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Horripilant
Alexandre Declos Developer
Pas Game Studio Publisher
1970-01-01 Release
Game News Posts: 9
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Version 0.4.5

Whats new?


Ive heard from quite a few people that theyd like to have shortcuts to quickly change between locations, you now can use the num keys (rebindable) to change between locations. - You can now use num keys to switch to specific locations on the map while the map is open. - Backroom location on the map.

Combat


- Better feedback for getting hit. ---- Player getting hit SFX ---- Flashes for healing + damage taken - Familiar now has a scratch animation instead of the basic swipe.

Changes


Ive heard quite a bit that progression feels slow and that mat gain should be easier, and that clicking should be more rewarding. With this balance patch, Im hoping to make progression feel more rewarding and promote investing in individual upgrades.

Materials


- Now adds 1 of the effects base value extra every 10 upgrades: ---- eg: Click 0.2 base. on 10 upgrades bought Click Upgrade = 0.2 + 0.2 = 0.4 ---- base effect + (floor(owned/10) * base effect) - Upgrade buttons now show the full effect theyre adding - including multipliers from material level and prestige skills! Finally! - Changed the name of some upgrades to make it reflect monsters actually in the dungeon instead of random names that were there from the beginning of dev that didnt really make sense.

Click upgrade


- Base effect: 0.1/c 0.2/c

Prestige


- Comitting to prestige now has a different color panel. Which should make differenciating between preview and prestige mode clearer. - When you have spent hemalith on certain skills, they now show up more clearly in yellow.

Equipment


- Leggings regens effect is now (1.4^leggings_level)*mults which should make it much more effective. - Health Potions price calculation changed : 10% of max health ((1.00205^level) + (level/2)) ---- This should make the potion much more affordable at first, making it exponentially expensive as you gain more levels.

Localization


- Updated Strings

Bug Fixes


- Fixed not being able to heal after giving up the fight while picking a boon. - Panel styling for unaffordable potion - Fixed stutter while opening the settings menu.

Whats next?


I intend on changing how the different materials work. As it currently stands, each material is kind of acting as another wood, simply used to fulfill the increasing cost of equipment. In the future, Id like to make it useful for different stat upgrades: eg: Sword: Wood Damage, Rock Crit Chance, Iron Crit Mult. Other things I want to add: - A way to sacrifice your familiar. - A minigame that gives you some extra material once in a while, kinda like golden cookies in cookie clicker. - Maybe new potions? Temporary speed boost, damage boost, defense boost? And of course, all the puzzles and things to do in the dungeon in the full game. Keep the feedback coming! Thanks for trying out Horripilant!


[ 2025-06-02 04:00:13 CET ] [ Original post ]

Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unravel the mysteries of the abyss. With each step you'll grow stronger, but beware; every boon has its cost.

Story

You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.

As you stir, a strange tree sprout catches your eye. You hit it, for the voice demands it of you; a twig breaks off onto the ground. With your newfound resource, you seem to be able to ameliorate your equipment. Distorted moans echo from an empty staircase. The voice calls to you again, beckoning you. You must go down. It is your purpose...

Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?

Features

  • Incrementally gain and collect materials.

  • Combat horrific foes in the dungeon.

  • Solve puzzles and explore the depths of your camp.

  • Upgrade your gear to venture deeper.

  • Meet god and gain strong boons.

Repeat, adapt, and survive. The depths need you, and you need it.


MINIMAL SETUP
  • OS: Linux distribution released after 2016
  • Processor: x86_64 CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics with full Vulkan 1.0 support
  • Storage: 200 MB available space

GAMEBILLET

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8.38$ (16%)
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1.32$ (91%)
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GAMERSGATE

[ 2274 ]

0.43$ (91%)
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5.52$ (45%)
5.1$ (74%)
10.91$ (22%)
1.28$ (91%)
5.95$ (70%)
1.7$ (83%)
2.55$ (83%)
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0.6$ (91%)
3.4$ (91%)
3.4$ (83%)
2.08$ (70%)
0.09$ (91%)
1.76$ (82%)
1.19$ (83%)
MacGamestore

[ 1932 ]

1.49$ (85%)
1.19$ (88%)
2.99$ (70%)
1.09$ (93%)
1.19$ (88%)
1.19$ (94%)
1.19$ (76%)
37.89$ (5%)
29.99$ (40%)
1.19$ (88%)
1.10$ (84%)
1.10$ (93%)
1.19$ (88%)
2.98$ (85%)
1.28$ (87%)
2.49$ (75%)
3.99$ (90%)
1.99$ (80%)
6.99$ (77%)
1.19$ (76%)
6.37$ (79%)
1.79$ (91%)
4.99$ (80%)
1.19$ (88%)
2.49$ (83%)
1.09$ (86%)
2.49$ (88%)
1.49$ (85%)
1.69$ (72%)
7.19$ (45%)

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