Horripilant is a chilling incremental dungeon crawl through the horrors of a forgotten underworld. Combining idler, puzzle and autobattler elements, you'll fight, mine, and think your way through the depths of a forsaken dungeon. Gather resources, battle unholy creatures, and unravel the mysteries of the abyss. With each step you'll grow stronger, but beware; every boon has its cost.
Story
You awaken. An old, battered knight, lost in the darkest corners of an abandoned dungeon, with no memory of how you got there. The stench of decay permeates the thick air. The walls seem to whisper your name.
As you stir, a strange tree sprout catches your eye. You hit it, for the voice demands it of you; a twig breaks off onto the ground. With your newfound resource, you seem to be able to ameliorate your equipment. Distorted moans echo from an empty staircase. The voice calls to you again, beckoning you. You must go down. It is your purpose...
Encounter bizarre characters, solve cryptic puzzles, and survive the horrors that lurk in every shadow. Will you escape this living nightmare, or will it consume you?
Features
Incrementally gain and collect materials.
Combat horrific foes in the dungeon.
Solve puzzles and explore the depths of your camp.
Upgrade your gear to venture deeper.
Meet god and gain strong boons.
Repeat, adapt, and survive. The depths need you, and you need it.
Version 0.7.0 is now LIVE
Whats new?
\\[Playtest] Tons of new room to explore, with new ways to boost your stats. Most of the game (except the final boss encounter, and story-related dialogue for the people you meet along the way)! Head in the dungeon, drop some items and get exploring!
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Localization
Traditional Chinese
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Rebirth
7 new skills have been added to the rebirth tree!
Resource Allocation \\[Unlock]
[list]Lets you transfer production from one material to another.
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Resource Optimization
Increases the percentage of material production on transfer.
[/*][/*]Quick Thinking \\[Unlock]
Each time the helmet gets reset, lower speed cap by 0.01s, up to a max speed of 0.05s/attack.
[/*][/*]Multiple Hits
Increases the chance of hitting multiple manual hit points at once when clicking a hit point.
[/*][/*]Greater Combo
Increases the amount of manual hit points that are triggered on multiple hit.
[/*][/*]Powerful Strikes
Multiplies the damage dealt on hit from a manual hit.
[/*][/*]Proactive
Increases the additive chance that manual hit points will spawn each second.
[/*][/*]Changes
General
Now showing a pop-up when opening the game after getting jumpscared.
[/*]\\[CONVENTION BUILD] Updated the idle trailer.
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Combat
Manual hits now display if theyve hit or not by recoloring themselves, and they also animate out.
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Settings
Now checking the current size of the game window and lowering the resolution of the game if it exceeds the resolution of the monitor its currently playing on.
[/*]Now preventing the user from selecting a higher resolution than the screen theyre playing on.
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Minimum Setup
- OS: Linux distribution released after 2016
- Processor: x86_64 CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Integrated graphics with full Vulkan 1.0 support
- Storage: 200 MB available space
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