
  • Removed our beloved Steve from the top of multiple leaderboards
Our last planned big update before 1.0 (unless we get sidetracked) is redoing our menus to be more controller friendly, as well as including a basic level up / unlock / cosmetic system. See you next patch.


[ 2022-08-29 23:56:48 CET ] [ Original post ]

Hotfix 22 - Scoring update fixes

Hey spinners, This hotfix turned into a warm fix with Steve away and Dave dying slowly from Covid (basically it took a little longer to get out than we'd hoped). Thanks as always for your patience!

HOTFIX 22


FIXES
  • Re-added option to enable note clearing on hit
  • Removed video latency text near calibration tool
  • Fixed a bug where leaderboard ties werent displaying perfect+ totals as tiebreakers
  • Fixed some bad colour swapping in some redone charts (sorry, some of these may have been reset again). - Beyond The Heart XD - Bubbles XD - Velours XD - My Museum XD - Robo Trio XD - Reach You XD - Twist Sound XD - VOLT XD - Believe XD
  • Fixed some extreme track turns at higher speeds in many XD tracks (thanks to Edge for finding these and the bad colour changes above).
  • Fixed some jank sliders (super close together) in Inject XD. Took the opportunity to remove all the levels jank and made it play like an actually fun 23
Cheers


[ 2022-07-15 04:56:49 CET ] [ Original post ]

Update 18 - Better scoring, calibration

This is Update 18 We weren't sure whether we wanted to update our scoring system before 1.0, but we started chatting on Discord with many of our players and went down a rabbit hole. It's not a sexy or glamorous update, but it's one that we think will benefit everyone, whether competing at the highest level or just starting out. Our new system ditches the accuracy bonus (measured in ms and shown at the end of a level) for a simpler one with more grades of precision. We were hoping to get this out before the Steam sale, so sorry to our new players for the leaderboard reset. This should be the absolute last reset before 1.0. We also spent a couple of weeks greatly polishing the gamepad experience for Switch (and PC). It was feeling super nice, but there are still a few annoying things that break in specific situations, so we're going to roll that back and add it in a future update. In other news, Steve has gone to Canada for about a month. Shath and Dave are going to work on the Monstercat DLC (updating the levels to suit the current design standards, and make some slick backgrounds), add the final 5 levels, and work on trailers etc.

UPDATE 18 - SCORE / CALIBRATION UPDATE


FEATURES


Updated scoring system


  • Updated scoring thresholds (D, C, B, A, S etc.) to better reflect the actual performance of the player
  • Multiplier now increases faster, meaning missing some notes won't be disproportionately more penalising than others in certain situations
  • Added more grades of scoring (Perfect+ > Perfect > Superb > Great > Good > Okay > Miss) to differentiate top players in the absence of a ms accuracy ranking
  • Updated results screen stats

Updated calibration tool


  • Added negative values
  • Added independent values for different input devices

Updated the way hold notes feel and work


  • You can now push against the edge a little without breaking the hold note
  • If you fall off, you can jump back on and only lose a little bit of score
  • If you release the tap (or beat hold) you can press again to continue the note
  • All very short hold notes have had their curves changed to be tighter
  • Shortened very tight releases (and beat holds) that require another tap (or beat) too quickly
  • A general polish pass on all H / Ex / XD charts for hold notes and beat holds
  • Editor: Pressing 4 on a hold note will now create a tailless hold note. Pressing 4 again will create the tail one tick away from the start note
  • Editor: When placing a duplicate start of a hold, spin, beat hold or scratch, the timeline will jump to the ending tail note.

POLISH


  • Added a much nicer looking accuracy bar
  • PFC star has a more noticeable set of animations (going from PFC to FC to miss)
  • PFC star now shows what level of perfect (PFC / FC etc.) you are currently achieving
  • Loop Section has been turned off by default in practice mode
  • Added an option to disable audio calibration warning popups (and a checkbox in audio options to re-enable them)
  • Match notes, tap notes and hold releases are now clearer when stacked on top of beats
  • Re-added the starry blue simple background
  • Updated achievement translations for Chinese (S), Russian and Korean
  • Fixed a Portuguese judgement text overlap issue
  • Re-rated Lovesick XD to 25
  • Re-rated The Kraken Ex to 20
  • Re-rated Dance With Silence XD to 27 and increased difficulty towards the end

BUGS


  • Fixed a bug where grab wheel didnt work when using motion controls
  • Fixed a bug where increasing audio calibration value past 400ms would break audio
  • Fixed a bug where pasting notes in the level editor would create match note stacks
  • Fixed a bug where default HUD distance was displayed incorrectly in the options menu
  • Fixed a bug where practice mode gamepad hotkeys werent being displayed correctly
  • Fixed a bug in the customs menu where streak over 4 digits (1000+) overflowed incorrectly
See you next update.


[ 2022-07-05 04:39:28 CET ] [ Original post ]

ENTER THE RHYTHM DIMENSION



Spin Rhythm XD is an electronic music rhythm game with fluid, analogue-inspired controls, stunning reactive backgrounds and fully hand-made levels.

FEATURES

  • TAKE CONTROL. Spin, flick and tap to match colours and beats. Spin Rhythm's smooth controls work seamlessly across multiple devices including mouse and keyboard, gamepads and even real MIDI DJ turntables (touch-sensitive jogs recommended).
  • MASTER. Precise, hand-made levels across 5 difficulties (Easy, Normal, Hard, Expert and the brutal XD difficulty).
  • MUSIC. 60 licensed tracks of the juiciest beats in the known universe from Nitro Fun, Au5, Moe Shop, Hyper Potions, Camellia, Anamanaguchi, Panda Eyes, Teminite, Anomalie, Tut Tut Child, Pegboard Nerds, Tristam, Maxo, Tokyo Machine, Rogue, 2Mello and more.
  • CUSTOMISE. Beat your high scores and level up to unlock wheel skins, UI skins and more.
  • CREATE. Custom levels to your favourite tunes using our fully-featured level editor.
  • ENJOY. Comprehensive accessibility features including custom colours, track speeds, low impact visuals and more.
  • COMPETE. Hone your skills and work your way to the top of the global leaderboards!










MINIMAL SETUP
  • OS: SteamOS
  • Processor: Intel or AMD Processor. 2ghz+
RECOMMENDED SETUP
  • OS: SteamOS
  • Processor: Intel Core i5/i7. AMD Ryzen 5/7
  • Graphics: NVIDIA 970 GTX+. AMD RX 470+

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MacGamestore

[ 4243 ]

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4 days, 0 hours, 6 minutes


Time left:

4 days, 0 hours, 6 minutes


Time left:

11 days, 0 hours, 6 minutes


Time left:

13 days, 0 hours, 6 minutes

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