Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unravel the mysteries of the abyss. With each step you'll grow stronger, but beware; every boon has its cost.
Story
You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.
As you stir, a strange tree sprout catches your eye. You hit it, for the voice demands it of you; a twig breaks off onto the ground. With your newfound resource, you seem to be able to ameliorate your equipment. Distorted moans echo from an empty staircase. The voice calls to you again, beckoning you. You must go down. It is your purpose...
Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?
Features
Incrementally gain and collect materials.
Combat horrific foes in the dungeon.
Solve puzzles and explore the depths of your camp.
Upgrade your gear to venture deeper.
Meet god and gain strong boons.
Repeat, adapt, and survive. The depths need you, and you need it.
Version 0.6.1 is now LIVE
Whats new?
The Beastiary now includes descriptions and sketches for every monster in game.
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Changes
SFX
New door entering sound effect.
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UI
Rebirth skills that are affordable now show up as green.
[/*]Changed how Toast Notifications are displayed to prevent overlapping.
[/*]End of demo screenshots have been updated.
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Misc
Changed some sound effects to be less loud.
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Bug Fixes
Fixed multiple memory leaks!
[/*]Fixed clear save signal over-connection errorring.
[/*]Now handling cases where a player would load into a node that didnt exist. EG: modifying save file.
[/*]Resetting portrait color on exit to menu.
[/*]Fixed attack progress bars not resetting to 0 after manually leaving combat through the boon selection screen.
[/*]Fixed Chestplate Defense display while affected by a boon.
[/*]Leaving combat now resets the color of your player correctly.
[/*]Fixed end of demo saving before youre back home causing you to die on return.
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Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_64 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 200 MB available space
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