Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unravel the mysteries of the abyss. With each step you'll grow stronger, but beware; every boon has its cost.
Story
You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.
As you stir, a strange tree sprout catches your eye. You hit it, for the voice demands it of you; a twig breaks off onto the ground. With your newfound resource, you seem to be able to ameliorate your equipment. Distorted moans echo from an empty staircase. The voice calls to you again, beckoning you. You must go down. It is your purpose...
Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?
Features
Incrementally gain and collect materials.
Combat horrific foes in the dungeon.
Solve puzzles and explore the depths of your camp.
Upgrade your gear to venture deeper.
Meet god and gain strong boons.
Repeat, adapt, and survive. The depths need you, and you need it.
I finally took the time to play through the main gameplay loop on my own, something I havent actively done since the start of dev, this helped me pinpoint a few QOL things, bugfixes and changes to progression that should hopefully make for a better experience.
Whats new?
Combat
New combat backgrounds, that switch more often. 7 total backgrounds, with 3 reserved for the end of the dungeon, while the other 4 change back and forth.
[/*]End of run screen now shows a progress bar to show you how far youve made it in the dungeon.
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Prestige
New animation while checking out prestige
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Changes
Progression
Grate room and backroom now stay unlocked when prestiging.
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Combat
Combat now gives you your attack speed straightaway instead of waiting a second.
[/*]Made the exit to camp button on boon screen take a second before becoming available to prevent misclick from manual attack.
[/*]Now has a small animation going into the dungeon.
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Familiars
All familiar base health got x10d
[list]Especially after upping their price in last update, they feel a little too disposable and die super easily. Im hoping this makes them last a bit longer in combat.
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Equipment
Chestplate defense base modifier: 0.1% 0.3%
[/*]Boots evasion base modifier: 0.1% 0.3%
[list]Boosting these two since throughout my playthrough I could barely get them maxed out before beating the game.
[/*]
Leggings Rock and Iron upgrades base modifiers 1% 0.1%
Lowering these since leggings get 10x boost from prestige and that makes them wayyy too easy to max out mid-late game.
[/*][/*]Materials
Brute upgrade base price 250k 50k
[/*]Golem upgrade base price 2.5M 250k
[list]I noticed that these upgrades were super expensive and I never really got around to using them much, lowering to make them more accessible and increase overall Material gain.
[/*]
UI
Click value for each material on the GUI is now formatted.
[/*]Boots evasion % while boosted by a boon is now rounded to 2 decimals instead of 3+
[/*]\\[DEMO] Now displays a message mentionning that progress is carried over to the full game.
[/*]\\[DEMO] Now displays an Add to wishlist button in the pause menu.
[/*]Change string of base material storage skill tree upgrade to mention multiplying by 10.
[/*]
Skill Tree
Skill nodes are now white when available to be purchased in the skill tree order.
[/*]Cursor now shows an open hand on available skills.
[/*]New eye cursor for preview mode.
[/*]Clicking while in preview mode now warns that you cannot spend in preview mode.
[/*]Items descriptions now are green if they are purchasable even while in preview mode.
[/*]God now warns you if you havent spent anything in prestige.
[/*]
Localization
Updated Localization
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Misc
Removed some combat prints in console to prevent spamming logs.
[/*]Made it so add to wishlist buttons call the Steam API to open the link this way users are signed in through the steam overlay to make it easier to wishlist.
[/*]Grate room color palette change.
[/*]
Bug Fixes
Bosss Iridescent Animation Player child nodes now correctly get freed instead of piling up.
[/*]Enemies time before next attack now cap to their instead of carrying over their old time left which may exceed the current enemys attack speed.
[/*]Setting player is picking boon bool back to false on death in a weird edge case where it would prevent player healing after dying while picking a boon?
[/*]Added missing ) to maxed out skill node modifier
[/*]Helmet mini-prestige no longer requires next level material cost before letting you click on it.
[/*]Added a check to see if the cursor sprite youre trying to change to is different from the current one, if it isnt skip changing it. This fixes a flickering cursor issue in the skill tree.
[/*]Bring me a crows beak string no longer shows up before first god dialogue.
[/*]Button to see into prestige now requires you to have interacted with god first.
[/*]Made some equipment effects displays in equipement/store round up less.
[/*]Discord and steam buttons on end of demo screen not opening links.
[/*]Max skill level outline not being reset on reset
[/*]God doesnt tell you to use your hemalith if you havent died yet (and thus havent unlocked god).
[/*]
Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_64 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 200 MB available space
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