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Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unravel the mysteries of the abyss. With each step you'll grow stronger, but beware; every boon has its cost.

Story

You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.

As you stir, a strange tree sprout catches your eye. You hit it, for the voice demands it of you; a twig breaks off onto the ground. With your newfound resource, you seem to be able to ameliorate your equipment. Distorted moans echo from an empty staircase. The voice calls to you again, beckoning you. You must go down. It is your purpose...

Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?

Features

  • Incrementally gain and collect materials.

  • Combat horrific foes in the dungeon.

  • Solve puzzles and explore the depths of your camp.

  • Upgrade your gear to venture deeper.

  • Meet god and gain strong boons.

Repeat, adapt, and survive. The depths need you, and you need it.

Horripilant
Alexandre DeclosDeveloper
Pas Game StudioPublisher
1970-01-01Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
No user reviews (0 reviews)
Version 0.5.6

Version 0.5.6 is now LIVE

Whats new?

Localization

New language support!

  • Japanese - with new font that supports a greater amount of characters!

    [/*]

Exploration

  • There is now art for the 1000th room.

    [/*]

Rebirth

  • New Skill that keeps Materials unlocked after rebirth.

    [list]
  • Price: 500 Hemalith

    [/*]
[/*][/list]

Inventory

  • Now has a piece of paper..?

    [/*]

Accessibility

  • Alternative non-pixel font option in settings.

    [/*]

UI

A bunch of new cursors, courtesy of Monster Lover in the discord!

  • New material tools icons when collecting materials that upgrade with click prestige level!

    [/*]
  • New backpack icon while picking up an item.

    [/*]
  • New Lock icon while hovering over locked door.

    [/*]

Misc

  • New Convention Build Type for convention use.

    [/*]
  • Migrated to Godot 4.5

    [/*]

Changes

Player

  • Health added on new levels lowered by approx 70%, but made the multiplier for each levels hp reward 10% bigger.

    [list]
  • This should drastically reduce the insane amounts of HP the player gets, but grant a bit more HP later on.

    [/*]
[/*]
  • Updated Players armor to have more shading in the hud.

    [/*]
  • [/list]

    Materials

    Materials were a little bit too quick to unlock so Im raising their base prices. Im also increasing the prices of rocks and irons materials upgrades. Currently you usually have a good chunk of meat when unlocking new materials which make their storage upgrades trivial to get. Hoping to make them a little slower to unlock with these changes.

    • Rock and Iron unlock price: 10k 150k

      [/*]
    • Base meat storage prices for Rock and Iron are increased.

      [list]
    • Rock: x100

      [/*]
    • Iron: x10k

      [/*]
    [/*]
  • The onboardings triggers requirement to open the equipment room has been lowered from 20 to 10. This should prevent situations where people dont hit that cap and think theyre stuck or something is wrong with the game.

    [/*]
  • [/list]

    UI

    • You can now click to skip room description text animations.

      [/*]
    • Added a dark background to Combats boons to have better contrast.

      [/*]
    • Better, and more consistent UI sounds/cursors being used in more places.

      [/*]
    • Skill tree nodes now move around according to your mouse movement.

      [/*]
    • Skill tree nodes now hide hemalith cost multiplier if they are maxed out.

      [/*]

    Combat

    • Attack damage boost boon is now capped at 1000%

      [/*]
    • Meat gain floor exponant multiplier changed from 2 to 1.9

      [/*]
    • Now tracking kill counts on enemies to potentially make them give you material production boost down the line.

      [/*]
    • Familiar now has unique string when missing instead of saying You missed! as well.

      [/*]
    • New bone particles when killing an enemy instead of blood.

      [/*]

    Equipment

    Sword

    • Base critical hit chance: 1% 0.2%

      [/*]

    Helmet

    • Base helmet attack speed : 3.00s 1.5s

      [list]
    • Pretty big buff to base attack speed, since were going to need to boost damage a lot late game because of the minimum time between attacks being slower, Im making a little more faster at its base so its easier to upgrade without sacrificing too much damage. Well see how this plays out.

      [/*]
    [/*]
  • Minimum s/attacks : 0.01s 0.1s

    • This is a pretty big nerf to attack speed, well see how it plays out throughout a full run of the game, but this should make late game a little harder. Might bring it back down a bit if it makes progression too slow/tedious.

      [/*]
    [/*]
  • Item Slot Price Exponent: 100 1000

    [/*]
  • [/list]

    Chestplate

    • Defense base modifier: 0.3% 0.2%

      [/*]
    • Base Reflection Chance: 1% 0.2%

      [/*]
    • Base Damage Reflection Percentage: 1% 0.2%

      [/*]

    Leggings

    • Minimum healing in camp is now floored at leggingss regen stat, this way you wont heal slower at lower health in camp.

      [/*]
    • Base Vampire Hit Percentage: 0.1% 0.025%

      [/*]
    • Base Vampire of Damage Dealt: 0.1% 0.025%

      [/*]

    Boots

    • Evasion base modifier: 0.3% 0.2%

      [list]
    • Having bumped these from 0.1% to 0.3% last patch, this made them very strong very quickly, almost cutting the time required to beat the game in half, lowering them here to hopefully make it still affordable but not too OP.

      [/*]
    [/*]
  • Base Opportunity Attack Chance: 1% 0.2%

    [/*]
  • Base Opportunity Attack Damage Percentage: 1% 0.2%

    [/*]
  • [/list]

    Combat

    Experience Gain

    • Level exponent changed from base_exp_value * current_depth^2 to base_exp_value * current_depth^1.75

      [/*]

    New Sprites

    • Mouse

      [/*]
    • Crow

      [/*]
    • Mummy

      [/*]
    • Sludge

      [/*]
    • Cyclops

      [/*]

    Crow

    • Now stops spawning at level 400.

      [/*]

    Skeleton

    • Now stops spawning at floor 600.

      [/*]

    Bugbrute

    • Now stops spawning at floor 800.

      [/*]

    Familiars

    • Lowered price of all familiars.

      [/*]

    Mummy

    • Base Health: 1.6B 1.5B

      [/*]

    Skeleton Leader

    • Base Health: 4B 3B

      [/*]

    Undead Rogue

    • Base Health: 10B 5B

      [/*]

    Misc

    • Changed some verbiage for consistency and clarity.

      [/*]
    • Made cursor change behavior better in skill tree.

      [/*]
    • You can now go back to camp by hovering and clicking at the bottom of the grate room.

      [/*]
    • Change the inventory to be persistent data rather than temp.

      [list]
    • Note: this will reset the key thats on the barrels from your inventory if you have a save file with it used/owned in it, Im making this change to prevent having to re-drop every item every run, this should make it not as tedious to get new puzzle items in the long run.

      [/*]
    [/*]
  • Now prebaking shaders.

    [/*]
  • [/list]

    Bug Fixes

    • Game windows now gets centered while changing resolutions/at launch/setting to windowed from fullscreen. This should prevent rare cases where windows put the window in the corner making the dragging bar inaccessible.

      [/*]
    • Warning for needing to go through rebirth before you can spend Hemalith no longer gets spammed when entering skill tree for the first time.

      [/*]
    • Skills no longer remain white after resetting skill tree spend.

      [/*]
    • God no longer invites you to spend your hemalith even though you haven\'t seen the hole if you haven\'t died.

      [/*]
    • God no longer hints at you to rebirth at floor 10 if you havent met him before.

      [/*]
    • Made Mouse familiar stats visible without having to repurchase it since you already owned it.

      [/*]
    • Made it so the blood from your familiar no longer eats mouse input from the impale station.

      [/*]
    • Prevented consumables from being used outside of combat.

      [/*]
    • Made shop items check the max storage before calculating if its affordable to prevent flickering.

      [/*]
    • Stopped the materials unlock icons from flashing if it was not affordable anymore after being affordable.

      [/*]
    • Added a check to see if Steam was running before trying to change the Rich Presence Tokens.

      [/*]
    • Made material upgrade buttons check for material cap before enabling themselves to prevent flashing.

      [/*]
    • Prevented cursor from being turned into an eye during rebirth if you have pause menu opened.

      [/*]
    • Fixed button text in combat from overflowing while on higher text size in certain languages.

      [/*]
    • Skill is now correctly shown as available to be purchased if you have the exact amount of Hemalith as its cost.

      [/*]
    • Fixed Material switcher button not staying held down when switching materials by clicking on them.

      [/*]
    • Fixed Skill Tree descriptions styling not updating when maxing out until theyre hovered over again.

      [/*]
    • Fixed Enemy Attack Timer trying to cap itself even after leaving the dungeon causing errors.

      [/*]

    [ 2025-09-24 19:57:55 CET ] [Original Post]

    Minimum Setup

    • OS: Linux distribution released after 2016
    • Processor: x86_64 CPUMemory: 2 GB RAM
    • Memory: 2 GB RAM
    • Graphics: Integrated graphics with full Vulkan 1.0 support
    • Storage: 200 MB available space
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